// The base organic-targeting augment. /obj/item/organ/internal/augment/bioaugment name = "bioaugmenting implant" icon_state = "augment_hybrid" dead_icon = "augment_hybrid_dead" robotic = ORGAN_ASSISTED target_parent_classes = list(ORGAN_FLESH) /* Jensen Shades. Your vision can be augmented. * This, technically, no longer needs its unique organ verb, however I have chosen to leave it for posterity * in the event it needs to be referenced, while still remaining perfectly functional with either system. */ /obj/item/organ/internal/augment/bioaugment/thermalshades name = "integrated thermolensing implant" desc = "A miniscule implant that houses a pair of thermolensed sunglasses. Don't ask how they deploy, you don't want to know." icon_state = "augment_shades" dead_icon = "augment_shades_dead" w_class = ITEMSIZE_TINY organ_tag = O_AUG_EYES robotic = ORGAN_ROBOT parent_organ = BP_HEAD organ_verbs = list( /mob/living/carbon/human/proc/augment_menu, /mob/living/carbon/human/proc/toggle_shades) integrated_object_type = /obj/item/clothing/glasses/hud/security/jensenshades /obj/item/organ/internal/augment/bioaugment/thermalshades/augment_action() if(!owner) return owner.toggle_shades() // Here for posterity and example. /mob/living/carbon/human/proc/toggle_shades() set name = "Toggle Integrated Thermoshades" set desc = "Toggle your flash-proof, thermal-integrated sunglasses." set category = "Augments" var/obj/item/organ/internal/augment/aug = internal_organs_by_name[O_AUG_EYES] if(glasses) if(aug && aug.integrated_object == glasses) drop_from_inventory(glasses) aug.integrated_object.forceMove(aug) if(!glasses) to_chat(src, span_alien("Your [aug.integrated_object] retract into your skull.")) else if(!istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades)) to_chat(src, span_notice("\The [glasses] block your shades from deploying.")) else if(istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades)) var/obj/item/G = glasses if(G.canremove) to_chat(src, span_notice("\The [G] are not your integrated shades.")) else drop_from_inventory(G) to_chat(src, span_notice("\The [G] retract into your skull.")) qdel(G) else if(aug && aug.integrated_object) to_chat(src, span_alien("Your [aug.integrated_object] deploy.")) equip_to_slot(aug.integrated_object, slot_glasses, 0, 1) if(!glasses || glasses != aug.integrated_object) aug.integrated_object.forceMove(aug) else var/obj/item/clothing/glasses/hud/security/jensenshades/J = new(get_turf(src)) equip_to_slot(J, slot_glasses, 1, 1) to_chat(src, span_notice("Your [aug.integrated_object] deploy.")) /obj/item/organ/internal/augment/bioaugment/sprint_enhance name = "locomotive optimization implant" desc = "A chunk of meat and metal that can manage an individual's leg musculature." organ_tag = O_AUG_PELVIC parent_organ = BP_GROIN target_parent_classes = list(ORGAN_FLESH, ORGAN_ASSISTED) aug_cooldown = 2 MINUTES /obj/item/organ/internal/augment/bioaugment/sprint_enhance/augment_action() if(!owner) return if(aug_cooldown) if(cooldown <= world.time) cooldown = world.time + aug_cooldown else return if(ishuman(owner)) var/mob/living/carbon/human/H = owner H.add_modifier(/datum/modifier/sprinting, 1 MINUTES)