/client/proc/spawn_character_mob() set category = "Fun.Event Kit" set name = "Spawn Character As Mob" set desc = "Spawn a specified ckey as a chosen mob." if(!holder) return var/client/picked_client = tgui_input_list(src, "Who are we spawning as a mob?", "Client", GLOB.clients) if(!picked_client) return var/list/types = typesof(/mob/living) var/mob_type = tgui_input_text(src, "Mob path to spawn as?", "Mob") if(!mob_type) return var/list/matches = new() for(var/path in types) if(findtext("[path]", mob_type)) matches += path if(matches.len==0) return var/mob/living/chosen if(matches.len==1) chosen = matches[1] else chosen = tgui_input_list(usr, "Select a mob type", "Select Mob", matches) if(!chosen) return var/char_name = tgui_alert(src, "Spawn mob with their character name?", "Mob name", list("Yes", "No", "Cancel")) var/name = 0 if(!char_name || char_name == "Cancel") return if(char_name == "Yes") name = 1 var/vorgans = tgui_alert(src, "Spawn mob with their character's vore organs and prefs?", "Vore organs", list("Yes", "No", "Cancel")) var/organs if(!vorgans || vorgans == "Cancel") return if(vorgans == "Yes") organs = 1 if(vorgans == "No") organs = 0 var/spawnloc if(!src.mob) to_chat(src, "Can't spawn them in unless you're in a valid spawn location!") return spawnloc = get_turf(src.mob) var/mob/living/new_mob = new chosen(spawnloc) if(!new_mob) to_chat(src, "Spawning failed, try again or bully coders") return new_mob.ai_holder_type = /datum/ai_holder/simple_mob/inert //Dont want the mob AI to activate if the client dc's or anything if(name) new_mob.real_name = picked_client.prefs.real_name new_mob.name = picked_client.prefs.real_name new_mob.key = picked_client.key //Finally put them in the mob if(organs) new_mob.copy_from_prefs_vr() if(LAZYLEN(new_mob.vore_organs)) new_mob.vore_selected = new_mob.vore_organs[1] log_admin("[key_name_admin(src)] has spawned [new_mob.key] as mob [new_mob.type].") message_admins("[key_name_admin(src)] has spawned [new_mob.key] as mob [new_mob.type].", 1) to_chat(new_mob, "You've been spawned as a mob! Have fun.") feedback_add_details("admin_verb","SCAM") //heh return new_mob /client/proc/cmd_admin_z_narrate() // Allows administrators to fluff events a little easier -- TLE set category = "Fun.Narrate" set name = "Z Narrate" set desc = "Narrates to your Z level." if (!holder) return var/msg = tgui_input_text(usr, "Message:", text("Enter the text you wish to appear to everyone:")) if (!msg) return if(!(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'. msg = sanitize(msg) if (!msg) return var/pos_z = get_z(src.mob) if (!pos_z) return for(var/mob/M in player_list) if(M.z == pos_z) to_chat(M, msg) log_admin("ZNarrate: [key_name(usr)] : [msg]") message_admins(span_blue(span_bold(" ZNarrate: [key_name_admin(usr)] : [msg]
")), 1) feedback_add_details("admin_verb","GLNA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/toggle_vantag_hud(var/mob/target as mob) set category = "Fun.Event Kit" set name = "Give/Remove Event HUD" set desc = "Give a mob the event hud, which shows them other people's event preferences, or remove it from them" if(target.vantag_hud) target.vantag_hud = FALSE target.recalculate_vis() to_chat(src, "You removed the event HUD from [key_name(target)].") to_chat(target, "You no longer have the event HUD.") else target.vantag_hud = TRUE target.recalculate_vis() to_chat(src, "You gave the event HUD to [key_name(target)].") to_chat(target, "You now have the event HUD. Icons will appear next to characters indicating if they prefer to be killed(red crosshairs), devoured(belly), or kidnapped(blue crosshairs) by event characters.") feedback_add_details("admin_verb","GREHud") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!