/obj/structure/snowman name = "snowman" icon = 'icons/obj/snowman.dmi' icon_state = "snowman" desc = "A happy little snowman smiles back at you!" anchored = TRUE /obj/structure/snowman/attack_hand(mob/user as mob) if(user.a_intent == I_HURT) to_chat(user, span_notice("In one hit, [src] easily crumples into a pile of snow. You monster.")) var/turf/simulated/floor/F = get_turf(src) if (istype(F)) new /obj/item/stack/material/snow(F) qdel(src) /obj/structure/snowman/borg name = "snowborg" icon_state = "snowborg" desc = "A snowy little robot. It even has a monitor for a head." /obj/structure/snowman/spider name = "snow spider" icon_state = "snowspider" desc = "An impressively crafted snow spider. Not nearly as creepy as the real thing."