// // Constants and standard colors for the holomap // #define WORLD_ICON_SIZE 32 // Size of a standard tile in pixels (world.icon_size) #define PIXEL_MULTIPLIER WORLD_ICON_SIZE/32 // Convert from normal icon size of 32 to whatever insane thing this server is using. #define HOLOMAP_ICON 'icons/480x480.dmi' // Icon file to start with when drawing holomaps (to get a 480x480 canvas). #define HOLOMAP_ICON_SIZE 480 // Pixel width & height of the holomap icon. Used for auto-centering etc. #define ui_holomap "CENTER-7, CENTER-7" // Screen location of the holomap "hud" // Holomap colors #define HOLOMAP_OBSTACLE "#FFFFFFDD" // Color of walls and barriers #define HOLOMAP_PATH "#66666699" // Color of floors #define HOLOMAP_ROCK "#66666644" // Color of mineral walls #define HOLOMAP_HOLOFIER "#79FF79" // Whole map is multiplied by this to give it a green holoish look #define HOLOMAP_AREACOLOR_COMMAND "#0000F099" #define HOLOMAP_AREACOLOR_SECURITY "#AE121299" #define HOLOMAP_AREACOLOR_MEDICAL "#447FC299" #define HOLOMAP_AREACOLOR_SCIENCE "#A154A699" #define HOLOMAP_AREACOLOR_ENGINEERING "#F1C23199" #define HOLOMAP_AREACOLOR_CARGO "#E06F0099" #define HOLOMAP_AREACOLOR_HALLWAYS "#FFFFFF66" #define HOLOMAP_AREACOLOR_ARRIVALS "#0000FFCC" #define HOLOMAP_AREACOLOR_ESCAPE "#FF0000CC" #define HOLOMAP_AREACOLOR_DORMS "#CCCC0099" #define LIST_NUMERIC_SET(L, I, V) if(!L) { L = list(); } if (L.len < I) { L.len = I; } L[I] = V // Handy defines to lookup the pixel offsets for this Z-level. Cache these if you use them in a loop tho. #define HOLOMAP_PIXEL_OFFSET_X(zLevel) ((using_map.holomap_offset_x.len >= zLevel) ? using_map.holomap_offset_x[zLevel] : 0) #define HOLOMAP_PIXEL_OFFSET_Y(zLevel) ((using_map.holomap_offset_y.len >= zLevel) ? using_map.holomap_offset_y[zLevel] : 0) #define HOLOMAP_LEGEND_X(zLevel) ((using_map.holomap_legend_x.len >= zLevel) ? using_map.holomap_legend_x[zLevel] : 96) #define HOLOMAP_LEGEND_Y(zLevel) ((using_map.holomap_legend_y.len >= zLevel) ? using_map.holomap_legend_y[zLevel] : 96) // VG stuff we probably won't use // #define HOLOMAP_FILTER_DEATHSQUAD 1 // #define HOLOMAP_FILTER_ERT 2 // #define HOLOMAP_FILTER_NUKEOPS 4 // #define HOLOMAP_FILTER_ELITESYNDICATE 8 // #define HOLOMAP_FILTER_VOX 16 // #define HOLOMAP_FILTER_STATIONMAP 32 // #define HOLOMAP_FILTER_STATIONMAP_STRATEGIC 64//features markers over the captain's office, the armory, the SMES // #define HOLOMAP_MARKER_SMES "smes" // #define HOLOMAP_MARKER_DISK "diskspawn" // #define HOLOMAP_MARKER_SKIPJACK "skipjack" // #define HOLOMAP_MARKER_SYNDISHUTTLE "syndishuttle" #define HOLOMAP_EXTRA_STATIONMAP "stationmapformatted" #define HOLOMAP_EXTRA_STATIONMAPAREAS "stationareas" #define HOLOMAP_EXTRA_STATIONMAPSMALL "stationmapsmall"