/obj/structure/prop/rock name = "rock" desc = "A hard place." icon = 'icons/obj/flora/rocks.dmi' icon_state = "basalt2" /obj/structure/prop/rock/sharp icon_state = "basalt1" /obj/structure/prop/rock/flat icon_state = "basalt3" /obj/structure/prop/rock/round icon_state = "basalt4" /obj/structure/prop/rock/small name = "small rocks" icon_state = "lavarocks1" density = FALSE /obj/structure/prop/rock/small/alt icon_state = "lavarocks2" // Warm rocks used as atoms retention fields outside! /obj/structure/prop/warmrocks name = "warm rocks" desc = "A number of small rocks that are warm to the touch." icon = 'icons/obj/flora/rocks.dmi' icon_state = "warmrocks" density = FALSE can_atmos_pass = ATMOS_PASS_NO //Water-trim versions for placing in water /obj/structure/prop/rock/water icon_state = "basalt_water2" /obj/structure/prop/rock/watersharp icon_state = "basalt_water1" /obj/structure/prop/rock/waterflat icon_state = "basalt_water3" /obj/structure/prop/rock/small/water name = "submerged rocks" icon_state = "waterrocks1" density = FALSE /obj/structure/prop/rock/small/wateralt icon_state = "waterrocks2" // bluespace crystal from Eris /obj/structure/prop/rock/crystal name = "crystal" icon = 'icons/obj/props/decor.dmi' icon_state = "bsc" /obj/structure/prop/rock/crystal_dust name = "crystal dust" icon = 'icons/obj/props/decor.dmi' icon_state = "bsc_dust" /obj/structure/prop/rock/ice icon_state = "ice2" /obj/structure/prop/rock/ice/spike icon_state = "ice1" /obj/structure/prop/rock/ice/flat icon_state = "ice3" /obj/structure/prop/rock/ice/round icon_state = "ice4" /obj/structure/prop/rock/ice/small name = "small rocks" icon_state = "icesmall1" density = FALSE /obj/structure/prop/rock/ice/small/alt icon_state = "icesmall2" // glamour things for whitespace /obj/structure/prop/rock/glamour name = "glamour" icon = 'icons/obj/glamour.dmi' icon_state = "pillar_1" /obj/structure/prop/rock/glamour/double icon_state = "pillar_3" /obj/structure/prop/rock/glamour/triple icon_state = "pillar_2" /obj/structure/prop/rock/glamour/small icon_state = "gems_1" density = FALSE /obj/structure/prop/rock/glamour/small/alt1 icon_state = "gems_2" /obj/structure/prop/rock/glamour/small/alt2 icon_state = "gems_3" /obj/structure/prop/rock/glamour/small/alt3 icon_state = "gems_4"