/obj/item/projectile/energy/phase/bolt range = 4 SA_bonus_damage = 15 // 30 total on animals icon_state = "cbbolt" hud_state = "taser" /obj/item/projectile/energy/phase/bolt/heavy range = 4 SA_bonus_damage = 25 // 20 total on animals hud_state = "taser" /obj/item/projectile/energy/plasma/vepr name = "plasma bolt" icon = 'icons/obj/projectiles_ch.dmi' icon_state = "vepr" fire_sound = 'sound/weapons/serdy/vepr.ogg' damage = 30 armor_penetration = 10 damage_type = BURN check_armour = "energy" muzzle_type = /obj/effect/projectile/muzzle/vepr impact_effect_type = /obj/effect/temp_visual/impact_effect hitsound_wall = 'sound/weapons/effects/searwall.ogg' hitsound = 'sound/weapons/sear.ogg' hud_state = "laser_overcharge" /obj/item/projectile/energy/phase name = "phase wave" icon_state = "phase" fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds. range = 13 damage = 5 SA_bonus_damage = 45 armor_penetration = -35 SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list hud_state = "laser_heat" /obj/item/projectile/energy/phase/light fire_sound = 'modular_chomp/sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds. range = 11 SA_bonus_damage = 35 armor_penetration = -50 hud_state = "laser_heat" /obj/item/projectile/energy/phase/heavy fire_sound = 'modular_chomp/sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds. range = 16 //Chompedit This range was not great damage = 10 SA_bonus_damage = 50 armor_penetration = -25 hud_state = "laser_heat" /obj/item/projectile/energy/phase/heavy/cannon fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds. range = 20 //Chompedit This range was mediocre, but not worth a cannon. damage = 15 SA_bonus_damage = 60 armor_penetration = -20 hud_state = "laser_heat"