/mob/living/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search) // mobs are ignored by pathfinding for now // in the future we'll need a way for mobs to not collide into // each other during cooperative AI actions // or even for say, mulebots moving around humans when blocked. return TRUE /mob/living/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search) // mobs are ignored by pathfinding for now // in the future we'll need a way for mobs to not collide into // each other during cooperative AI actions // or even for say, mulebots moving around humans when blocked. return TRUE