// Items that ask to be called every cycle. GLOBAL_DATUM(data_core, /datum/datacore) //I would upgrade all instances of global.machines to SSmachines.all_machines but it's used in so many places and a search returns so many matches for 'machines' that isn't a use of the global... GLOBAL_LIST_INIT(machines, SSmachines.all_machines) GLOBAL_LIST_EMPTY(active_diseases) GLOBAL_LIST_EMPTY(hud_icon_reference) GLOBAL_LIST_EMPTY(global_mutations) // List of hidden mutation things. GLOBAL_DATUM_INIT(universe, /datum/universal_state, new) GLOBAL_LIST(global_map) // Noises made when hit while typing. GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")) // var/station_name = "Northern Star" // var/const/station_orig = "Northern Star" //station_name can't be const due to event prefix/suffix // var/const/station_short = "Northern Star" // var/const/dock_name = "Vir Interstellar Spaceport" // var/const/boss_name = "Central Command" // var/const/boss_short = "CentCom" // var/const/company_name = "NanoTrasen" // var/const/company_short = "NT" // var/const/star_name = "Vir" // var/const/starsys_name = "Vir" GLOBAL_VAR_INIT(servernews_hash, "") //ChompADD - news hash gen GLOBAL_VAR_INIT(game_year, (text2num(time2text(world.realtime, "YYYY")) + 544)) // CHOMPEdit GLOBAL_VAR_INIT(round_progressing, TRUE) GLOBAL_VAR_INIT(master_mode, "extended") // "extended" GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode. GLOBAL_DATUM_INIT(mods, /datum/moduletypes, new()) GLOBAL_VAR_INIT(gravity_is_on, TRUE) GLOBAL_VAR(join_motd) // Metric datum, used to keep track of the round. GLOBAL_DATUM_INIT(metric, /datum/metric, new()) // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. GLOBAL_VAR_INIT(fileaccess_timer, 0) GLOBAL_VAR(custom_event_msg) // Used by robots and robot preferences for regular modules. GLOBAL_LIST_INIT(robot_module_types, list( "Standard", "Engineering", /*"Surgeon",*/ "Crisis", "Miner", "Janitor", "Service", "Clown", "Clerical", "Security", "Research", "Command", "Exploration" //CHOMPedit: Enables Exploration borg. )) // List of modules added during code red GLOBAL_LIST_INIT(emergency_module_types, list( "Combat" )) // List of modules available to AI shells GLOBAL_LIST_INIT(shell_module_types, list( "Standard", "Engineering", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clown", "Clerical", "Security", "Research", "Command", "Exploration" //CHOMPedit: Enables Exploration borg. )) // List of whitelisted modules GLOBAL_LIST_INIT(whitelisted_module_types, list( "Lost" )) // Bomb cap! GLOBAL_VAR_INIT(max_explosion_range, 14) // Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it. GLOBAL_DATUM_INIT(global_announcer, /obj/item/radio/intercom/omni, new /obj/item/radio/intercom/omni(null)) GLOBAL_LIST_INIT(station_departments, list("Command", "Medical", "Engineering", "Research", "Security", "Cargo", "Exploration", "Civilian")) //Icons for in-game HUD glasses. Why don't we just share these a little bit? GLOBAL_DATUM_INIT(ingame_hud, /icon, icon('icons/mob/hud.dmi')) GLOBAL_DATUM_INIT(ingame_hud_med, /icon, icon('icons/mob/hud_med.dmi')) GLOBAL_DATUM_INIT(buildmode_hud, /icon, icon('icons/misc/buildmode.dmi')) //Keyed list for caching icons so you don't need to make them for records, IDs, etc all separately. //Could be useful for AI impersonation or something at some point? GLOBAL_LIST_EMPTY(cached_character_icons)