/obj/effect/mineral name = "mineral vein" icon = 'icons/obj/mining.dmi' desc = "Shiny." mouse_opacity = 0 density = 0 anchored = 1 var/ore_key var/image/scanner_image /obj/effect/mineral/New(var/newloc, var/ore/M) ..(newloc) name = "[M.display_name] deposit" ore_key = M.name icon_state = "rock_[ore_key]" var/turf/T = get_turf(src) layer = T.layer+0.1 /obj/effect/mineral/proc/get_scan_overlay() if(!scanner_image) var/ore/O = ore_data[ore_key] if(O) scanner_image = image(icon, loc = get_turf(src), icon_state = (O.scan_icon ? O.scan_icon : icon_state)) else world << "No ore data for [src]!" return scanner_image