/client/proc/cinematic(var/cinematic as anything in list("explosion",null)) set name = "Cinematic" set category = "Fun.Do Not" set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted. if(!check_rights(R_FUN)) return if(tgui_alert(usr, "Are you sure you want to run [cinematic]?","Confirmation",list("Yes","No")) != "Yes") return if(!ticker) return switch(cinematic) if("explosion") var/input = tgui_alert(usr, "The game will be over. Are you really sure?", "Confirmation", list("Continue","Cancel")) if(!input || input == "Cancel") return var/parameter = tgui_input_number(src,"station_missed = ?","Enter Parameter",0,1,0) var/override switch(parameter) if(1) override = tgui_input_list(src,"mode = ?","Enter Parameter", list("mercenary","no override")) if(0) override = tgui_input_list(src,"mode = ?","Enter Parameter", list("blob","mercenary","AI malfunction","no override")) ticker.station_explosion_cinematic(parameter,override) log_admin("[key_name(src)] launched cinematic \"[cinematic]\"") message_admins("[key_name_admin(src)] launched cinematic \"[cinematic]\"", 1) return