/obj/item/stack/material/steel name = MAT_STEEL icon_state = "sheet-metal" //CHOMPedit - replace materials update default_type = MAT_STEEL no_variants = FALSE apply_colour = TRUE /obj/item/stack/material/plasteel name = MAT_PLASTEEL icon_state = "sheet-plasteel" //CHOMPedit - replace materials update default_type = MAT_PLASTEEL no_variants = FALSE apply_colour = TRUE /obj/item/stack/material/plasteel/rebar name = MAT_PLASTEELREBAR icon_state = "rods" default_type = MAT_PLASTEELREBAR apply_colour = 1 /obj/item/stack/material/plasteel/rebar/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) icon_state = "rods-[amount]" else icon_state = "rods" /obj/item/stack/material/durasteel name = MAT_DURASTEEL icon_state = "sheet-durasteel" //CHOMPedit - replace materials update item_state = "sheet-metal" default_type = MAT_DURASTEEL no_variants = FALSE apply_colour = TRUE /obj/item/stack/material/titanium name = MAT_TITANIUM icon_state = "sheet-titanium" //CHOMPedit - replace materials update apply_colour = TRUE item_state = "sheet-silver" default_type = MAT_TITANIUM no_variants = FALSE /obj/item/stack/material/iron name = MAT_IRON icon_state = "sheet-ingot" default_type = MAT_IRON apply_colour = 1 no_variants = FALSE /obj/item/stack/material/lead name = MAT_LEAD icon_state = "sheet-ingot" default_type = MAT_LEAD apply_colour = 1 no_variants = FALSE /obj/item/stack/material/gold name = MAT_GOLD icon_state = "sheet-ingot" default_type = MAT_GOLD no_variants = FALSE apply_colour = TRUE /obj/item/stack/material/silver name = MAT_SILVER icon_state = "sheet-ingot" default_type = MAT_SILVER no_variants = FALSE apply_colour = TRUE //Valuable resource, cargo can sell it. /obj/item/stack/material/platinum name = MAT_PLATINUM icon_state = "sheet-adamantine" default_type = MAT_PLATINUM no_variants = FALSE apply_colour = TRUE /obj/item/stack/material/uranium name = MAT_URANIUM icon_state = "sheet-uranium" default_type = MAT_URANIUM no_variants = FALSE //Extremely valuable to Research. /obj/item/stack/material/mhydrogen name = "metallic hydrogen" icon_state = "sheet-mythril" default_type = MAT_METALHYDROGEN no_variants = FALSE // Fusion fuel. /obj/item/stack/material/deuterium name = MAT_DEUTERIUM icon_state = "sheet-puck" default_type = MAT_DEUTERIUM apply_colour = 1 no_variants = FALSE //Fuel for MRSPACMAN generator. /obj/item/stack/material/tritium name = MAT_TRITIUM icon_state = "sheet-puck" default_type = MAT_TRITIUM apply_colour = TRUE no_variants = FALSE /obj/item/stack/material/osmium name = MAT_OSMIUM icon_state = "sheet-ingot" default_type = MAT_OSMIUM apply_colour = 1 no_variants = FALSE /obj/item/stack/material/graphite name = MAT_GRAPHITE icon_state = "sheet-puck" default_type = MAT_GRAPHITE apply_colour = 1 no_variants = FALSE /obj/item/stack/material/bronze name = MAT_BRONZE icon_state = "sheet-ingot" singular_name = "bronze ingot" default_type = MAT_BRONZE apply_colour = 1 no_variants = FALSE /obj/item/stack/material/tin name = MAT_TIN icon_state = "sheet-ingot" singular_name = "tin ingot" default_type = MAT_TIN apply_colour = 1 no_variants = FALSE /obj/item/stack/material/copper name = MAT_COPPER icon_state = "sheet-ingot" singular_name = "copper ingot" default_type = MAT_COPPER apply_colour = 1 no_variants = FALSE /obj/item/stack/material/aluminium name = MAT_ALUMINIUM icon_state = "sheet-ingot" singular_name = "aluminium ingot" default_type = MAT_ALUMINIUM apply_colour = 1 no_variants = FALSE