/obj/machinery/particle_accelerator/control_box name = "Particle Accelerator Control Computer" desc = "This controls the density of the particles." icon = 'particle_accelerator.dmi' icon_state = "control_box" reference = "control_box" anchored = 0 density = 1 use_power = 0 idle_power_usage = 500 active_power_usage = 10000 construction_state = 0 active = 0 var list/obj/structure/particle_accelerator/connected_parts assembled = 0 parts = null New() connected_parts = list() ..() attack_hand(mob/user as mob) if(construction_state >= 3) interact(user) update_state() if(construction_state < 3) use_power = 0 assembled = 0 active = 0 connected_parts = list() return if(!part_scan()) use_power = 1 active = 0 connected_parts = list() return update_icon() if(active) icon_state = "[reference]p1" else if(use_power) icon_state = "[reference]p" else icon_state = "[reference]c" switch(construction_state) if(0) icon_state = "[reference]" if(1) icon_state = "[reference]" if(2) icon_state = "[reference]w" if(3) icon_state = "[reference]c" return update_icon() ..() return Topic(href, href_list) ..() //Ignore input if we are broken, !silicon guy cant touch us, or nonai controlling from super far away if(stat & (BROKEN|NOPOWER) || (get_dist(src, usr) > 1 && !istype(usr, /mob/living/silicon)) || (get_dist(src, usr) > 8 && !istype(usr, /mob/living/silicon/ai))) usr.machine = null usr << browse(null, "window=pacontrol") return if( href_list["close"] ) usr << browse(null, "window=pacontrol") usr.machine = null return if(href_list["togglep"]) src.toggle_power() message_admins("[usr] toggled particle accelerator power to [active ? "on" : "off"].") log_admin("[usr] toggled particle accelerator power to [active ? "on" : "off"].") if(href_list["scan"]) src.part_scan() if(href_list["strengthup"]) src.strength++ for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength++ part.update_icon() if(src.strength > 2) src.strength = 2 message_admins("[usr] increased particle accelerator power to [strength].") log_admin("[usr] increased particle accelerator power to [strength].") for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = 2 part.update_icon() if(href_list["strengthdown"]) src.strength-- for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength-- part.update_icon() if(src.strength < 0) src.strength = 0 message_admins("[usr] decreased particle accelerator power to [strength].") log_admin("[usr] decreased particle accelerator power to [strength].") for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = 0 part.update_icon() src.updateDialog() src.update_icon() return power_change() ..() if(stat & NOPOWER) active = 0 use_power = 0 else if(!stat && construction_state == 3) use_power = 1 return process() if(src.active) for(var/obj/structure/particle_accelerator/particle_emitter/PE in connected_parts) if(PE) PE.emit_particle(src.strength) // for(var/obj/structure/particle_accelerator/fuel_chamber/PF in connected_parts) // PF.doshit() // for(var/obj/structure/particle_accelerator/power_box/PB in connected_parts) // PB.doshit() //finish up putting the fuel run and power use things in here return proc part_scan() connected_parts = list() var/tally = 0 var/ldir = turn(dir,-90) var/rdir = turn(dir,90) var/odir = turn(dir,180) var/turf/T = src.loc T = get_step(T,rdir) if(check_part(T,/obj/structure/particle_accelerator/fuel_chamber)) tally++ T = get_step(T,odir) if(check_part(T,/obj/structure/particle_accelerator/end_cap)) tally++ T = get_step(T,dir) T = get_step(T,dir) if(check_part(T,/obj/structure/particle_accelerator/power_box)) tally++ T = get_step(T,dir) if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/center)) tally++ T = get_step(T,ldir) if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/left)) tally++ T = get_step(T,rdir) T = get_step(T,rdir) if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/right)) tally++ if(tally >= 6) assembled = 1 return 1 else assembled = 0 return 0 check_part(var/turf/T, var/type) if(!(T)||!(type)) return 0 var/obj/structure/particle_accelerator/PA = locate(/obj/structure/particle_accelerator) in T if(istype(PA, type)) if(PA.connect_master(src)) if(PA.report_ready(src)) src.connected_parts.Add(PA) return 1 return 0 toggle_power() src.active = !src.active if(src.active) src.use_power = 2 for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = src.strength part.powered = 1 part.update_icon() else src.use_power = 1 for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = null part.powered = 0 part.update_icon() return 1 interact(mob/user) if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER))) if(!istype(user, /mob/living/silicon)) user.machine = null user << browse(null, "window=pacontrol") return user.machine = src var/dat = "" dat += "Particle Accelerator Control Panel
" dat += "Close

" dat += "Status:
" if(!assembled) dat += "Unable to detect all parts!
" dat += "Run Scan

" else dat += "All parts in place.

" dat += "Power:" if(active) dat += "On
" else dat += "Off
" dat += "Toggle Power

" dat += "Particle Strength: [src.strength] " dat += "--|++

" user << browse(dat, "window=pacontrol;size=420x500") onclose(user, "pacontrol") return