//This file is for VR only /obj/random/explorer_shield name = "random explorer shield" desc = "This is a random shield for the explorer lockers." icon = 'icons/obj/weapons_vr.dmi' icon_state = "explorer_shield" /obj/random/explorer_shield/item_to_spawn() return pick(/obj/item/shield/riot/explorer, /obj/item/shield/riot/explorer/purple) /obj/random/awayloot name = "random away mission loot" desc = "A list of things that people can find in away missions." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "awayloot" spawn_nothing_percentage = 50 /obj/random/awayloot/item_to_spawn() return pick(prob(50);/obj/item/aliencoin/basic, prob(40);/obj/item/aliencoin/silver, prob(30);/obj/item/aliencoin/gold, prob(20);/obj/item/aliencoin/phoron, prob(10);/obj/item/denecrotizer, prob(5);/obj/item/capture_crystal, prob(5);/obj/item/perfect_tele, prob(5);/obj/item/bluespace_harpoon, prob(1);/obj/item/cell/infinite, prob(1);/obj/item/cell/void, prob(1);/obj/item/cell/device/weapon/recharge/alien, prob(1);/obj/item/clothing/shoes/boots/speed, prob(1);/obj/item/nif, prob(1);/obj/item/paicard, prob(2);/obj/item/storage/backpack/dufflebag/syndie, prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/telecube/randomized, prob(1);/obj/item/capture_crystal/random ) /obj/random/awayloot/nofail name = "garunteed random away mission loot" spawn_nothing_percentage = 0 /obj/random/awayloot/looseloot /obj/random/awayloot/looseloot/item_to_spawn() return pick(prob(50);/obj/item/aliencoin, prob(40);/obj/item/aliencoin/silver, prob(30);/obj/item/aliencoin/gold, prob(20);/obj/item/aliencoin/phoron, prob(10);/obj/item/denecrotizer, prob(5);/obj/item/capture_crystal, prob(3);/obj/item/capture_crystal/great, prob(1);/obj/item/capture_crystal/ultra, prob(4);/obj/item/capture_crystal/random, prob(5);/obj/item/perfect_tele, prob(5);/obj/item/bluespace_harpoon, prob(1);/obj/item/cell/infinite, prob(1);/obj/item/cell/void, prob(1);/obj/item/cell/device/weapon/recharge/alien, prob(1);/obj/item/clothing/shoes/boots/speed, prob(1);/obj/item/nif, prob(1);/obj/item/paicard, prob(2);/obj/item/storage/backpack/dufflebag/syndie, prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/telecube/randomized, prob(10);/obj/random/empty_or_lootable_crate, prob(10);/obj/random/medical, prob(5);/obj/random/firstaid, prob(30);/obj/random/maintenance, prob(10);/obj/random/mre, prob(15);/obj/random/snack, prob(10);/obj/random/tech_supply, prob(15);/obj/random/tech_supply/component, prob(10);/obj/random/tool, prob(5);/obj/random/tool/power, prob(1);/obj/random/tool/alien, prob(5);/obj/random/weapon, prob(5);/obj/random/ammo_all, prob(3);/obj/random/projectile/random, prob(5);/obj/random/multiple/voidsuit ) /obj/random/mainttoyloot name = "random loot from maint" desc = "A list of things that people can find in away missions." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "fanc_trejur" spawn_nothing_percentage = 50 /obj/random/mainttoyloot/item_to_spawn() return pick(prob(50);/obj/item/aliencoin/basic, prob(40);/obj/item/aliencoin/silver, prob(30);/obj/item/aliencoin/gold, prob(20);/obj/item/aliencoin/phoron, prob(5);/obj/item/capture_crystal, prob(5);/obj/random/mouseray, prob(5);/obj/item/perfect_tele, prob(5);/obj/item/bluespace_harpoon, prob(1);/obj/item/paicard, prob(2);/obj/item/storage/backpack/dufflebag/syndie, prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/capture_crystal/random, prob(1);/obj/random/unidentified_medicine ) /obj/random/mainttoyloot/nofail spawn_nothing_percentage = 0 /obj/random/maintenance/misc //Clutter and loot for maintenance and away missions name = "random maintenance item" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "trejur" spawn_nothing_percentage = 25 /obj/random/maintenance/misc/item_to_spawn() return pick(prob(500);/obj/random/maintenance, prob(300);/obj/random/maintenance/cargo, prob(300);/obj/random/maintenance/engineering, prob(300);/obj/random/maintenance/medical, prob(300);/obj/random/maintenance/research, prob(300);/obj/random/maintenance/security, prob(300);/obj/random/maintenance/security, prob(50);/obj/random/maintenance/morestuff, prob(25);/obj/random/mainttoyloot/nofail, prob(10);/obj/random/maintenance/foodstuff) /obj/random/maintenance/foodstuff name = "random food or drink item" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "foodstuffs" spawn_nothing_percentage = 0 /obj/random/maintenance/foodstuff/item_to_spawn() return pick(prob(100);/obj/random/snack, prob(100);/obj/random/drinksoft, prob(50);/obj/random/mre, prob(10);/obj/random/donkpocketbox, prob(1);/obj/random/meat) /obj/random/maintenance/morestuff name = "random potentially useful things" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "trejur" spawn_nothing_percentage = 0 /obj/random/maintenance/misc/item_to_spawn() return pick(prob(10);/obj/random/tool, prob(1);/obj/random/toolbox, prob(2);/obj/random/powercell, prob(2);/obj/random/flashlight, prob(1);/obj/random/pouch, prob(1);/obj/random/thermalponcho, prob(5);/obj/random/contraband, prob(5);/obj/random/cargopod, prob(1);/obj/item/flame/lighter, prob(1);/obj/item/storage/wallet/random, prob(1);/obj/random/cutout) /obj/random/instrument name = "random instrument" desc = "This is a random instrument." icon = 'icons/obj/musician.dmi' icon_state = "violin" spawn_nothing_percentage = 0 /obj/random/instrument/item_to_spawn() return pick(prob(5);/obj/item/instrument/violin, prob(5);/obj/item/instrument/banjo, prob(5);/obj/item/instrument/guitar, prob(5);/obj/item/instrument/eguitar, prob(5);/obj/item/instrument/accordion, prob(5);/obj/item/instrument/trumpet, prob(5);/obj/item/instrument/saxophone, prob(5);/obj/item/instrument/trombone, prob(5);/obj/item/instrument/recorder, prob(5);/obj/item/instrument/harmonica, prob(1);/obj/item/instrument/bikehorn, prob(5);/obj/item/instrument/piano_synth, prob(5);/obj/item/instrument/glockenspiel, prob(1);/obj/item/instrument/musicalmoth ) /obj/random/internal_organ name = "random organ" desc = "A random internal organ. Juicy fresh! Or... maybe not." icon = 'icons/obj/surgery.dmi' icon_state = "heart" spawn_nothing_percentage = 10 /obj/random/internal_organ/item_to_spawn() return pick(prob(5);/obj/item/organ/internal/appendix, prob(5);/obj/item/organ/internal/eyes, prob(5);/obj/item/organ/internal/heart, prob(5);/obj/item/organ/internal/kidneys, prob(5);/obj/item/organ/internal/liver, prob(5);/obj/item/organ/internal/spleen, prob(5);/obj/item/organ/internal/lungs, prob(5);/obj/item/organ/internal/stomach, prob(5);/obj/item/organ/internal/voicebox, ) /obj/random/potion name = "random potion" desc = "A random potion." icon_state = "potion" spawn_nothing_percentage = 0 /obj/random/potion/item_to_spawn() return pick(prob(20);/obj/item/reagent_containers/glass/bottle/potion/healing, prob(4);/obj/item/reagent_containers/glass/bottle/potion/greater_healing, prob(20);/obj/item/reagent_containers/glass/bottle/potion/fire_resist, prob(20);/obj/item/reagent_containers/glass/bottle/potion/antidote, prob(20);/obj/item/reagent_containers/glass/bottle/potion/water, prob(8);/obj/item/reagent_containers/glass/bottle/potion/regeneration, prob(10);/obj/item/reagent_containers/glass/bottle/potion/panacea, prob(10);/obj/item/reagent_containers/glass/bottle/potion/magic, prob(10);/obj/item/reagent_containers/glass/bottle/potion/lightness, prob(4);/obj/item/reagent_containers/glass/bottle/potion/SOP, prob(4);/obj/item/reagent_containers/glass/bottle/potion/shrink, prob(4);/obj/item/reagent_containers/glass/bottle/potion/growth, prob(20);/obj/item/reagent_containers/glass/bottle/potion/pain, prob(10);/obj/item/reagent_containers/glass/bottle/potion/faerie, prob(10);/obj/item/reagent_containers/glass/bottle/potion/relaxation, prob(10);/obj/item/reagent_containers/glass/bottle/potion/speed, prob(10);/obj/item/reagent_containers/glass/bottle/potion/attractiveness, prob(4);/obj/item/reagent_containers/glass/bottle/potion/girljuice, prob(4);/obj/item/reagent_containers/glass/bottle/potion/boyjuice, prob(4);/obj/item/reagent_containers/glass/bottle/potion/badpolymorph, prob(2);/obj/item/reagent_containers/glass/bottle/potion/bonerepair, prob(1);/obj/item/reagent_containers/glass/bottle/potion/truepolymorph ) /obj/random/potion_ingredient name = "random potion ingredient" desc = "A random potion." icon_state = "ingredient" spawn_nothing_percentage = 0 /obj/random/potion_ingredient/item_to_spawn() return pick(prob(10);/obj/item/potion_material/blood_ruby, prob(2);/obj/item/potion_material/ruby_eye, prob(10);/obj/item/potion_material/golden_scale, prob(10);/obj/item/potion_material/frozen_dew, prob(10);/obj/item/potion_material/living_coral, prob(4);/obj/item/potion_material/rare_horn, prob(5);/obj/item/potion_material/moldy_bread, prob(5);/obj/item/potion_material/glowing_gem, prob(5);/obj/item/potion_material/giant_toe, prob(2);/obj/item/potion_material/flesh_of_the_stars, prob(2);/obj/item/potion_material/spinning_poppy, prob(2);/obj/item/potion_material/salt_mage, prob(10);/obj/item/potion_material/golden_grapes, prob(5);/obj/item/potion_material/fairy_house, prob(5);/obj/item/potion_material/thorny_bulb, prob(5);/obj/item/potion_material/ancient_egg, prob(5);/obj/item/potion_material/crown_stem, prob(2);/obj/item/potion_material/red_ingot, prob(2);/obj/item/potion_material/soft_diamond, prob(2);/obj/item/potion_material/solid_mist, prob(1);/obj/item/potion_material/spider_leg, prob(1);/obj/item/potion_material/folded_dark ) /obj/random/potion_ingredient/plus name = "random better potion ingredient" desc = "A random potion." icon_state = "ingredient_plus" spawn_nothing_percentage = 0 /obj/random/potion_ingredient/plus/item_to_spawn() return pick(prob(20);/obj/item/potion_material/blood_ruby, prob(4);/obj/item/potion_material/ruby_eye, prob(20);/obj/item/potion_material/golden_scale, prob(20);/obj/item/potion_material/frozen_dew, prob(20);/obj/item/potion_material/living_coral, prob(8);/obj/item/potion_material/rare_horn, prob(10);/obj/item/potion_material/moldy_bread, prob(10);/obj/item/potion_material/glowing_gem, prob(10);/obj/item/potion_material/giant_toe, prob(4);/obj/item/potion_material/flesh_of_the_stars, prob(4);/obj/item/potion_material/spinning_poppy, prob(4);/obj/item/potion_material/salt_mage, prob(20);/obj/item/potion_material/golden_grapes, prob(10);/obj/item/potion_material/fairy_house, prob(10);/obj/item/potion_material/thorny_bulb, prob(10);/obj/item/potion_material/ancient_egg, prob(10);/obj/item/potion_material/crown_stem, prob(4);/obj/item/potion_material/red_ingot, prob(4);/obj/item/potion_material/soft_diamond, prob(4);/obj/item/potion_material/solid_mist, prob(2);/obj/item/potion_material/spider_leg, prob(2);/obj/item/potion_material/folded_dark, prob(1);/obj/item/potion_material/glamour_transparent, prob(1);/obj/item/potion_material/glamour_shrinking, prob(1);/obj/item/potion_material/glamour_twinkling, prob(1);/obj/item/potion_material/glamour_shard ) /obj/random/potion_base name = "random potion base" desc = "A random potion base." icon_state = "base" spawn_nothing_percentage = 0 /obj/random/potion_base/item_to_spawn() return pick(prob(10);/obj/item/potion_base/aqua_regia, prob(10);/obj/item/potion_base/ichor, prob(10);/obj/item/potion_base/alkahest ) /obj/random/fantasy_item name = "random fantasy item" desc = "A random fantasy item." icon_state = "fantasy" spawn_nothing_percentage = 0 /obj/random/fantasy_item/item_to_spawn() return pick(prob(3);/obj/item/healthanalyzer/scroll, prob(10);/obj/item/gun/energy/taser/magic, prob(5);/obj/item/bluespace_harpoon/wand, prob(10);/obj/item/slow_sizegun/magic, prob(10);/obj/item/clothing/gloves/bluespace/magic, prob(30);/obj/item/coin/gold, prob(30);/obj/item/coin/silver, prob(30);/obj/item/coin/platinum, prob(20);/obj/item/material/sword/rapier, prob(20);/obj/item/material/sword/longsword, prob(20);/obj/item/clothing/head/helmet/bucket/wood, prob(3);/obj/item/tool/wirecutters/alien/magic, prob(3);/obj/item/tool/crowbar/alien/magic, prob(3);/obj/item/tool/screwdriver/alien/magic, prob(3);/obj/item/weldingtool/alien/magic, prob(3);/obj/item/tool/wrench/alien/magic, prob(3);/obj/item/surgical/bone_clamp/alien/magic, prob(10);/obj/item/stack/material/gold, prob(10);/obj/item/stack/material/silver, prob(3);/obj/item/bone/skull, prob(20);/obj/item/material/twohanded/staff, prob(3);/obj/item/gun/energy/hooklauncher/ring, prob(3);/obj/item/toy/eight_ball, prob(3);/obj/item/perfect_tele/magic ) /obj/random/fantasy_item/better name = "better random fantasy item" desc = "A random fantasy item." icon_state = "fantasy2" spawn_nothing_percentage = 0 /obj/random/fantasy_item/better/item_to_spawn() return pick(prob(10);/obj/item/healthanalyzer/scroll, prob(10);/obj/item/gun/energy/taser/magic, prob(10);/obj/item/bluespace_harpoon/wand, prob(10);/obj/item/slow_sizegun/magic, prob(10);/obj/item/clothing/gloves/bluespace/magic, prob(10);/obj/item/tool/wirecutters/alien/magic, prob(10);/obj/item/tool/crowbar/alien/magic, prob(10);/obj/item/tool/screwdriver/alien/magic, prob(10);/obj/item/weldingtool/alien/magic, prob(10);/obj/item/tool/wrench/alien/magic, prob(10);/obj/item/surgical/bone_clamp/alien/magic, prob(10);/obj/item/material/twohanded/staff, prob(10);/obj/item/gun/energy/hooklauncher/ring, prob(10);/obj/item/perfect_tele/magic, prob(10);/obj/item/reagent_containers/glass/bottle/potion/truepolymorph ) /obj/random/mega_nukies name = "random mega nukie" desc = "A random mega nukie." icon = 'icons/obj/drinks.dmi' icon_state = "nukie_mega_high" spawn_nothing_percentage = 0 /obj/random/mega_nukies/item_to_spawn() return pick(prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_sight, prob(2);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_heart, prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_sleep, prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_shock, prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_fast, prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_high, prob(10);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_shrink, prob(10);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_grow )