/* ** /datum/overmap_event - Descriptors of how/what to spawn during overmap event generation */ //These now are basically only used to spawn hazards. Will be useful when we need to spawn group of moving hazards /datum/overmap_event var/name = "map event" var/radius = 2 // Radius of the spawn circle around chosen epicenter var/count = 6 // How many hazards to spawn var/hazards // List (or single) typepath of hazard to spawn var/continuous = TRUE //if it should form continous blob, or can have gaps /datum/overmap_event/meteor name = "asteroid field" count = 15 radius = 4 continuous = FALSE hazards = /obj/effect/overmap/event/meteor /datum/overmap_event/electric name = "electrical storm" count = 11 radius = 3 hazards = /obj/effect/overmap/event/electric /datum/overmap_event/dust name = "dust cloud" count = 16 radius = 4 hazards = /obj/effect/overmap/event/dust /datum/overmap_event/ion name = "ion cloud" count = 8 radius = 3 hazards = /obj/effect/overmap/event/ion /datum/overmap_event/carp name = "carp shoal" count = 8 radius = 3 continuous = FALSE hazards = /obj/effect/overmap/event/carp /datum/overmap_event/carp/major name = "carp school" count = 5 radius = 4 hazards = /obj/effect/overmap/event/carp/major