// A set of constants used to determine which type of mute an admin wishes to apply. // Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO, etc. = (MUTE_IC << 1) // Therefore there needs to be a gap between the flags for the automute flags. #define MUTE_IC 1 #define MUTE_OOC 2 #define MUTE_PRAY 4 #define MUTE_ADMINHELP 8 #define MUTE_DEADCHAT 16 #define MUTE_ALL 31 // Number of identical messages required to get the spam-prevention auto-mute thing to trigger warnings and automutes. #define SPAM_TRIGGER_WARNING 5 #define SPAM_TRIGGER_AUTOMUTE 10 // Some constants for DB_Ban #define BANTYPE_PERMA 1 #define BANTYPE_TEMP 2 #define BANTYPE_JOB_PERMA 3 #define BANTYPE_JOB_TEMP 4 #define BANTYPE_ANY_FULLBAN 5 // Used to locate stuff to unban. #define ROUNDSTART_LOGOUT_REPORT_TIME 6000 // Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued. // Admin permissions. Please don't edit these values without speaking to Errorage first. ~Carn #define R_BUILDMODE 1 #define R_ADMIN 2 #define R_BAN 4 #define R_FUN 8 #define R_SERVER 16 #define R_DEBUG 32 #define R_POSSESS 64 #define R_PERMISSIONS 128 #define R_STEALTH 256 #define R_REJUVINATE 512 #define R_VAREDIT 1024 #define R_SOUNDS 2048 #define R_SPAWN 4096 #define R_MOD 8192 #define R_MENTOR 16384 #define R_HOST 32768 #define R_MAXPERMISSION 32768 // This holds the maximum value for a permission. It is used in iteration, so keep it updated.