/obj/item/clothing/head/helmet/space/rig/combat light_overlay = "helmet_light_dual_green" /obj/item/rig/combat name = "combat hardsuit control module" desc = "A sleek and dangerous hardsuit for active combat." icon_state = "security_rig" suit_type = "combat hardsuit" armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60) slowdown = 0.5 offline_slowdown = 1.5 offline_vision_restriction = 1 helm_type = /obj/item/clothing/head/helmet/space/rig/combat allowed = list( /obj/item/gun, /obj/item/flashlight, /obj/item/tank, /obj/item/suit_cooling_unit, /obj/item/melee/baton, /obj/item/storage ) /obj/item/rig/combat/equipped initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat ) /obj/item/rig/combat/empty initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/electrowarfare_suite, ) /obj/item/rig/military name = "military hardsuit control module" desc = "An austere hardsuit used by paramilitary groups and real soldiers alike." icon_state = "military_rig" suit_type = "military hardsuit" armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30) slowdown = 0.5 offline_slowdown = 1.5 offline_vision_restriction = 1 allowed = list( /obj/item/flashlight, /obj/item/tank, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/handcuffs, /obj/item/t_scanner, /obj/item/rcd, /obj/item/weldingtool, /obj/item/tool, /obj/item/multitool, /obj/item/radio, /obj/item/analyzer, /obj/item/melee/baton, /obj/item/gun, /obj/item/storage, /obj/item/reagent_containers/hypospray, /obj/item/roller, /obj/item/suit_cooling_unit ) chest_type = /obj/item/clothing/suit/space/rig/military helm_type = /obj/item/clothing/head/helmet/space/rig/military boot_type = /obj/item/clothing/shoes/magboots/rig/military glove_type = /obj/item/clothing/gloves/gauntlets/rig/military /obj/item/clothing/head/helmet/space/rig/military light_overlay = "helmet_light_dual_green" species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) /obj/item/clothing/suit/space/rig/military species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) /obj/item/clothing/shoes/magboots/rig/military species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) /obj/item/clothing/gloves/gauntlets/rig/military species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN) /obj/item/rig/military/equipped initial_modules = list( /obj/item/rig_module/mounted/egun, /obj/item/rig_module/vision/multi, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat, ) /obj/item/rig/military/empty initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/electrowarfare_suite, )