// For general use /obj/item/gun/projectile/shotgun/pump/USDF name = "\improper USDF tactical shotgun" desc = "All you greenhorns who wanted to see Xenomorphs up close... this is your lucky day. Uses 12g rounds." icon = 'icons/obj/gun_vr.dmi' icon_state = "haloshotgun" icon_override = 'icons/obj/gun_vr.dmi' item_state = "haloshotgun_i" item_icons = null ammo_type = /obj/item/ammo_casing/a12g max_shells = 12 //Warden's shotgun gets it's own entry now, rather than being handled by the maps /obj/item/gun/projectile/shotgun/pump/combat/warden name = "warden's shotgun" desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. This one has 'Property of the Warden' inscribed on the stock." description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space." ammo_type = /obj/item/ammo_casing/a12g/beanbag //Compact shotgun, this version's for usage later by mappers/coders/w.e. /obj/item/gun/projectile/shotgun/compact name = "compact shotgun" desc = "Built for extremely-close quarters combat, the Hephaestus Industries KS-55 \"semi-auto shorty\" is a relatively rare sight to see, usually in the hands of elite troops that specialize in boarding. Uses 12g rounds." description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space." icon = 'icons/obj/gun_vr.dmi' icon_state = "compshotc" item_state = "cshotgun" max_shells = 4 //short magazine tube means small capacity w_class = ITEMSIZE_NORMAL //Starts folded, becomes large when stock is extended force = 10 slot_flags = SLOT_BELT|SLOT_BACK caliber = "12g" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) load_method = SINGLE_CASING|SPEEDLOADER handle_casings = EJECT_CASINGS //However, it's semi-automatic to make up for that ammo_type = /obj/item/ammo_casing/a12g projectile_type = /obj/item/projectile/bullet/shotgun one_handed_penalty = 30 //You madman, one-handing a 12g shotgun. recoil = 5 //Unfold the damn stock you fool! actions_types = list(/datum/action/item_action/toggle_stock) var/stock = FALSE /obj/item/gun/projectile/shotgun/compact/proc/toggle_stock() var/mob/living/user = loc stock = !stock if(stock) user.visible_message(span_warning("With a fluid movement, [user] unfolds their shotgun's stock and foregrip."),\ span_warning("You unfold the shotgun's stock and foregrip."),\ "You hear an ominous click.") icon_state = "compshot" item_state = icon_state w_class = ITEMSIZE_LARGE one_handed_penalty = 15 //Stock extended to steady it, even with just the one hand. recoil = 1 //As above, stock and foregrip would help with the kick else user.visible_message(span_infoplain(span_bold("\The [user]") + " collapses their shotgun's stock and fold it's foregrip."),\ span_notice("You fold the shotgun's stock and foregrip."),\ "You hear a click.") icon_state = "compshotc" item_state = icon_state w_class = ITEMSIZE_NORMAL one_handed_penalty = 30 recoil = 5 if(ishuman(user)) var/mob/living/carbon/human/H = user H.update_inv_l_hand() H.update_inv_r_hand() playsound(src, 'sound/weapons/targeton.ogg', 50, 1) user.update_mob_action_buttons() /obj/item/gun/projectile/shotgun/compact/verb/verb_toggle_stock(mob/user as mob) set category = "Object" set name = "Toggle stock" set src in usr if(issilicon(usr)) return if (isliving(usr)) toggle_stock() else to_chat(usr, span_notice("You cannot do this in your current state.")) /obj/item/gun/projectile/shotgun/compact/attack_self(mob/user as mob) if(issilicon(usr)) return if (isliving(usr)) toggle_stock() else to_chat(usr, span_notice("You cannot do this in your current state.")) /obj/item/gun/projectile/shotgun/compact/ui_action_click(mob/unused_user, actiontype) var/mob/living/user = loc if(!isliving(user)) return else toggle_stock() /obj/item/gun/projectile/shotgun/compact/warden name = "warden's compact shotgun" desc = "Built for extremely-close quarters combat, the Hephaestus Industries KS-55 \"semi-auto shorty\" is a relatively rare sight to see, usually in the hands of elite troops that specialize in boarding. This one has 'Property of the Warden' inscribed on the upper receiver." description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space." ammo_type = /obj/item/ammo_casing/a12g/beanbag