/* * UNATHI */ //ChompEdit begins /obj/item/rig/breacher name = "\improper NT breacher chassis control module" desc = "A cheap NT knock-off of an Unathi battle-rig. Uses softer, but lighter, armour plating, producing a still-useful suit" suit_type = "\improper NT breacher" icon_state = "breacher_rig_cheap" armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50) emp_protection = -20 slowdown = 3 //This is too much, reducing from 6 to 3. May edit again in the future. offline_slowdown = 5 vision_restriction = 0 //This is dumb as hell and should be 0 if we want the suit to be even vaguely useful. offline_vision_restriction = 2 //This actually serves as a good weakness for them, making them vulnerable to Ion weapons. siemens_coefficient = 0.75 allowed = list( /obj/item/gun, /obj/item/flashlight, /obj/item/tank, /obj/item/suit_cooling_unit, /obj/item/storage ) chest_type = /obj/item/clothing/suit/space/rig/breacher helm_type = /obj/item/clothing/head/helmet/space/rig/breacher boot_type = /obj/item/clothing/shoes/magboots/rig/breacher /obj/item/rig/breacher/fancy name = "breacher chassis control module" desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank." suit_type = "breacher chassis" icon_state = "breacher_rig" armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. vision_restriction = 0 siemens_coefficient = 0.2 slowdown = 6 offline_slowdown = 10 /obj/item/clothing/head/helmet/space/rig/breacher species_restricted = list(SPECIES_UNATHI) force = 5 /obj/item/clothing/suit/space/rig/breacher species_restricted = list(SPECIES_UNATHI) /obj/item/clothing/shoes/magboots/rig/breacher species_restricted = list(SPECIES_UNATHI) //ChompEdit Ends /* * VOX */ /obj/item/rig/vox //Just to get the flags set up name = "alien control module" desc = "This metal box writhes and squirms as if it were alive..." suit_type = "alien" icon_state = "vox_rig" armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) flags = PHORONGUARD item_flags = THICKMATERIAL siemens_coefficient = 0.2 offline_slowdown = 2.5 allowed = list( /obj/item/gun, /obj/item/flashlight, /obj/item/tank, /obj/item/suit_cooling_unit, /obj/item/storage ) air_type = /obj/item/tank/vox helm_type = /obj/item/clothing/head/helmet/space/rig/vox boot_type = /obj/item/clothing/shoes/magboots/rig/vox chest_type = /obj/item/clothing/suit/space/rig/vox glove_type = /obj/item/clothing/gloves/gauntlets/rig/vox /obj/item/clothing/head/helmet/space/rig/vox species_restricted = list(SPECIES_VOX) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE /obj/item/clothing/shoes/magboots/rig/vox name = "talons" species_restricted = list(SPECIES_VOX) sprite_sheets = list( SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi' ) /obj/item/clothing/suit/space/rig/vox species_restricted = list(SPECIES_VOX) /obj/item/clothing/gloves/gauntlets/rig/vox siemens_coefficient = 0 species_restricted = list(SPECIES_VOX) sprite_sheets = list( SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi' ) /obj/item/rig/vox/carapace name = "dense alien control module" suit_type = "dense alien" armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) emp_protection = 40 //change this to 30 if too high. req_access = list(access_syndicate) cell_type = /obj/item/cell/hyper initial_modules = list( /obj/item/rig_module/mounted/energy_blade, /obj/item/rig_module/sprinter, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/vision, /obj/item/rig_module/power_sink, /obj/item/rig_module/self_destruct ) /obj/item/rig/vox/stealth name = "sinister alien control module" suit_type = "sinister alien" icon_state = "voxstealth_rig" armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50) emp_protection = 40 //change this to 30 if too high. req_access = list(access_syndicate) cell_type = /obj/item/cell/hyper initial_modules = list( /obj/item/rig_module/stealth_field, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/vision, /obj/item/rig_module/power_sink, /obj/item/rig_module/self_destruct ) /obj/item/rig/vox/civilian name = "matte alien control module" suit_type = "sinister alien" icon_state = "voxstealth_rig" desc = "A light alien rig for repairs and maintenance to the outside of habitats and vessels." armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100) //Standard Engineering Suit Values req_access = list() req_one_access = list() allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage) //CHOMP Edit offline_vision_restriction = 1 initial_modules = list( )