//Note that gas heat damage is only applied once every FOUR ticks. #define HEAT_GAS_DAMAGE_LEVEL_1 2 //Amount of damage applied when the current breath's temperature just passes the 360.15k safety point #define HEAT_GAS_DAMAGE_LEVEL_2 4 //Amount of damage applied when the current breath's temperature passes the 400K point #define HEAT_GAS_DAMAGE_LEVEL_3 8 //Amount of damage applied when the current breath's temperature passes the 1000K point #define COLD_GAS_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when the current breath's temperature just passes the 260.15k safety point #define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point #define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point #define COLD_ALERT_SEVERITY_LOW 1 // Constants passed to the cold and heat alerts. #define COLD_ALERT_SEVERITY_MODERATE 2 #define COLD_ALERT_SEVERITY_MAX 3 #define ENVIRONMENT_COMFORT_MARKER_COLD 1 #define HOT_ALERT_SEVERITY_LOW 1 #define HOT_ALERT_SEVERITY_MODERATE 2 #define HOT_ALERT_SEVERITY_MAX 3 #define ENVIRONMENT_COMFORT_MARKER_HOT 2 #define TECHNOMANCER_INSTABILITY_MIN_GLOW 10 // When above this number, the entity starts glowing, affecting others. #define RADIATION_SPEED_COEFFICIENT 0.1 //CHOMPAdd, global here