#define LIGHTING_INTERVAL 5 // frequency, in 1/10ths of a second, of the lighting process #define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square #define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources #define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone #define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY. #define LIGHTING_LAYER 10 // drawing layer for lighting overlays #define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects