/obj/item/clothing/head/helmet/space/rig/merc light_overlay = "helmet_light_dual_green" camera_networks = list(NETWORK_MERCENARY) /obj/item/rig/merc name = "crimson hardsuit control module" desc = "A blood-red hardsuit featuring some fairly illegal technology." icon_state = "merc_rig" suit_type = "crimson hardsuit" armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60) slowdown = 0.5 offline_slowdown = 1.5 offline_vision_restriction = 1 siemens_coefficient = 0.3 glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva helm_type = /obj/item/clothing/head/helmet/space/rig/merc allowed = list( /obj/item/flashlight, /obj/item/tank, /obj/item/suit_cooling_unit, /obj/item/gun, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword, /obj/item/handcuffs, /obj/item/storage ) initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net ) //Has most of the modules removed /obj/item/rig/merc/empty initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/electrowarfare_suite, //might as well )