//Config stuff #define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves. #define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station #define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock #define SPECOPS_RETURN_DELAY 6000 //Time between the shuttle is capable of moving. var/specops_shuttle_moving_to_station = 0 var/specops_shuttle_moving_to_centcom = 0 var/specops_shuttle_at_station = 0 var/specops_shuttle_can_send = 1 var/specops_shuttle_time = 0 var/specops_shuttle_timeleft = 0 /obj/machinery/computer/specops_shuttle name = "Spec. Ops. Shuttle Console" icon = 'computer.dmi' icon_state = "shuttle" req_access = list(access_cent_specops) var/temp = null var/hacked = 0 var/allowedtocall = 0 var/specops_shuttle_timereset = 0 /proc/specops_return() var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)//We need a fake AI to announce some stuff below. Otherwise it will be wonky. announcer.config(list("Response Team" = 0)) var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values. var/message = "\"THE SPECIAL OPERATIONS SHUTTLE IS PREPARING TO RETURN\""//Initial message shown. if(announcer) announcer.autosay(message, "A.L.I.C.E.", "Response Team") while(specops_shuttle_time - world.timeofday > 0) var/ticksleft = specops_shuttle_time - world.timeofday if(ticksleft > 1e5) specops_shuttle_time = world.timeofday + 10 // midnight rollover specops_shuttle_timeleft = (ticksleft / 10) //All this does is announce the time before launch. if(announcer) var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions. if(rounded_time_left in message_tracker)//If that time is in the list for message announce. message = "\"ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN\"" if(rounded_time_left==0) message = "\"ALERT: TAKEOFF\"" announcer.autosay(message, "A.L.I.C.E.", "Response Team") message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle. //Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that. sleep(5) specops_shuttle_moving_to_station = 0 specops_shuttle_moving_to_centcom = 0 specops_shuttle_at_station = 1 var/area/start_location = locate(/area/shuttle/specops/station) var/area/end_location = locate(/area/shuttle/specops/centcom) var/list/dstturfs = list() var/throwy = world.maxy for(var/turf/T in end_location) dstturfs += T if(T.y < throwy) throwy = T.y // hey you, get out of the way! for(var/turf/T in dstturfs) // find the turf to move things to var/turf/D = locate(T.x, throwy - 1, 1) //var/turf/E = get_step(D, SOUTH) for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) del(T) start_location.move_contents_to(end_location) for(var/turf/T in get_area_turfs(end_location) ) var/mob/M = locate(/mob) in T M << "\red You have arrived at Central Command. Operation has ended!" specops_shuttle_at_station = 0 for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY del(announcer) /proc/specops_process() var/area/centcom/specops/special_ops = locate()//Where is the specops area located? var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)//We need a fake AI to announce some stuff below. Otherwise it will be wonky. announcer.config(list("Response Team" = 0)) var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values. var/message = "\"THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH\""//Initial message shown. if(announcer) announcer.autosay(message, "A.L.I.C.E.", "Response Team") // message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD" // announcer.autosay(message, "A.L.I.C.E.", "Response Team") while(specops_shuttle_time - world.timeofday > 0) var/ticksleft = specops_shuttle_time - world.timeofday if(ticksleft > 1e5) specops_shuttle_time = world.timeofday + 10 // midnight rollover specops_shuttle_timeleft = (ticksleft / 10) //All this does is announce the time before launch. if(announcer) var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions. if(rounded_time_left in message_tracker)//If that time is in the list for message announce. message = "\"ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN\"" if(rounded_time_left==0) message = "\"ALERT: TAKEOFF\"" announcer.autosay(message, "A.L.I.C.E.", "Response Team") message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle. //Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that. sleep(5) specops_shuttle_moving_to_station = 0 specops_shuttle_moving_to_centcom = 0 specops_shuttle_at_station = 1 if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) usr << "\red The Special Operations shuttle is unable to leave." return //Begin Marauder launchpad. spawn(0)//So it parallel processes it. for(var/obj/machinery/door/poddoor/M in special_ops) switch(M.id) if("ASSAULT0") spawn(10)//1 second delay between each. M.open() if("ASSAULT1") spawn(20) M.open() if("ASSAULT2") spawn(30) M.open() if("ASSAULT3") spawn(40) M.open() sleep(10) var/spawn_marauder[] = new() for(var/obj/effect/landmark/L in world) if(L.name == "Marauder Entry") spawn_marauder.Add(L) for(var/obj/effect/landmark/L in world) if(L.name == "Marauder Exit") var/obj/effect/portal/P = new(L.loc) P.invisibility = 101//So it is not seen by anyone. P.failchance = 0//So it has no fail chance when teleporting. P.target = pick(spawn_marauder)//Where the marauder will arrive. spawn_marauder.Remove(P.target) sleep(10) for(var/obj/machinery/mass_driver/M in special_ops) switch(M.id) if("ASSAULT0") spawn(10) M.drive() if("ASSAULT1") spawn(20) M.drive() if("ASSAULT2") spawn(30) M.drive() if("ASSAULT3") spawn(40) M.drive() sleep(50)//Doors remain open for 5 seconds. for(var/obj/machinery/door/poddoor/M in special_ops) switch(M.id)//Doors close at the same time. if("ASSAULT0") spawn(0) M.close() if("ASSAULT1") spawn(0) M.close() if("ASSAULT2") spawn(0) M.close() if("ASSAULT3") spawn(0) M.close() special_ops.readyreset()//Reset firealarm after the team launched. //End Marauder launchpad. var/area/start_location = locate(/area/shuttle/specops/centcom) var/area/end_location = locate(/area/shuttle/specops/station) var/list/dstturfs = list() var/throwy = world.maxy for(var/turf/T in end_location) dstturfs += T if(T.y < throwy) throwy = T.y // hey you, get out of the way! for(var/turf/T in dstturfs) // find the turf to move things to var/turf/D = locate(T.x, throwy - 1, 1) //var/turf/E = get_step(D, SOUTH) for(var/atom/movable/AM as mob|obj in T) AM.Move(D) if(istype(T, /turf/simulated)) del(T) start_location.move_contents_to(end_location) for(var/turf/T in get_area_turfs(end_location) ) var/mob/M = locate(/mob) in T M << "\red You have arrived to [station_name]. Commence operation!" for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY del(announcer) /proc/specops_can_move() if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0 for(var/obj/machinery/computer/specops_shuttle/S in world) if(world.timeofday <= S.specops_shuttle_timereset) return 0 return 1 /obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/specops_shuttle/attack_paw(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob) if(istype(I,/obj/item/weapon/card/emag)) user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals." else return attack_hand(user) /obj/machinery/computer/specops_shuttle/attack_hand(var/mob/user as mob) if(!allowed(user)) user << "\red Access Denied." return if (sent_strike_team == 0 && send_emergency_team == 0) usr << "\red The strike team has not yet deployed." return if(..()) return user.machine = src var/dat if (temp) dat = temp else dat += {"
Special Operations Shuttle
\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*
\n
":specops_shuttle_at_station ? "\nShuttle standing by...
\n
":"\nDepart to [station_name]
\n
"] \nClose"} user << browse(dat, "window=computer;size=575x450") onclose(user, "computer") return /obj/machinery/computer/specops_shuttle/Topic(href, href_list) if(..()) return if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon))) usr.machine = src if (href_list["sendtodock"]) if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) usr << "\blue Central Command will not allow the Special Operations shuttle to return yet." if(world.timeofday <= specops_shuttle_timereset) if (((world.timeofday - specops_shuttle_timereset)/10) > 60) usr << "\blue [-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" usr << "\blue [-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" return usr << "\blue The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds." temp += "Shuttle departing.

OK" updateUsrDialog() specops_shuttle_moving_to_centcom = 1 specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME spawn(0) specops_return() else if (href_list["sendtostation"]) if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) usr << "\red The Special Operations shuttle is unable to leave." return usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds." temp += "Shuttle departing.

OK" updateUsrDialog() var/area/centcom/specops/special_ops = locate() if(special_ops) special_ops.readyalert()//Trigger alarm for the spec ops area. specops_shuttle_moving_to_station = 1 specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME spawn(0) specops_process() else if (href_list["mainmenu"]) temp = null add_fingerprint(usr) updateUsrDialog() return