/obj/effect/landmark/mobcorpse/syndicatecommando name = "Mercenary Commando" /obj/effect/landmark/mobcorpse/syndicatesoldier/drone name = "Mercenary Drone" corpseidjob = "Operative" corpsesynthtype = 1 corpsesynthbrand = "Xion" /obj/effect/landmark/mobcorpse/syndicatesoldier/drone/generateCorpseName() var/letter = pick(list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")) var/number = rand(0,999) var/purpose = pick(list("Recon","Combat","Kill","Guard","Scout","Murder","Capture","Raid","Attack","Battle")) return "[letter]-[number] [purpose] Droid" /obj/effect/landmark/mobcorpse/syndicatecommando/drone name = "Mercenary Drone" corpseidjob = "Operative" corpsesynthtype = 1 corpsesynthbrand = "Xion" /obj/effect/landmark/mobcorpse/syndicatecommando/drone/generateCorpseName() var/letter = pick(list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")) var/number = rand(0,999) var/purpose = pick(list("Recon","Combat","Kill","Guard","Scout","Murder","Capture","Raid","Attack","Battle")) return "[letter]-[number] [purpose] Droid" /obj/effect/landmark/mobcorpse/altevian name = "Altevian Naval Officer" corpseuniform = /obj/item/clothing/under/altevian corpsesuit = /obj/item/clothing/suit/space/void/altevian_heartbreaker corpseshoes = /obj/item/clothing/shoes/boots/swat corpsegloves = /obj/item/clothing/gloves/swat corpseradio = /obj/item/radio/headset corpsemask = /obj/item/clothing/mask/altevian_breath corpsehelmet = /obj/item/clothing/head/helmet/space/void/altevian_heartbreaker corpseid = 1 corpseidjob = "Altevian Navy" corpseidaccess = JOB_SYNDICATE species = SPECIES_ALTEVIAN ear_type = list(/datum/sprite_accessory/ears/altevian, "#777777", "#FFCCFF") tail_type = list(/datum/sprite_accessory/tail/altevian, "#FF9999")