/obj/item/clothing/head/helmet name = "helmet" desc = "Standard Security gear. Protects the head from impacts." icon_state = "helmet" valid_accessory_slots = (ACCESSORY_SLOT_HELM_C) restricted_accessory_slots = (ACCESSORY_SLOT_HELM_C) flags = THICKMATERIAL armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0) flags_inv = HIDEEARS|BLOCKHEADHAIR cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE siemens_coefficient = 0.7 w_class = ITEMSIZE_NORMAL ear_protection = 1 drop_sound = 'sound/items/drop/helm.ogg' pickup_sound = 'sound/items/pickup/helm.ogg' /obj/item/clothing/head/helmet/solgov name = "\improper Solar Confederate Government helmet" desc = "A helmet painted in Peacekeeper blue. Stands out like a sore thumb." icon_state = "helmet_sol" armor = list(melee = 50, bullet = 50, laser = 50,energy = 25, bomb = 30, bio = 0, rad = 0) valid_accessory_slots = null /obj/item/clothing/head/helmet/solgov/command name = "command helmet" desc = "A helmet with 'Solar Confederate Government' printed on the back in gold lettering." icon_state = "helmet_command" /obj/item/clothing/head/helmet/solgov/security name = "security helmet" desc = "A helmet with 'MASTER AT ARMS' printed on the back in silver lettering." icon_state = "helmet_security" /obj/item/clothing/head/helmet/nt name = "\improper NanoTrasen helmet" desc = "A helmet with 'CORPORATE SECURITY' printed on the back in red lettering." icon_state = "helmet_nt" /obj/item/clothing/head/helmet/pcrc name = "\improper PCRC helmet" desc = "A helmet with 'PRIVATE SECURITY' printed on the back in cyan lettering." icon_state = "helmet_pcrc" /obj/item/clothing/head/helmet/tac name = "tactical helmet" desc = "A tan helmet made from advanced ceramic. Comfortable and robust." icon_state = "helmet_tac" armor = list(melee = 50, bullet = 60, laser = 60, energy = 45, bomb = 30, bio = 0, rad = 0) siemens_coefficient = 0.6 /obj/item/clothing/head/helmet/merc name = "combat helmet" desc = "A heavily reinforced helmet painted with red markings. Feels like it could take a lot of punishment." icon_state = "helmet_merc" armor = list(melee = 70, bullet = 70, laser = 70, energy = 35, bomb = 30, bio = 0, rad = 0) siemens_coefficient = 0.5 /obj/item/clothing/head/helmet/riot name = "riot helmet" desc = "It's a helmet specifically designed to protect against close range attacks." icon_state = "riot" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.7 valid_accessory_slots = null actions_types = list(/datum/action/item_action/toggle_visor) /obj/item/clothing/head/helmet/riot/attack_self(mob/user as mob) if(src.icon_state == initial(icon_state)) src.icon_state = "[icon_state]up" to_chat(user, "You raise the visor on the riot helmet.") else src.icon_state = initial(icon_state) to_chat(user, "You lower the visor on the riot helmet.") update_clothing_icon() //so our mob-overlays update /obj/item/clothing/head/helmet/laserproof name = "ablative helmet" desc = "It's a helmet specifically designed to protect against energy projectiles." icon_state = "helmet_reflec" item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet") armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.1 valid_accessory_slots = null /obj/item/clothing/head/helmet/bulletproof name = "bullet-resistant helmet" desc = "It's a helmet specifically designed to protect against ballistic projectiles." icon_state = "helmet_bulletproof" item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet") armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.7 valid_accessory_slots = null /obj/item/clothing/head/helmet/combat name = "combat helmet" desc = "It's a general purpose combat helmet, designed to protect against typical dangers to your head." icon_state = "helmet_combat" item_state_slots = list(slot_r_hand_str = "helmet", slot_l_hand_str = "helmet") armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0) flags_inv = HIDEEARS|HIDEEYES|BLOCKHEADHAIR siemens_coefficient = 0.6 valid_accessory_slots = null /obj/item/clothing/head/helmet/flexitac name = "tactical light helmet" desc = "A tan helmet made from advanced ceramic with an integrated tactical flashlight." icon_state = "flexitac" armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0) siemens_coefficient = 0.6 light_range = 6 light_overlay = "helmet_light_dual_green" actions_types = list(/datum/action/item_action/toggle_head_light) min_cold_protection_temperature = T0C - 20 cold_protection = HEAD /obj/item/clothing/head/helmet/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." icon_state = "explorer" flags = THICKMATERIAL min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 0.9 armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) /obj/item/clothing/head/helmet/swat name = "\improper SWAT helmet" desc = "They're often used by highly trained SWAT Officers." icon_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) flags_inv = HIDEEARS|HIDEEYES|BLOCKHEADHAIR cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 0.5 /obj/item/clothing/head/helmet/alien name = "alien helmet" desc = "It's quite larger than your head, but it might still protect it." icon_state = "alienhelmet" siemens_coefficient = 0.4 armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 0, rad = 40) valid_accessory_slots = null /obj/item/clothing/head/helmet/alien/tank name = "alien warhelm" armor = list(melee = 70, bullet = 70, laser = 70, energy = 70, bomb = 70, bio = 0, rad = 40) /obj/item/clothing/head/helmet/thunderdome name = "\improper Thunderdome helmet" desc = span_italics("'Let the battle commence!'") icon_state = "thunderdome" armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 1 /obj/item/clothing/head/helmet/gladiator name = "gladiator helmet" desc = "Ave, Imperator, morituri te salutant." icon_state = "gladiator" item_state_slots = list(slot_r_hand_str = "vhelmet", slot_l_hand_str = "vhelmet") flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR siemens_coefficient = 1 valid_accessory_slots = null /obj/item/clothing/head/helmet/tactical name = "tactical helmet" desc = "An armored helmet capable of being fitted with a multitude of attachments." icon_state = "swathelm" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") sprite_sheets = list( SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi', SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi', ) armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0) flags_inv = HIDEEARS|BLOCKHAIR siemens_coefficient = 0.7 valid_accessory_slots = null /obj/item/clothing/head/helmet/augment name = "Augment Array" desc = "A helmet with optical and cranial augments coupled to it." icon_state = "v62" item_state_slots = list(slot_r_hand_str = "head_m", slot_l_hand_str = "head_m") armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) flags_inv = HIDEEARS|HIDEEYES|BLOCKHEADHAIR cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 0.5 valid_accessory_slots = null //Non-hardsuit ERT helmets. /obj/item/clothing/head/helmet/ert name = "emergency response team helmet" desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts." icon_state = "erthelmet_cmd" item_state_slots = list(slot_r_hand_str = "syndicate-helm-green", slot_l_hand_str = "syndicate-helm-green") armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0) valid_accessory_slots = null //Commander /obj/item/clothing/head/helmet/ert/command name = "emergency response team commander helmet" desc = "An in-atmosphere helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights." //Security /obj/item/clothing/head/helmet/ert/security name = "emergency response team security helmet" desc = "An in-atmosphere helmet worn by security members of the NanoTrasen Emergency Response Team. Has red highlights." icon_state = "erthelmet_sec" //Engineer /obj/item/clothing/head/helmet/ert/engineer name = "emergency response team engineer helmet" desc = "An in-atmosphere helmet worn by engineering members of the NanoTrasen Emergency Response Team. Has orange highlights." icon_state = "erthelmet_eng" //Medical /obj/item/clothing/head/helmet/ert/medical name = "emergency response team medical helmet" desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights." icon_state = "erthelmet_med"