// ************** // Unleashed_Mana // ************** /obj/item/clothing/suit/storage/labcoat/fluff/eioni_1 name = "Eio'ni Co. labcoat" desc = "The official labcoat of the Eio'ni Corporation." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eioni_labcoat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eioni_labcoat_mob" var/unbuttoned = 0 /obj/item/clothing/suit/storage/labcoat/fluff/eioni_1/verb/toggle() set name = "Toggle coat buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(unbuttoned) if(0) icon_state = "[initial(icon_state)]_open" item_state = "[initial(item_state)]_open" unbuttoned = 1 usr << "You unbutton the coat." if(1) icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" unbuttoned = 0 usr << "You button up the coat." usr.update_inv_wear_suit() /obj/item/clothing/under/fluff/eioni_2 name = "Eio'ni Co. uniform" desc = "The official uniform of the Eio'ni Corporation" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eioni_uniform" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eioni_uniform_mob" /obj/item/clothing/suit/storage/hoodie/fluff/redax_1 name = "Red gradient hoodie" desc = "A black hoodie with a red gradient pattern." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "rgradient_hoodie" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "rgradient_hoodie_mob" /////////////////////////////TODO////////////////////// var/unbuttoned = 0 /obj/item/clothing/suit/storage/hoodie/fluff/redax_1/verb/toggle() set name = "Toggle coat buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(unbuttoned) if(0) icon_state = "[initial(icon_state)]_open" item_state = "[initial(item_state)]_open" unbuttoned = 1 usr << "You unbutton the coat." if(1) icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" unbuttoned = 0 usr << "You button up the coat." usr.update_inv_wear_suit() /obj/item/clothing/under/fluff/redax_2 name = "Alarming outfit" desc = "No need to panic." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "alarming_outfit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "alarming_outfit_mob" /obj/item/clothing/accessory/fluff/eviriik_1 name = "Cursed amulet" desc = "Just looking at it sends chills down your spine." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eviriik_pendant" item_state = "eviriik_pendant_mob" overlay_state = "eviriik_pendant_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 /obj/item/clothing/under/fluff/eviriik_2 name = "Strange suit" desc = "Formal Attire. For whom is another question..." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eviriik_suit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eviriik_suit_mob" /obj/item/clothing/suit/storage/fluff/eviriik_3 name = "Strange coat" desc = "Helps you blend in during the dead of night." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eviriik_coat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eviriik_coat_mob" body_parts_covered = UPPER_TORSO /obj/item/clothing/suit/storage/fluff/eravik_vessi_2 name = "Mysterious trenchcoat" desc = "A dark trenchcoat lined with warm fleece." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eravikcoat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eravikcoat_mob" body_parts_covered = UPPER_TORSO /obj/item/clothing/under/fluff/eravik_vessi_3 name = "Formal suit" desc = "A formal dress shirt and waistcoat." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "eraviksuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "eraviksuit_mob" /obj/item/clothing/under/fluff/david_1 name = "David's uniform" desc = "The uniform of the Rave God himself." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "davidsuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "davidsuit_mob" /obj/item/clothing/suit/storage/fluff/david_2 name = "David's armor" desc = "Straight outta CentComm." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "davidarmor" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "davidarmor_mob" body_parts_covered = UPPER_TORSO /obj/item/clothing/accessory/fluff/zeke_vincir_1 name = "Torn scarf" desc = "Such a sad display of fabric abuse. Has a single black stripe." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "zekescarf" item_state = "zekescarf_mob" overlay_state = "zekescarf_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 /obj/item/clothing/under/fluff/zeke_vincir_2 name = "Rough suit" desc = "It's a little worse for wear, but it's alright." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "zekesuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "zekesuit_mob" /obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3 name = "Black jacket" desc = "A black bomber jacket. Looks a little shady." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "zekebomber" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "zekebomber_mob" body_parts_covered = UPPER_TORSO var/unbuttoned = 0 /obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/verb/toggle() set name = "Toggle coat buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(unbuttoned) if(0) icon_state = "[initial(icon_state)]_open" item_state = "[initial(item_state)]_open" unbuttoned = 1 usr << "You unbutton the coat." if(1) icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" unbuttoned = 0 usr << "You button up the coat." usr.update_inv_wear_suit() /obj/item/clothing/mask/fluff/lucerna_1 //Doesn't work for some reason name = "Mysterious mask" desc = "Something about this isn't right..." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw_special.dmi' icon_state = "lucernamask" item_state = "lucernamask" /obj/item/clothing/suit/storage/hoodie/fluff/eviriik_4 name = "Striped Jacket" desc = "A somewhat dated looking jacket." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "striped_jacket" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "striped_jacket_mob" // ********** // Matt items // ********** /obj/item/clothing/under/fluff/eliana_noya_1 name = "Hard worn skirt" desc = "It appears to have a regular suit, though instead of pants, it has a skirt." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "elianasuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "elianasuit_mob" /obj/item/clothing/head/helmet/fluff/korei_laskor_1 name = "Shaped Helmet" icon = 'icons/vore/custom_clothes_yw.dmi' desc = "A normal security helmet missing the goggles and fitted for a unathi skull specifically. It appears to have something written sinta'unathi written on the front." icon_state = "koreihelmet" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "koreihelmet_mob" /obj/item/clothing/accessory/medal/silver/fluff/kaeninmedal name = "Kaenin Qerrlar\'s medal of valor" desc = "A silver medal, polished to a shine. On it, it says \"For Honorable Service, Kaenin Qerrlar, among the first to volunteer to save the world of Virgo-Erigone Four, homeworld of the zorren. Qerrlar piloted a combat exosuit to combat a hostile lifeform until it simply ran out of power, after this, he continued on foot.\" It is adorned with a purple ribbon." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "valormedal" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "valormedal_mob" overlay_state = "valormedal_mob" // ************* // CynicalTester // ************* /obj/item/clothing/accessory/fluff/zeta_blackwell_1 name = "Shub-niggurath pendant" desc = "It is a black pendant with what looks like a wolf head with tentacles coming out from the sides." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pendant_shubniggurath" item_state = "pendant_shubniggurath_mob" overlay_state = "pendant_shubniggurath_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // **************** // Valhallaviking01 // **************** /obj/item/clothing/accessory/fluff/wolf_erikson_1 name = "USGN dogtags" desc = "The standard issue ID for all USGN corpsmen." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "usgn_dogtags" item_state = "usgn_dogtags_mob" overlay_state = "usgn_dogtags_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ************** // RandySavage205 // ************** /obj/item/clothing/accessory/fluff/alex_wolf_1 name = "UNSC Dog Tags" desc = "Feet first into hell!" icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "usgn_dogtags" item_state = "usgn_dogtags_mob" overlay_state = "usgn_dogtags_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ************* // GeneralPantsu // ************* // Amara Faell /obj/item/clothing/suit/storage/fluff/fedcoat/amara_jacket name = "Scorched lieutenant jacket" desc = "A classic, bit too big leather bomberjacket with warm, fuzzy fur at the collar and on its insides and rolled up sleeves. It got several rather bad scorch marks that reveal there is a lining of durable but flexible material underneath it, but besides that it looks far from falling apart. There are outdated military insignias for the rank of 'Lieutenant' on each shoulder." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "faellbomber" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "faellbomber_mob" cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/head/beret/amara_beret name = "Mercenary beret" desc = "An olive green beret with a silver emblem that consists of a shield and crossed swords. Seems to be part of some mercenary-band." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mberet" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mberet_mob" /obj/item/clothing/gloves/fluff/amara_gloves name = "Mercenary gloves" desc = "A pair of dark, tactical fingerless gloves. Their knuckles are reinforced and they are surprisingly comfy. They also don't cause problems with trigger-guards. Alas, they rarely are used on the field anymore." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tgloves" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tgloves_mob" /obj/item/clothing/under/fluff/amara_uniform name = "Tactical Attire" desc = "A durable, tight fitting comfy black and red tanktop and a pair of just as black cargo pants that are being held in place by a belt. The beltbuckle reads 'DOG'." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tacgear" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tacgear_mob" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/shoes/boots/jackboots/fluff/amara_boots name = "Marching boots" desc = "A pair of worn, comfy boots optimized for those that need to wear them over a long period of time. They got reinforced soles and steel tips." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mboots" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mboots_mob" /obj/item/clothing/accessory/collar/fluff/amara_collar name = "Pet's Collar" desc = "A black synthleather collar with spikey studs and a mark reading sharkie's button." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "collar_amara" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "collar_amara_mob" overlay_state = "collar_amara_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 /obj/item/clothing/suit/storage/vest/hoscoat/amara_hos name = "Mercenary chest rig" desc = "A high-quality heavy kevlar plate carrier with many pouches. Comes with shoulder, elbow and kneepads aswell as an emblem depicting a shield and crossed swords." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mercvest_nobadge" icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_badge = "mercvest_badge" icon_nobadge = "mercvest_nobadge" /obj/item/storage/belt/security/tactical/amara_belt name = "Mercenary belt" desc = "A sturdy military belt with a shiny buckle and a bunch of pouches." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mercenarybelt" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mercenarybelt_mob" //Zara Venlee /obj/item/clothing/shoes/magboots/fluff/zara_leg_enhancer name = "Enhancer Boots" desc = "A modified set of limb-enhancer boots made by Ward-Takahashi. They never saw use past a few prototypes such as these." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "leg_enhancer0" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "leg_enhancer0_mob" canremove = 0 slowdown = 0 icon_base = "leg_enhancer" /obj/item/clothing/shoes/magboots/fluff/zara_leg_enhancer/attack_self(mob/user) if(magpulse) item_flags &= ~NOSLIP magpulse = 0 set_slowdown(0) force = 3 if(icon_base) icon_state = "[icon_base]0" user << "You disable the mag-pulse traction system." else item_flags |= NOSLIP magpulse = 1 set_slowdown(3) force = 5 if(icon_base) icon_state = "[icon_base]1" user << "You enable the mag-pulse traction system." user.update_inv_shoes() //so our mob-overlays update user.update_action_buttons() /obj/item/clothing/gloves/combat/fluff/zara_arm_enhancer name = "Enhancer Gauntlets" desc = "A modified set of limb-enhancer gauntlets made by Ward-Takahashi. They never saw use past a few prototypes such as these." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "arm_enhancer" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "arm_enhancer_mob" canremove = 0 body_parts_covered = HANDS|ARMS /obj/item/clothing/under/swimsuit/fluff/zara_uniform name = "Thermal Underwear" desc = "A sports bra and pair of compression shorts amde of a durable, stretchy material. Comfy and able to keep you warm for sure." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "thermal_underwear" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "thermal_underwear" min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/head/fluff/zara_bandana name = "Black and red Headband" desc = "A simple black headband with two red stripes that connect in the middle, forming some sort of ark. Slightly suspicious." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "blackandredband" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "blackandredband_mob" /obj/item/clothing/suit/storage/fluff/zara_coat name = "Rugged Coat" desc = "An old looking, black naval coat. It's sleeves got ripped off, some bits still hanging about, its bottom roughed up too. The epaulettes on each shoulder are a polished up gold and so are the many other golden ornaments on the coat." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "admiral_coat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "admiral_coat_mob" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Sammantha Quzix /obj/item/clothing/under/rank/security/corp/fluff/sam_bodysuit name = "Mech Pilot Bodysuit" desc = "A black white and blue bodysuit made of reinforced materials. It clings tightly to its wearers body." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pilotsuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "pilotsuit" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/sterile/latex/fluff/sam_gloves name = "Mech Pilot Gloves" desc = "A pair of durable, thin combat gloves, perfect for someone working with exosuits." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pilotgloves" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "pilotgloves_mob" /obj/item/clothing/shoes/boots/jackboots/fluff/sam_boots name = "Reinforced Boots" desc = "A pair of tightly fitting boots, perfect for someone working with exosuits, seeing as they won't slip off fast." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pilotboots" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "pilotboots_mob" /obj/item/storage/belt/utility/fluff/sam_belt name = "Mech Pilot Belt" desc = "A white-blue toolbelt with many slots to hold tools in, seems to be made to literally be attached onto a suit." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mechpilot" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mechpilot_mob" /obj/item/clothing/suit/storage/fluff/fedcoat/sam_jacket name = "Mech Pilot Jacket" desc = "A black jacket made of genuine leather with blue markings on each shoulder. The letters 'ERT' are stenciled onto the back in gold lettering." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mechjacket" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mechjacket_mob" cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Nika Domashev /obj/item/clothing/under/rank/security/corp/fluff/nika name = "PCRC navy uniform" desc = "A pair of navy digital camo pants and a navy blue shirt. The nameplate on it reads 'N. Domashev' and the rank indicated on it is Lance Corporal. There also is a belt to keep the pants in place and kneepads for protection." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "lcpl" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "lcpl" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/vest/officer/fluff/nika name = "Light armor vest" desc = "An outdated looking armor vest with pouches on the front. Not as flexible as security gear of today, but still as protective as it and surprisingly also lighter." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "lcplvest_nobadge" icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_badge = "lcplvest_badge" icon_nobadge = "lcplvest_nobadge" // ******* // Izac112 // ******* //Ally Faell /obj/item/clothing/under/fluff/ally_1 name = "Skintight bodysuit" desc = "A black-purple bodysuit made of some durable synthetic material fitted for a akula. Lewd." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "satsuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "satsuit_mob" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/rank/security/corp/fluff/ally_2 name = "Security uniform" desc = "A black Dark red security uniform with a tag on it that says Ally_F" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "allyuniform" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "allyuniform" //Raja Bastet /obj/item/storage/belt/utility/fluff/raja_belt name = "Mech Engineer Belt" desc = "A black-golden toolbelt with many slots to hold tools in. Also comes with a blue buckle." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mechengineer" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mechengineer_mob" /obj/item/clothing/suit/storage/hooded/wintercoat/fluff/raja_coat name = "Mech Engineer Coat" desc = "A black winter coat made of genuine leather, decorated with blue markings and an interior made of genuine, white fur. The letters 'ERT' are stenciled onto the back in gold lettering." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "coatmech" icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "coatmech_mob" //Shel Nargol /obj/item/clothing/gloves/fluff/shel_gloves name = "Leather armwraps" desc = "A bunch of leather and linen strips to act as some sort of gloves. The fingers are free, and the left arm is covered in the wraps completely." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "armwraps" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "armwraps" /obj/item/clothing/under/fluff/shel name = "Padded pants" desc = "A pair of padded linen pants reinforced with leather every here and there. Comes with a plain black belt too." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "paddedpants_s" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "paddedpants" //Alva Karlholm /obj/item/clothing/under/rank/security/corp/fluff/alva name = "PCRC dress uniform" desc = "A black skirt along with a navy blue sweater. The nametag on the sweater reads 'A. Karlholm' and the rank indicated on it is Sergeant. It also comes with a belt who's buckle is a shiny platinum." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "sgt" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "sgt" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/toggle/labcoat/fluff/alva name = "PCRC labcoat" desc = "A white labcoat with the logo of the Proxima Centauri Risk Control logo on the back. The sleeves are rolled back too." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "labcoat_sgt" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "labcoat_sgt" // *********** // Johnwolf135 // *********** /obj/item/clothing/under/fluff/rosetta name = "Pink medical scrubs" desc = "Its like standard medical scrubs...but PINK! remind you of anyone?." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "scrubspink" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "scrubspink_mob" /obj/item/clothing/under/fluff/John name = "WTBU" desc = "A brand new looking tactical battle uniform but clearly old by the patch on the arm that reads 'Reaper'. The patch is faded and worn but is built onto the uniform which is weird because the rest of the uniform is very well maintained. The pants like the top are extremely taken care of the knee pads look like they've been replaced." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "johnbdu_s" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "johnbdu_mob" // ************ // Mauser items // ************ /obj/item/clothing/under/fluff/mauserunder name = "Mauser tank crew uniform" desc = "The standard uniform of the mauser tank division." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tankcrew_s" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tankcrew_mob" /obj/item/clothing/head/beret/mauserhat name = "Crew cap" desc = "A floppy hat bearing the mauser logo." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tankcrewhat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tankcrewhat_mob" /obj/item/clothing/shoes/boots/jackboots/fluff/mauserboots name = "Tanker boots" desc = "Pair of hig black leather boots pollished to a shine." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "leatherboots" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mboots_mob" // ************** // Admiral Dragon // ************** //Tikorak Korgask /obj/item/clothing/shoes/magboots/fluff/tikorak_magboots name = "A.R. Magboots" desc = "These are A.R. Magboots standerd issue, these boots are worn as normal shoes by athorians so when they are worn they are noteably comfy and the toe claw seems to be able to raise and lower with the foot." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "arboots0" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "arboots0_mob" slowdown = 0 icon_base = "arboots" /obj/item/clothing/shoes/magboots/fluff/zara_leg_enhancer/attack_self(mob/user) if(magpulse) item_flags &= ~NOSLIP magpulse = 0 set_slowdown(0) force = 3 if(icon_base) icon_state = "[icon_base]0" user << "You disable the mag-pulse traction system." else item_flags |= NOSLIP magpulse = 1 set_slowdown(3) force = 5 if(icon_base) icon_state = "[icon_base]1" user << "You enable the mag-pulse traction system." user.update_inv_shoes() //so our mob-overlays update user.update_action_buttons() /obj/item/clothing/under/fluff/tikorak_uniform name = "A.R. Med/sci uniform" desc = "This is a A.R. Med/Sci uniform this is given to those who work in a medical field for the A.R." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "arclothes_s" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "arclothes" // ************** // BlackAngelsAce // ************** //Madoka /obj/item/clothing/head/helmet/fluff/madoka_helm name = "Madoka's helm" desc = "A dark colored helmet fit for a large sergal head, it looks new but yet it has many scratches and deep scars." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "sergal_helmet" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "sergal_helmet" armor = list(melee = 65, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/armor/fluff/madoka_chest name = "Madoka's chestpiece" desc = "A dark colored chestpiece made for a large sergal, it has a few scratches all around, and a big cut over the shoulder plate." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "sergal_armor" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "sergal_armor" flags_inv = HIDETAIL|HIDETIE|HIDEHOLSTER armor = list(melee = 65, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/gloves/arm_guard/fluff/madoka_arms name = "Madoka's pauldron and bracers" desc = "A dark colored set of pauldron and bracers fit for a large sergal, they have scratch marks." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "sergal_arms" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "sergal_arms" armor = list(melee = 65, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/shoes/leg_guard/fluff/madoka_legs name = "Madoka's leg cuffs" desc = "A armored dark colored set of and bracers fit for a large sergal, their design allows to keep high mobility but leaves exposed areas." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "sergal_legs" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "sergal_legs" armor = list(melee = 65, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0) //Aurora Goldtail /obj/item/clothing/glasses/omnihud/prescription/aurora name = "Round glasses" desc = "A pair of circular shaped prescription glasses. They seem fit for a avian head and will most likely make anyone wearing these look like a big nerd. It seems they are outfitted with a augmented reality module." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "aurora_glasses" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "aurora_glasses" //Strix Hades /obj/item/clothing/suit/storage/teshari/cloak/fluff/strix name = JOB_ALT_COLONY_DIRECTOR + " Coat" desc = "It drapes over a Avali's shoulders and closes at the neck with pockets convienently placed inside. It bears the " + JOB_ALT_COLONY_DIRECTOR + "'s colors. The name 'Strix Hades' is embroilled in gold lettering around a golden embroilled outline on the neck collar." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tesh_cloak_cd" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tesh_cloak_cd" /obj/item/clothing/under/teshari/undercoat/fluff/strix name = JOB_ALT_COLONY_DIRECTOR + " Undercoat" desc = "Made of carbon nanofiber, it is light and billowy, perfect for going fast and stylishly!" icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "tesh_uniform_cd" item_state = "tesh_uniform_cd" sprite_sheets = list( SPECIES_TESHARI = 'icons/vore/custom_onmob_yw.dmi' ) /obj/item/clothing/suit/storage/teshari/cloak/fluff/strix_cco name = "Central Command Cloak" desc = "It drapes over a Avali's shoulders and closes at the neck with pockets convienently placed inside. It bears the Central Command's colors. The name 'Strix Hades' is embroilled in gold lettering around a golden embroilled outline on the neck collar." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tesh_cloak_cco" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tesh_cloak_cco" /obj/item/clothing/under/teshari/undercoat/fluff/strix_cco name = "Central Command Undercoat" desc = "Made of carbon nanofiber, it is light and billowy, perfect for going fast and stylishly!" icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "tesh_uniform_cco" item_state = "tesh_uniform_cco" sprite_sheets = list( "Teshari" = 'icons/vore/custom_onmob_yw.dmi' ) //Plague Boye /obj/item/clothing/suit/storage/trench/fluff/kelplaguecoat name = "Dark Leather coat" desc = "A finely made dark leather coat." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "kelplaguecoat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "kelplaguecoat_mob" blood_overlay_type = "coat" /obj/item/clothing/under/fluff/kelplagueuniform name = "Dark vest" desc = "A fancy looking leather suit made of dark cloths. Edgy." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "kelplagueuniform" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "kelplagueuniform_mob" /obj/item/clothing/mask/gas/plaguedoctor/fluff/kelplaguemask name = "Customized Gas Mask" desc = "A dark leather gas mask with rivets instead of stiches holding the two halves together." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "kelplaguedoctor" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "kelplaguedoctor" item_state_slots = null armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0) body_parts_covered = HEAD|FACE|EYES // ******* // Dawidoe // ******* //Melissa Krutz /obj/item/clothing/under/rank/security/corp/fluff/melissa_uniform name = "Combat Uniform" desc = "A tactical jacket with, not so tactical short-skirt, combat ready and provides small amount of protection equivalent to security uniform." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mel" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mel" // *************** // Vanesa FancyFin // *************** //Vanesa Fancyfin /obj/item/clothing/gloves/weddingring/fluff/vanesa name = "Golden Rings" desc = "A set of beautiful gold rings, worn on the fingers to show off high class at it's finest." // ******** // Vitorhks // ******** //Jessica Mayer /obj/item/clothing/under/rank/security/corp/fluff/jessica name = "PCRC navy BDU" desc = "A BDU with a navy blue digital camo pattern. The nametag on it reads 'J. Mayer' and the rank indications show the rank Private First class. Its sleeves are rolled back, there is a belt around the waist and there are kneepads for protection." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pfc" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "pfc" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/vest/officer/fluff/jessica name = "PCRC security contractor vest" desc = "A somewhat outdated, lightweight security vest with inbuilt pouches to carry security equipment. It is rather bulky, but nontheless still flexible." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pfcvest_nobadge" icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_badge = "pfcvest_badge" icon_nobadge = "pfcvest_nobadge" // ************ // Championfire // ************ //Ivy Kaeire /obj/item/clothing/under/fluff/ivy name = "Casual Attire" desc = "This set of clothing is anything but fancy. It's a simple grey shirt with black pants. The pants have small black belts around them on the pant legs." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "Ivysuit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "Ivysuit" /obj/item/clothing/suit/storage/fluff/ivy name = "Ivy's Trenchcoat" desc = "A black trenchcoat with purplish pink material as the inside of the jacket. It's got some belts around the waist that are presumably used to seal the jacket, but it's never really used. It's got the name Ivy Kaeire sewn on the inside. It also has a hood." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "Ivycoat" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "Ivycoat" body_parts_covered = UPPER_TORSO var/hoodup = 1 /obj/item/clothing/suit/storage/fluff/ivy/verb/toggle() set name = "Toggle Hood" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(hoodup) if(0) icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" hoodup = 1 usr << "You take off the hood." if(1) icon_state = "[initial(icon_state)]_up" item_state = "[initial(item_state)]_up" hoodup= 0 usr << "You put on the hood." usr.update_inv_wear_suit() //Kita /obj/item/clothing/suit/storage/teshari/cloak/fluff/kita name = "Magical Cloak" desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside. It bears magical colors." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tesh_cloak_kita" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tesh_cloak_kita" // ******** // lukevale // ******** //For use in jackets with hoods. Doesn't have any sprites assigned but feel free to use it ~ Luke /obj/item/clothing/suit/storage/toggle/hoodiebuttoned name = "labcoat" desc = "A suit that protects against minor chemical spills." icon_state = "labcoat" item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat") blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS flags_inv = HIDEHOLSTER allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' var/obj/item/clothing/head/hood var/hoodtype = null //so the chaplain hoodie or other hoodies can override this var/suittoggled = 0 var/hooded = 0 actions_types = list(/datum/action/item_action/toggle_hood) icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/New() MakeHood() ..() /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/Destroy() qdel(hood) return ..() /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/proc/MakeHood() if(!hood) var/obj/item/clothing/head/hood/hoodiebuttoned/W = new hoodtype(src) hood = W /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/ui_action_click() ToggleHood() /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/equipped(mob/user, slot) if(slot != slot_wear_suit) RemoveHood() ..() /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/proc/RemoveHood() suittoggled = 0 hood.canremove = TRUE // This shouldn't matter anyways but just incase. if(ishuman(hood.loc)) var/mob/living/carbon/H = hood.loc H.unEquip(hood, 1) H.update_inv_wear_suit() hood.forceMove(src) /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/dropped() RemoveHood() /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/proc/ToggleHood() if(!suittoggled) if(ishuman(loc)) var/mob/living/carbon/human/H = src.loc if(H.wear_suit != src) to_chat(H, span_warning("You must be wearing [src] to put up the hood!")) return if(H.head) to_chat(H, span_warning("You're already wearing something on your head!")) return else H.equip_to_slot_if_possible(hood,slot_head,0,0,1) suittoggled = 1 hood.canremove = FALSE H.update_inv_wear_suit() else RemoveHood() /obj/item/clothing/head/hood/hoodiebuttoned name = "winter hood" desc = "A hood attached to a heavy winter jacket." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "generic_hood" body_parts_covered = HEAD cold_protection = HEAD flags_inv = HIDEEARS | BLOCKHAIR min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/suit/storage/toggle/hoodiebuttoned/example name = "example" desc = "an example version." icon_state = "jiao_labcoat" hoodtype = /obj/item/clothing/head/hood/hoodiebuttoned/example /obj/item/clothing/head/hood/hoodiebuttoned/example name = "example hood" desc = "An example hood." icon_state = "skinner_helm" //end of hoodiebuttoned //Lena Shaw /obj/item/clothing/accessory/fluff/lena_collar name = "Ruby Embedded Collar" desc = "A gold and platinum collar, with a embedded ruby gem. On the back is a engraving. 'The only one for me, Quanah Hastings', encompassing the engraving is a heart." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "W_Collar_R" item_state = "W_Collar_R" overlay_state = "W_collar_R_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 //Mitsuko Jiao /obj/item/clothing/suit/storage/toggle/labcoat/fluff/jiao_labcoat name = "Fluffy elongated labcoat" desc = "A white labcoat that seems to have been extended down to cover the legs as well, around the cuffs and bottom is a lay of fluff." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_labcoat" icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/clothing/glasses/hud/health/aviator/fluff/jiao_glasses name = "Mitsuko's AR glasses" desc = "A set of metal frame glasses that seem to be modified to fit easier on a elongated snout. On the glasses is a set of low perspiration lenses with a thin overlay for medical hub to be turned on." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_glasses" off_state = "jiao_glasses_off" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "jiao_glasses" species_restricted = list("Akula") /obj/item/clothing/under/rank/medical/fluff/jiao_uniform name = "A Kanghu Navy Force medical doctor uniform" desc = "A slandered issue Kanghu Navy Force medical doctor uniform, it has a a white base with blue ocean camo overlaying the shoulders, waist, and back, with deep blue accents, and light blue highlights. The uniform is loose fitting, and has a set of buttons running up the middle to take it on and off. This one seems to have the shoulder straps vacant of any epaulettes." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_uniform" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "jiao_uniform" rolled_sleeves = -1 /obj/item/clothing/head/beret/fluff/jiao_beret name = "A Kanghu Navy Beret" desc = "This camo beret has a white flash signifying the person as medical personnel, however, there is no rank or insignia on the flash, and it is left blank." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_beret" icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/clothing/shoes/boots/jackboots/fluff/jiao_boots name = "Modified Navy Boots" desc = "This is a set of boots from the Kanghu navy, as denoted by the seal in the sole of the boot, that has been modified to fit not human feet." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_boots" icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/storage/belt/medical/fluff/jiao_belt name = "Navy medical belt" desc = "A customized medical belt to sport the navy colors of the Kanghu force." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_belt" icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/clothing/gloves/sterile/fluff/jiao_gloves name = "Padded Sterile Gloves" desc = "These light gray latex gloves have a blue, thick pad on the back of the hand, and on the back of the fingers, designed to survive all the life toughest that a field medic would face." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jiao_gloves" icon_override = 'icons/vore/custom_onmob_yw.dmi' force = 2 punch_force = 2 // ************ // RadiantFlash // ************ //Vasharr Zahirn /obj/item/clothing/accessory/fluff/vasharr_armlets name = "Glistening Armlets" desc = "A pair of thin golden Armlets, meant to be worn on the upper arm. These appear to have Tajaran runic script written along them." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "bangles_v" item_state = "bangles_v_mob" overlay_state = "bangles_v_mob" slot_flags = SLOT_GLOVES w_class = 2 /obj/item/clothing/accessory/fluff/vasharr_pendant name = "Zahirn pendant" desc = "A golden necklace, the symbol for the Zahirn clan can be found on it's pendant." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "pendant_v" item_state = "pendant_v_mob" overlay_state = "pendant_v_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 /obj/item/clothing/under/explorer/utility/command/engineering/fluff/vasharr name = "Cartographer Engineering Command Uniform" desc = "A Engineering Command Uniform from the Galactic Cartographers Society, A group of intrepid explorers. This one has gold trim and organge blazes." /obj/item/clothing/suit/storage/explorer/engineering/command/fluff/vasharr name = "Cartographer Engineering Command Jacket" desc = "A Engineering Command Jacket from the Galactic Cartographers Society, A group of intrepid explorers. It has gold buttons and orange trim." // ******** // Dwaggy90 // ******** //Saur Darastrix /obj/item/storage/backpack/dufflebag/fluff/saur_dufflebag name = "Saur's Dufflebag" desc = "A large custom made dufflebag to fit snug between a pair of wings, fitted with custom purple straps and golden medical cross, with the name 'Saur Darastrix' written under it." icon = 'icons/vore/custom_clothes_yw.dmi' item_icons = list(slot_l_hand_str = 'icons/vore/custom_items_left_hand_yw.dmi', slot_r_hand_str = 'icons/vore/custom_items_right_hand_yw.dmi', slot_back_str = 'icons/vore/custom_onmob_yw.dmi') icon_state = "saur_duffle" slowdown = 0 //PCarrier, currently using the sprites and path for the navy version. will be changed with icon overrides once i have a hold of them. Here's to Izacs sanity. /obj/item/clothing/suit/armor/pcarrier/navy/fluff/saur_pccarrier name = "Saur's Plate Carrier" desc = "A mostly black and purple striped armour carrier, geared up and ready to go. It looks well maintained, either its not seen much action yet, or any damage done is meticulously repaired, Several small blood splatters that have dried on the inside of it seem to suggest the latter. this carrier has been modified to have holes in the back for wings to slot through." starting_accessories = list(/obj/item/clothing/accessory/armor/armguards/navy/fluff/saur_arm, /obj/item/clothing/accessory/armor/legguards/navy/fluff/saur_leg, /obj/item/clothing/accessory/armor/armorplate/tactical/fluff/saur_plate, /obj/item/clothing/accessory/storage/pouches/navy/fluff/saur, /obj/item/clothing/accessory/armor/tag/pcrc/fluff/saur) /obj/item/clothing/accessory/armor/armguards/navy/fluff/saur_arm name = "Saur's Armguards" desc = "Armguards for a Plate Carrier, this set is black and purple, and has a tag on the underside with the name 'Saur Darastrix' on them." /obj/item/clothing/accessory/armor/legguards/navy/fluff/saur_leg name = "Saur's Legguards" desc = "A pair of Leg guards for a plate carrier set. These are black and purple. They have a name tag on the back of them with the name 'Saur Darastrix' on" /obj/item/clothing/accessory/armor/armorplate/tactical/fluff/saur_plate name = "Saur's Plate" desc = "A standard tactical plate for a carrier, with a tag on the top of it with the name 'Saur Darastrix' on. There is also a group picture attached to the back of the plate, what looks to be Saur Darastrix standing with two Tajaran's and a Naga." /obj/item/clothing/accessory/storage/pouches/navy/fluff/saur name = "Saur's PCpouches" desc = "Standard pouches for a Plate Carrier. Black and purple in colour, checking the inside of a pocket would reveal a name tag with 'Saur Darastrix' Written on it." /obj/item/clothing/accessory/armor/tag/pcrc/fluff/saur name = "BlueShield PCRC tag" desc = "A tag for a Plate Carrier, with the title 'Blueshield' written across it. Under that in small is written PCRC." // ****** // Dushka // ****** //Saroth /obj/item/clothing/suit/storage/teshari/cloak/fluff/Saroth name = "Research Director cloak" desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets conveniently placed inside. This one bears the colors of the science department with additional trimming to designate it as the research director's. It has 'operty of Saroth' sewed in on the inside at the neck. The pockets seem slightly bigger on the inside than they appear on the outside." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tesh_cloak_saroth" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tesh_cloak_saroth" /obj/item/clothing/accessory/poncho/cloak/fluff/Jaree name = "plain cloak" desc = "A plain cloak to be worn for warmth or comfort. Looks cozy." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "jaree_cloak" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "jaree_cloak" /obj/item/clothing/head/ushanka/alt/fluff/Jaree name = "ushanka" desc = "Perfect for winter in Siberia, da?" icon_state = "ushanka2down" icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "ushanka2down" flags_inv = HIDEEARS /obj/item/clothing/head/ushanka/alt/fluff/Jaree/attack_self(mob/user as mob) if(src.icon_state == "ushanka2down") src.icon_state = "ushanka2up" src.item_state = "ushanka2up" user << "You raise the ear flaps on the ushanka." else src.icon_state = "ushanka2down" src.item_state = "ushanka2down" user << "You lower the ear flaps on the ushanka." // ****** // Benl8561 // ****** //M.I.S.S.Y /obj/item/clothing/under/fluff/missy_skirt name = "Blue Micro Skirt" desc = "Its a rather odd skirt it really does not cover much! Might as well not even have the thing on at this point. there is a tag on the back with writing on it. 'PROPERTY OF M.I.S.S.Y :3' just barely fitting on it." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "micro_skirt" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "micro_skirt" body_parts_covered = null //Quanah Hastings /obj/item/clothing/accessory/fluff/quanah_collar name = "Sapphire Embedded Collar" desc = "A gold and silver collar, with a embedded sapphire gem. On the back is a engraving. 'Forever loved, Lena Hastings', encompassing the engraving is a heart." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_state = "W_collar_S" item_state = "W_collar_S_mob" overlay_state = "W_collar_S_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ****** // MaxieFoxie // ****** //Maxie Drake /obj/item/clothing/accessory/fluff/maxie_collar name = "Pink Wide Band Collar." desc = "A wide banded collar, made of a black band of fabric, with a pink band overlapping it over the center. On it is a small bit of circuitry that's out of the way. Inside the collar the name 'Maxie Drake' is stitched in it." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "maxie_collar_icon" item_state = "maxie_collar_mob" overlay_state = "maxie_collar_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ****** // Paint It Red // ****** //Noel Walsh /obj/item/clothing/glasses/hud/health/aviator/prescription/fluff/noel_glasses name = "Noel's AR glasses" desc = "Noel's custom glasses, the initial's NW are written on the inside of the left ear frame, the frames are black and don't reach all the way around." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "noel_glasses" off_state = "noel_glasses_off" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "noel_glasses" /obj/item/clothing/suit/storage/toggle/hoodie/fluff/noel_hoodie name = "Noel's casual hoodie" desc = "A blue faded black trimmed hoodie, it looks very simple and warm, there are the initials N.W. on the tag inside" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "noel_hoodie" // "noel_hoodie_open" will be the open state icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = null /obj/item/clothing/ears/earings/fluff/noel_earings name = "Teardrop Earrings" desc = "A pair of simple earrings with diamonds set into a metal plate, they hang down from the ear by a small hook." var/ring_on = 0 icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "noel_earings" icon_override = 'icons/vore/custom_onmob_yw.dmi' /obj/item/clothing/ears/earings/fluff/noel_earings/verb/toggle_rings() set name = "Toggle right earring" set category = "Object" set src in usr if(!istype(usr, /mob/living)) return if(usr.stat) return var/base_icon = "noel_earings" if(ring_on) icon_state = "[base_icon]" ring_on = 0 usr << span_notice("You remove the right earring.") else icon_state = "[base_icon]_on" ring_on = 1 usr << span_notice("You put on the right earring.") update_clothing_icon() /obj/item/clothing/under/fluff/noel_uniform name = "noel's uniform" desc = "A sweater with a skirt attached to it. Under the skirt is a set of shorts that cling to the body, showing a bulge very well if there is one." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "noel_uniform" icon_override = 'icons/vore/custom_onmob_yw.dmi' // ****** // Roguenoob // ****** //Basir Fahim /obj/item/clothing/accessory/ring/fluff/basir name = "Sundancer Engagement Ring" desc = "This ring is stylized to have an ornate sun, with a sample of phoron swirling around inside. Keep away from Fire! Inscribed along the band is a sentence in Siik; \"Always yours, my little frost-fire. With love. -Sheri\"" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "plasma_ring" // ****** // Harpsong // ****** //Harpsong /obj/item/clothing/suit/armor/vest/harpsong name = "Kentauri Uniform (Tac)" desc = "A typical Kentauri uniform worn by those in Command, Tactical and Security disciplines. It is crafted specifically to fit the typically overweight body of the average Kentauri, and its colours match up with those of station security." species_restricted = null //Species restricted since all it cares about is a taur half icon = 'icons/vore/rigs_taur_yw.dmi' icon_override = 'icons/vore/rigs_taur_yw.dmi' icon_state = "kentauri_uniform" item_state = "kentauri_uniform" /obj/item/clothing/suit/armor/vest/harpsong/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) if(..()) if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse/big)) return ..() else to_chat(H,span_warning("You need to have a kentauri half to wear this.")) return 0 /obj/item/clothing/suit/armor/vest/harpsong/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0, var/icon/clip_mask = null) var/image/result = ..() result.pixel_x = -16 result.layer = BODY_LAYER + 15 return result // ***** // SASOperative // ***** //Joseph Skinner /obj/item/clothing/under/rank/security/fluff/skinner name = "Red Camo Fatigues" desc = "A set of fatigues which seem to be have kevlar sown in at places to help protect from some blunt trauma." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "skinner_under" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "skinner_under" /obj/item/clothing/suit/armor/vest/fluff/skinner name = "Heavy Tactical Armor" desc = "A set of tactical armor with red markings and a extra layer of protection along the legs and arms. It has a red cross with a skull near the upper chest." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "skinner_heavy" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "skinner_heavy" /obj/item/clothing/head/helmet/fluff/skinner name = "Tactical Helmet" icon = 'icons/vore/custom_clothes_yw.dmi' desc = "A helmet with a red line going straight down the middle to accompany its matching set or armor." icon_state = "skinner_helm" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "skinner_helm" /obj/item/clothing/mask/gas/fluff/skinner name = "Tinted Gasmask" desc = "A gasmask with red tinted lenses installed to hide the users eyes. Or to try and instill fear, it seems to have some form of Inhaler system installed, the wearer seems to breathe much heavier in this mask than others." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "skinnermask" item_state = "skinnermask" // ***** // MASMC // ***** // Kettek Ollarch /obj/item/accessory/fluff/kettek_collar name = "Kettek's Collar" desc = "A colour-changing collar. The collar itself changes colour, and has a gold tag on it that says \"Kettek Ollarch\" in small black lettering. Stiched on the inside is the same name, seemingly in case the tag falls off." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "kettek_collar_default" item_state = "kettek_collar" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 /obj/item/accessory/fluff/kettek_collar/New() ..() verbs |= /obj/item/accessory/fluff/kettek_collar/proc/change_color color = get_random_colour() update_icon() /obj/item/accessory/fluff/kettek_collar/proc/change_color() set name = "Change collar colour" set category = "Object" set desc = "Chane the colour of the collar." set src in usr if(usr.stat || usr.incapacitated()) return var/new_color = input(usr, "Pick a new colour", "Collar Colour", color) as color|null if(new_color && (new_color != color)) color = new_color /obj/item/accessory/fluff/kettek_collar/emp_act() var/original_state = icon_state icon_state = "kettek_collar_emp" update_icon() spawn(200) if(src) icon_state = original_state update_icon() // ***** // BAYBELL // ***** //Takira /obj/item/clothing/suit/storage/fluff/takirasuit name = "Old Vox Armor" desc = "The rusted and rather useless remains of a Vox Raider suit... Is this thing even safe to wear?" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "takira_suit" icon_override = 'icons/vore/custom_onmob_yw.dmi' item_state = "takira_suit" body_parts_covered = UPPER_TORSO | LOWER_TORSO /obj/item/clothing/mask/gas/fluff/takiramask name = "Old Vox Mask" desc = "Half-broken or completely broken? At least its breathing tubes work." icon = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_onmob_yw.dmi' icon_state = "takira_helmet" item_state = "takira_helmet" //GENERAL STUFF (Common - No specific ckey) /obj/item/clothing/suit/storage/fluff/techpriestrobes name = "TechPriest Armor" desc = "TechPriest Armor." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tp_bodyrobes_onmob" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tp_bodyrobes_onmob" body_parts_covered = UPPER_TORSO | LOWER_TORSO /obj/item/clothing/under/fluff/techpriestunder name = "TechPriest Under" desc = "Janky af" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tp_bodyrobes" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tp_bodyrobes_onmob" /obj/item/clothing/head/helmet/fluff/techpriesthead name = "TechPriest Head" desc = "Literally a head" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tp_hat_onmob" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tp_hat_onmob" /obj/item/clothing/shoes/boots/jackboots/fluff/techpriestboots name = "TechPriest boots" desc = "Boots" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tp_boots_onmob" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tp_boots_onmob" /obj/item/clothing/gloves/fluff/techpriestgloves name = "TechPriest gloves" desc = "Gloves" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "tp_gloves_onmob" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "tp_gloves_onmob" // ****** // RisingStarSlash // ****** //Monika Wolfe /obj/item/clothing/accessory/collar/fluff/stellar_collar name = "Heart Collar" desc = "The collar appears to have a heart shaped pin on the front, the medical logo on visible from a distance. Closer inspection shows that the heart can be opened, revealing a picture. On the picture you can see Monika and Isha close together, paws locked and facing the picture slightly sideways with beaming smiles." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "stellarcollar" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "stellarcollar_mob" overlay_state = "stellarcollar_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ****** // CheekyCrenando // ****** //Srusu Rskuzu-Ahslru /obj/item/clothing/under/fluff/srususoviet name = "Soviet Uniform" desc = "A standard issue Soviet Dress uniform" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "srusuuniform" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "srusuuniform" // ****** // Hagawaga // ****** //Lana Xavier /obj/item/clothing/under/fluff/romanarmor name = "Roman Legionary Armor" desc = "Basically looks like what you would expect a segmented plated armor from the early Roman Empire to look like." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "hagawaga_romanarmor" icon_override = "icons/vore/custom_clothes_yw.dmi" item_state = "hagawaga_romanarmor" // ****** // Moca_The_Porg1 // ****** //Mocha /obj/item/clothing/under/fluff/mocha_uniform name = "Winterized Explorer Jumpsuit" desc = "A Greenish-white uniform for operating in hazardous environments. This one is suited for colder environments." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mocha_uniform" icon_override = "icons/vore/custom_clothes_yw.dmi" item_state = "mocha_uniform" /obj/item/clothing/suit/storage/hooded/fluff/mocha_suit name = "Winterized Explorer Suit" desc = "An armoured suit for exploring harsh environments. This one seems more suited for winter." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mocha_suit" icon_override = "icons/vore/custom_clothes_yw.dmi" item_state = "mocha_suit_s" slot_flags = SLOT_OCLOTHING flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS hoodtype = /obj/item/clothing/head/hood/mocha_hood siemens_coefficient = 0.9 armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) // Inferior to sec vests in bullet/laser but better for environmental protection. allowed = list( /obj/item/flashlight, /obj/item/gun, /obj/item/ammo_magazine, /obj/item/melee, /obj/item/material/knife, /obj/item/tank, /obj/item/radio, /obj/item/pickaxe ) /obj/item/clothing/head/hood/mocha_hood name = "Winterized Explorer Hood" desc = "An armoured hood for exploring harsh environments. This one seems fluffier." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mocha_hood" icon_override = "icons/vore/custom_clothes_yw.dmi" item_state = "mocha_hood_s" flags = THICKMATERIAL min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 0.9 armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) /obj/item/clothing/accessory/poncho/cloak/fluff/mocha name = "Elaborate Cloak" desc = "A cloak denoting the rank of a warden, the name \"Mocha\" is embroidered along the collar in red lettering" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "mocha_cloak" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "mocha_cloak_s" overlay_state = "mocha_cloak_s" // ****** // Lawst // ****** //Domine Brisillidine /obj/item/clothing/accessory/medal/silver/fluff/dominemedal name = "Domine Brisillidine's medal of valor" desc = "A silver medal, polished to a shine. On it, it says \"For Honorable Service, Domine Brisillidine, among the first to volunteer to save the world of Virgo-Erigone Four, homeworld of the zorren. Domine lead the volunteer team in to the combat zone and assisted with arming and coordinating them against the hostile forces.\" It is adorned with a purple ribbon." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "valormedal1" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "valormedal1_mob" overlay_state = "valormedal1_mob" // ****** // Foxicide // ****** /obj/item/storage/backpack/fluff/kaith name = "Light duffle bag" desc = "A compact duffle bag, meant for long hikes." icon = 'icons/inventory/back/item.dmi' icon_state = "duffle" // ****** // SplinterGP // ****** /obj/item/clothing/accessory/poncho/cloak/fluff/aroozee name = "Aroozee Cloak" desc = "A cloak made especially for a vasilissan, it smells of perfume." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "aroozee_cloak" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "aroozee_cloak_mob" flags_inv = HIDETAIL cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/accessory/poncho/cloak/fluff/aroozeehos name = "Aroozee Head of Security Cloak" desc = "A cloak denoting the rank of head of security, it's made especially for a vasilissan and smells of perfume." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "aroozee_cloak_hos" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "aroozee_cloak_hos_mob" flags_inv = HIDETAIL cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/accessory/collar/fluff/aroozee_valhollide_ring name = "Aroozee valhollide ring" desc = "A long, loose chain lace of silver, holding a special ring of a perfect, crystalline definition.
It's touch is perpetually that of deep ice-cold, no matter how long you hold it.
Staring at it, you feel quiet, your mind calm, your thoughts very still." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "aroozee_valhollide_ring" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "aroozee_valhollide_ring_mob" overlay_state = "aroozee_valhollide_ring_mob" slot_flags = SLOT_TIE | SLOT_OCLOTHING w_class = 2 // ***** // Rouwren // ***** /obj/item/clothing/accessory/medal/fluff/rindeimos name = "Broken Life Crystal" desc = "The broken life crystal doesn't do anything, except remind you of loss." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "khlife3" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "khlife_overlay" overlay_state = "khlife_overlay" // ****** // KBraid // ****** /obj/item/clothing/glasses/fluff/avigoggles_yw name = "aviation goggles" desc = "You're such a goggle head!" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "avigoggles_i" item_state = "avigoggles" icon_override = 'icons/vore/custom_clothes_yw.dmi' actions_types = list(/datum/action/item_action/toggle_goggles) item_flags = AIRTIGHT var/up = 0 /obj/item/clothing/glasses/fluff/avigoggles_yw/attack_self() toggle() /obj/item/clothing/glasses/fluff/avigoggles_yw/verb/toggle() set category = "Object" set name = "Adjust aviation goggles" set src in usr if(usr.canmove && !usr.stat && !usr.restrained()) if(src.up) src.up = !src.up flags_inv |= HIDEEYES body_parts_covered |= EYES item_state = initial(item_state) to_chat(usr, "You flip \the [src] down to protect your eyes.") else src.up = !src.up flags_inv &= ~HIDEEYES body_parts_covered &= ~EYES item_state = "[initial(item_state)]_up" to_chat(usr, "You push \the [src] up out of your face.") update_clothing_icon() usr.update_action_buttons() /obj/item/clothing/glasses/fluff/avigoggles_yw/get_worn_icon_file(var/body_type,var/slot_name,var/default_icon,var/inhands) if(body_type == SPECIES_TESHARI) if(!inhands) return 'icons/vore/custom_clothes_yw_special.dmi' else return ..() /obj/item/clothing/suit/storage/hooded/fluff/kbraid name = "Braid's outfit" desc = "The uniform of an Avali named Braid" icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "kbraid_outfit" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "kbraid_outfit_s" body_parts_covered = UPPER_TORSO|ARMS|FEET hoodtype = /obj/item/clothing/head/hood/kbraid_hood actions_types = list(/datum/action/item_action/toggle_hood) /obj/item/clothing/head/hood/kbraid_hood name = "Earphones" desc = "A set of Avali earphones." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "kbraid_head" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "kbraid_head_s" ear_protection = 1 // ******** // Whiteout // ******** /obj/item/clothing/under/harness_white name = "white gear harness" desc = "How... minimalist." icon = 'icons/vore/custom_clothes_yw.dmi' icon_state = "gear_harness_white" icon_override = 'icons/vore/custom_clothes_yw.dmi' item_state = "gear_harness_white" body_parts_covered = 0