/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100)
var/armed = 0
/obj/item/device/assembly/mousetrap/examine(var/mob/user)
. = ..(user)
if(armed)
. += "It looks like it's armed."
/obj/item/device/assembly/mousetrap/update_icon()
if(armed)
icon_state = "mousetraparmed"
else
icon_state = "mousetrap"
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/target, var/type = "feet")
if(!armed)
return
var/obj/item/organ/external/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
if(!H.shoes)
affecting = H.get_organ(pick("l_leg", "r_leg"))
H.Weaken(3)
if("l_hand", "r_hand")
if(!H.gloves)
affecting = H.get_organ(type)
H.Stun(3)
if(affecting)
if(affecting.take_damage(1, 0))
H.UpdateDamageIcon()
H.updatehealth()
else if(ismouse(target))
var/mob/living/simple_mob/animal/passive/mouse/M = target
visible_message("SPLAT!")
M.splat()
playsound(target, 'sound/effects/snap.ogg', 50, 1)
layer = MOB_LAYER - 0.2
armed = 0
update_icon()
pulse(0)
/obj/item/device/assembly/mousetrap/attack_self(var/mob/living/user)
if(!armed)
to_chat(user, "You arm [src].")
else
if((CLUMSY in user.mutations) && prob(50))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
return
to_chat(user, "You disarm [src].")
armed = !armed
update_icon()
playsound(user, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/attack_hand(var/mob/living/user)
if(armed)
if((CLUMSY in user.mutations) && prob(50))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
return
..()
/obj/item/device/assembly/mousetrap/Crossed(var/atom/movable/AM)
if(AM.is_incorporeal())
return
if(armed)
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.m_intent == "run")
triggered(H)
H.visible_message("[H] accidentally steps on [src].", \
"You accidentally step on [src]")
if(ismouse(AM))
triggered(AM)
..()
/obj/item/device/assembly/mousetrap/on_found(var/mob/living/finder)
if(armed)
finder.visible_message("[finder] accidentally sets off [src], breaking their fingers.", \
"You accidentally trigger [src]!")
triggered(finder, finder.hand ? "l_hand" : "r_hand")
return 1 //end the search!
return 0
/obj/item/device/assembly/mousetrap/hitby(var/atom/movable/A)
if(!armed)
return ..()
visible_message("[src] is triggered by [A].")
triggered(null)
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
/obj/item/device/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
set category = "Object"
if(usr.stat)
return
layer = HIDING_LAYER
to_chat(usr, "You hide [src].")