/obj/item/projectile/beam/phaser //The "medium" phaser beam. damage = 20 SA_bonus_damage = 20 SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION) icon = 'icons/obj/projectiles_ch.dmi' icon_state = "phaser" light_color = "#F18F12" muzzle_type = /obj/effect/projectile/muzzle/phaser tracer_type = /obj/effect/projectile/tracer/phaser impact_type = /obj/effect/projectile/impact/phaser hud_state = "laser_heat" /obj/item/projectile/beam/phaser/light damage = 10 SA_bonus_damage = 10 icon_state = "phaser_light" light_range = 1.5 light_power = 0.3 muzzle_type = /obj/effect/projectile/muzzle/phaser/light tracer_type = /obj/effect/projectile/tracer/phaser/light impact_type = /obj/effect/projectile/impact/phaser/light /obj/item/projectile/beam/phaser/heavy damage = 30 SA_bonus_damage = 30 icon_state = "phaser_heavy" light_range = 3 light_power = 1 muzzle_type = /obj/effect/projectile/muzzle/phaser/heavy tracer_type = /obj/effect/projectile/tracer/phaser/heavy impact_type = /obj/effect/projectile/impact/phaser/heavy /obj/item/projectile/beam/phaser/heavy/cannon damage = 40 SA_bonus_damage = 40 /obj/effect/projectile/tracer/phaser icon = 'icons/obj/projectiles_ch.dmi' icon_state = "phaser_tracer" light_color = "#F18F12" light_range = 2 light_power = 0.5 /obj/effect/projectile/tracer/phaser/heavy icon_state = "phaser_heavy_tracer" light_range = 3 light_power = 1 /obj/effect/projectile/tracer/phaser/light icon_state = "phaser_light_tracer" light_range = 1.5 light_power = 0.3 /obj/effect/projectile/muzzle/phaser icon = 'icons/obj/projectiles_ch.dmi' icon_state = "phaser_muzzle" light_color = "#F18F12" light_range = 2 light_power = 0.5 /obj/effect/projectile/muzzle/phaser/heavy icon_state = "phaser_heavy_muzzle" light_range = 3 light_power = 1 /obj/effect/projectile/muzzle/phaser/light icon_state = "phaser_light_muzzle" light_range = 1.5 light_power = 0.3 /obj/effect/projectile/impact/phaser icon = 'icons/obj/projectiles_ch.dmi' icon_state = "phaser_impact" light_color = "#F18F12" light_range = 2 light_power = 0.5 /obj/effect/projectile/impact/phaser/heavy icon_state = "phaser_heavy_impact" light_range = 3 light_power = 1 /obj/effect/projectile/impact/phaser/light icon_state = "phaser_light_impact" light_range = 1.5 light_power = 0.3 /obj/effect/projectile/muzzle/vepr icon_state = "vepr_muzzle" light_color = "#FF6A00" light_range = 3 light_power = 1