//A bluespace cracker item that can be pulled between two characters. //The winner of the pull has an effect applied to them. //Crackers do already exist, but these ones are a more memey scene item. /obj/item/cracker name = "bluespace cracker" //I have no idea why this was called shrink ray when this increased and decreased size. desc = "A celebratory little game with a bluespace twist! Pull it between two people until it snaps, and the person who recieves the larger end gets a prize!" icon = 'icons/obj/crackers.dmi' icon_state = "blue" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_cracker.dmi', slot_r_hand_str = 'icons/mob/items/righthand_cracker.dmi', ) item_state = "blue" var/rigged = 0 //So that they can be rigged by varedits to go one way or the other. positive values mean holder always wins, negative values mean target always wins. var/list/prizes = list("shrinking","growing","drugged","invisibility","knocked over","teleport","wealth") var/list/jokes = list( "When is a boat just like snow? When it's adrift.", "What happens to naughty elves? Santa gives them the sack.", "What do you call an old snowman? Water.", "Why has Santa been banned from sooty chimneys? Carbon footprints.", "What goes down but doesn't come up? A yo.", "What's green and fuzzy, has four legs and would kill you if it fell from a tree? A pool table.", "Why did the blind man fall into the well? Because he couldn't see that well.", "What did the pirate get on his report card? Seven Cs", "What do you call a fish with no eyes? Fsh", "How do you make an egg roll? You push it.", "What do you call a deer with no eyes? NO EYED DEER!", "What's red, and smells like blue paint? Red paint.", "Where do cows go to dance? A meat ball.", "What do you call a person who steals all your toenail clippings? A cliptoemaniac.", "What's brown and sticky? A stick.", "What's the best way to kill a circus? Go for the juggler.", "What do you call a cow with no legs? Ground Beef.", "Why'd the scarecrow win the Nobel prize? He was outstanding in his field.") /obj/item/cracker/attack(atom/A, mob/living/user, adjacent, params) var/mob/living/carbon/human/target = A if(!istype(target)) return if(target.stat) return if(target == user) to_chat(user, span_notice("You can't pull \the [src] by yourself, that would just be sad!")) return to_chat(user, span_notice("You offer \the [src] to \the [target] to pull and wait to see how whether they do.")) var/check_pull = tgui_alert(target, "\The [user] is offering to pull \the [src] with you, do you want to pull it?", "Pull Cracker", list("Yes", "No")) if(!check_pull || check_pull == "No") to_chat(user, span_notice("\The [target] chose not to pull \the [src]!")) return if(!adjacent) to_chat(user, span_notice("\The [target] is not standing close enough to pull \the [src]!")) return var/obj/item/check_hand = user.get_active_hand() if(check_hand != src) to_chat(user, span_notice("\The [src] is no longer in-hand!")) to_chat(target, span_notice("\The [src] is no longer in-hand!")) return var/prize = pick(prizes) var/joke = pick(jokes) var/mob/living/carbon/human/winner var/mob/living/carbon/human/loser if(!rigged) if(prob(50)) winner = user loser = target else winner = target loser = user else if(rigged > 0) winner = user loser = target else winner = target loser = user var/spawnloc = get_turf(winner) winner.visible_message(span_notice("\The [winner] wins the cracker prize!"),span_notice("You win the cracker prize!")) if(prize == "shrinking") winner.resize(0.25) winner.visible_message(span_bold("\The [winner]") + " shrinks suddenly!") if(prize == "growing") winner.resize(2) winner.visible_message(span_bold("\The [winner]") + " grows in height suddenly.") if(prize == "drugged") winner.druggy = max(winner.druggy, 50) if(prize == "invisibility") if(!winner.cloaked) winner.visible_message(span_bold("\The [winner]") + " vanishes from sight.") winner.cloak() spawn(600) if(winner.cloaked) winner.uncloak() winner.visible_message(span_bold("\The [winner]") + " appears as if from thin air.") if(prize == "knocked over") winner.visible_message(span_bold("\The [winner]") + " is suddenly knocked to the ground.") winner.weakened = max(winner.weakened,50) if(prize == "teleport") if(loser.can_be_drop_pred && loser.vore_selected) if(winner.devourable && winner.can_be_drop_prey) winner.visible_message(span_bold("\The [winner]") + " is teleported to somewhere nearby...") var/datum/effect/effect/system/spark_spread/spk spk = new(winner) var/T = get_turf(winner) spk.set_up(5, 0, winner) spk.attach(winner) playsound(T, "sparks", 50, 1) anim(T,winner,'icons/mob/mob.dmi',,"phaseout",,winner.dir) winner.forceMove(loser.vore_selected) if(prize == "wealth") new /obj/random/cash/huge(spawnloc) new /obj/random/cash/huge(spawnloc) winner.visible_message(span_bold("\The [winner]") + " has a whole load of cash fall at their feet!") playsound(user, 'sound/effects/snap.ogg', 50, 1) user.drop_item(src) new /obj/random/toy(spawnloc) new /obj/item/clothing/head/paper_crown(spawnloc) var/obj/item/paper/cracker_joke/J = new(spawnloc) J.info = joke qdel(src) /obj/item/cracker/Initialize() var/list/styles = list("blue","green","yellow","red","heart","hazard") var/style = pick(styles) icon_state = style item_state = style ..() /obj/item/cracker/shrinking name = "shrinking bluespace cracker" prizes = list("shrinking") /obj/item/cracker/growing name = "growing bluespace cracker" prizes = list("growing") /obj/item/cracker/invisibility name = "cloaking bluespace cracker" prizes = list("invisibility") /obj/item/cracker/drugged name = "psychedelic bluespace cracker" prizes = list("drugged") /obj/item/cracker/knockover name = "forceful bluespace cracker" prizes = list("knocked over") /obj/item/cracker/vore name = "teleporting bluespace cracker" prizes = list("teleport") /obj/item/cracker/money name = "fortuitous bluespace cracker" prizes = list("wealth") /obj/item/clothing/head/paper_crown name = "paper crown" icon_state = "paper_crown_blue" item_state = "paper_crown_blue" item_icons = list(slot_head_str = 'icons/inventory/head/mob.dmi') desc = "A paper crown so thin that you can see through it." flags_inv = 0 body_parts_covered = 0 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/paper_crown/Initialize() var/list/styles = list("paper_crown_blue","paper_crown_green","paper_crown_yellow","paper_crown_red","paper_crown_pink") var/style = pick(styles) icon_state = style item_state = style ..() /obj/item/paper/cracker_joke name = "joke" icon_state = "joke" /obj/item/paper/cracker_joke/update_icon() return