/obj/effect/overmap/visitable/sector/Crossed(var/obj/effect/overmap/visitable/ship/enterer) . = ..() if(istype(enterer)) for(var/mob/potential_mob as anything in player_list) if(potential_mob.z in enterer.map_z) SEND_SOUND(potential_mob, 'sound/ambience/approaching_planet.ogg') /obj/effect/overmap/visitable/planet/Crossed(var/obj/effect/overmap/visitable/ship/enterer) //CHOMPedit, lazy copy-paste . = ..() if(istype(enterer)) for(var/mob/potential_mob as anything in player_list) if(potential_mob.z in enterer.map_z) SEND_SOUND(potential_mob, 'sound/ambience/approaching_planet.ogg')