////////////// PTR-7 Anti-Materiel Rifle ////////////// /obj/item/gun/projectile/heavysniper name = "anti-materiel rifle" desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells." description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by professional armed forces across human space." icon_state = "heavysniper" wielded_item_state = "heavysniper-wielded" w_class = ITEMSIZE_HUGE // So it can't fit in a backpack. force = 10 slot_flags = SLOT_BACK actions_types = list(/datum/action/item_action/use_scope) origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) caliber = "14.5mm" recoil = 5 //extra kickback handle_casings = HOLD_CASINGS load_method = SINGLE_CASING max_shells = 1 ammo_type = /obj/item/ammo_casing/a145 projectile_type = /obj/item/projectile/bullet/rifle/a145 accuracy = -75 scoped_accuracy = 75 ignore_visor_zoom_restriction = TRUE // Ignore the restriction on vision modifiers when using this gun's scope. one_handed_penalty = 90 bolt_open = 0 //CHOMP Edit /obj/item/gun/projectile/heavysniper/update_icon() if(bolt_open) icon_state = "heavysniper-open" else icon_state = "heavysniper" /obj/item/gun/projectile/heavysniper/attack_self(mob/user as mob) playsound(src, 'sound/weapons/flipblade.ogg', 50, 1) bolt_open = !bolt_open if(bolt_open) if(chambered) to_chat(user, span_notice("You work the bolt open, ejecting [chambered]!")) chambered.loc = get_turf(src) loaded -= chambered chambered = null else to_chat(user, span_notice("You work the bolt open.")) else to_chat(user, span_notice("You work the bolt closed.")) bolt_open = 0 add_fingerprint(user) update_icon() /obj/item/gun/projectile/heavysniper/special_check(mob/user) if(bolt_open) to_chat(user, span_warning("You can't fire [src] while the bolt is open!")) return 0 return ..() /obj/item/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user) if(!bolt_open) return ..() /obj/item/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1) if(!bolt_open) return ..() /obj/item/gun/projectile/heavysniper/ui_action_click(mob/user, actiontype) scope() /obj/item/gun/projectile/heavysniper/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 toggle_scope(2.0) ////////////// Dragunov Sniper Rifle ////////////// /obj/item/gun/projectile/SVD name = "sniper rifle" desc = "The PCA S19 Jalgarr, also known by its translated name the 'Dragon', is mass produced with an Optical Sniper Sight so simple that even a Tajaran can use it. Too bad for you that the inscriptions are written in Siik. Uses 7.62mm rounds." icon_state = "SVD" item_state = "SVD" wielded_item_state = "heavysniper-wielded" //Placeholder w_class = ITEMSIZE_HUGE // So it can't fit in a backpack. force = 10 slot_flags = SLOT_BACK // Needs a sprite. actions_types = list(/datum/action/item_action/use_scope) origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) caliber = "7.62mm" load_method = MAGAZINE accuracy = -45 //shooting at the hip scoped_accuracy = 0 one_handed_penalty = 60 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand. fire_sound = 'sound/weapons/Gunshot_SVD.ogg' // Has a very unique sound. magazine_type = /obj/item/ammo_magazine/m762svd allowed_magazines = list(/obj/item/ammo_magazine/m762svd) /obj/item/gun/projectile/SVD/update_icon() ..() if(ammo_magazine) icon_state = "SVD" else icon_state = "SVD-empty" /obj/item/gun/projectile/SVD/ui_action_click(mob/user, actiontype) scope() /obj/item/gun/projectile/SVD/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 toggle_scope(2.0)