/datum/technomancer/spell/targeting_matrix name = "Targeting Matrix" desc = "Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. \ Each target assisted attack costs some energy and instability." cost = 150 ability_icon_state = "tech_targetingmatrix" obj_path = /obj/item/weapon/spell/targeting_matrix /obj/item/weapon/spell/targeting_matrix name = "targeting matrix" desc = "Aiming is too much effort for you." icon_state = "targeting_matrix" cast_methods = CAST_RANGED aspect = ASPECT_FORCE //idk? /obj/item/weapon/spell/targeting_matrix/on_ranged_cast(atom/hit_atom, mob/user) var/turf/T = get_turf(hit_atom) if(T) var/mob/living/chosen_target = targeting_assist(T,5) //The person who's about to get attacked. if(!chosen_target) return 0 var/obj/item/I = user.get_inactive_hand() if(I && pay_energy(200)) var/prox = user.Adjacent(chosen_target) if(prox) // Needed or else they can attack with melee from afar. I.attack(chosen_target,owner) I.afterattack(chosen_target,owner, prox) adjust_instability(2) var/image/target_image = image(icon = 'icons/obj/spells.dmi', loc = get_turf(chosen_target), icon_state = "target") user << target_image sleep(5) qdel(target_image)