//CHOMP Disabled in DME in favor of modular_chomp folder /* * Device */ /obj/item/cell/device name = "device power cell" desc = "A small power cell designed to power handheld devices." icon_state = "device_cell" item_state = "egg6" w_class = ITEMSIZE_SMALL force = 0 throw_speed = 5 throw_range = 7 charge = 480 maxcharge = 480 charge_amount = 5 matter = list(MAT_STEEL = 350, MAT_GLASS = 50) preserve_item = 1 /obj/item/cell/device/empty charge = 0 /* * Crap Device */ /obj/item/cell/device/crap name = "\improper rechargable D battery" desc = "An older, cheap power cell designed to power handheld devices. It's probably been in use for quite some time now." description_fluff = "You can't top the rust top." //TOTALLY TRADEMARK INFRINGEMENT origin_tech = list(TECH_POWER = 0) icon_state = "device_crap" charge = 240 maxcharge = 240 matter = list(MAT_STEEL = 350, MAT_GLASS = 30) /obj/item/cell/device/crap/update_icon() //No visible charge indicator return /obj/item/cell/device/crap/empty charge = 0 /* * Hyper Device */ /obj/item/cell/device/hyper name = "hyper device power cell" desc = "A small power cell designed to power handheld devices. Has a better charge than a standard device cell." icon_state = "hype_device_cell" charge = 600 maxcharge = 600 matter = list(MAT_STEEL = 400, MAT_GLASS = 60) /obj/item/cell/device/hyper/empty charge = 0 /* * EMP Proof Device */ /obj/item/cell/device/empproof name = "shielded device power cell" desc = "A small power cell designed to power handheld devices. Shielded from EMPs." icon_state = "up_device_cell" matter = list(MAT_STEEL = 400, MAT_GLASS = 60) emp_proof = TRUE /obj/item/cell/device/empproof/empty charge = 0 /* * Weapon */ /obj/item/cell/device/weapon name = "weapon power cell" desc = "A small power cell designed to power handheld weaponry." icon_state = "weapon_cell" charge = 2400 maxcharge = 2400 charge_amount = 20 /obj/item/cell/device/weapon/empty charge = 0 //Yawn Changes /obj/item/cell/device/weapon //Aka adv name = "advanced device power cell" //This was a yawn change. I quite like this, makes more sense. desc = "A small upgraded power cell designed to power handheld devices." icon_state = "weapon_cell" maxcharge = 2400 charge_amount = 20 origin_tech = list(TECH_POWER = 2) /obj/item/cell/device/super name = "super device power cell" desc = "A small upgraded power cell designed to power handheld devices." icon_state = "sc_weapon_cell" //CHOMP Add maxcharge = 3600 charge_amount = 20 origin_tech = list(TECH_POWER = 3) /obj/item/cell/device/super/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/cell/device/hyper name = "hyper device power cell" desc = "A small upgraded power cell designed to hold much more power for handheld devices." icon_state = "cap_weapon_cell" //CHOMP Add maxcharge = 4800 charge_amount = 20 origin_tech = list(TECH_POWER = 4) /obj/item/cell/device/hyper/empty/Initialize() . = ..() charge = 0 update_icon() //End of Yawn changes //CHOMP Add begin /obj/item/cell/device/giga //CHOMP Add: Why not? Lets add a new one. Lets put the new sprites to use. name = "giga device power cell" desc = "A small power cell that holds a blistering amount of energy, constructed by clever scientists using secrets gleaned from alien technology." icon_state = "cap_weapon_cell" maxcharge = 6000 charge_amount = 20 origin_tech = list(TECH_POWER = 5, TECH_PRECURSOR = 1) /obj/item/cell/device/giga/empty/Initialize() . = ..() charge = 0 update_icon() //CHOMP Add end /* * EMP Proof Weapon */ /obj/item/cell/device/weapon/empproof name = "shielded weapon power cell" desc = "A small power cell designed to power handheld weaponry. Shielded from EMPs." icon_state = "emp_weapon_cell" matter = list(MAT_STEEL = 400, MAT_GLASS = 60) emp_proof = TRUE /obj/item/cell/device/weapon/empproof/empty charge = 0 /* * Self-charging Weapon */ /obj/item/cell/device/weapon/recharge name = "self-charging weapon power cell" desc = "A small power cell designed to power handheld weaponry. This one recharges itself." icon_state = "sc_weapon_cell" matter = list(MAT_STEEL = 400, MAT_GLASS = 80) self_recharge = TRUE charge_amount = 120 charge_delay = 75 /* * Captain's Self-charging Weapon */ /obj/item/cell/device/weapon/recharge/captain icon_state = "cap_weapon_cell" matter = list(MAT_STEEL = 400, MAT_GLASS = 100) charge_amount = 160 //Recharges a lot more quickly... charge_delay = 100 //... but it takes a while to get started /* * Alien Void Cell */ /datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell name = "Precursor Alpha Object - Void Cell" desc = "This is a very enigmatic and small machine. It is able to output a direct electrical current \ from itself to another device or machine that it is connected to. Its shape has a similar form as \ a battery cell, which might imply that the species who created these had a desire for some form of \ a modular power supply.\

\ These appear to be limited in throughput, only able to put out so much energy at a time. It is unknown \ if this was intentional, or was a design constraint that the creators of this object had to work around. \ Regardless, it will likely function inside of various devices which run off of conventional power cells.\

\ Scanning similar objects may yield more information." value = CATALOGUER_REWARD_EASY /obj/item/cell/device/weapon/recharge/alien name = "void cell (device)" desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?" catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell) icon = 'icons/obj/abductor.dmi' icon_state = "cell" charge_amount = 120 // 5%. charge_delay = 50 // Every five seconds, bit faster than the default. origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6) var/swaps_to = /obj/item/cell/void standard_overlays = FALSE /obj/item/cell/device/weapon/recharge/alien/update_icon() return // No overlays please. /obj/item/cell/device/weapon/recharge/alien/attack_self(var/mob/user) user.remove_from_mob(src) to_chat(user, span_notice("You swap [src] to 'machinery cell' mode.")) var/obj/item/cell/newcell = new swaps_to(null) user.put_in_active_hand(newcell) var/percentage = charge/maxcharge newcell.charge = newcell.maxcharge * percentage newcell.persist_storable = persist_storable qdel(src) // Bloo friendlier hybrid tech /obj/item/cell/device/weapon/recharge/alien/hybrid icon = 'icons/obj/power_vr.dmi' icon_state = "cellb" swaps_to = /obj/item/cell/void/hybrid //YAWN Addtion /obj/item/cell/device/weapon/recharge/alien/omni name = "omni weapon power cell" desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..." charge_amount = 90 // 5%. charge = 1800 maxcharge = 1800 charge_delay = 50 SECONDS origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_PHORON = 3) /obj/item/cell/device/weapon/recharge/alien/omni/empty charge = 0