/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude name = "submachine gun" desc = "A lightweight, fast firing gun. Uses 9mm rounds." icon_state = "saber" //ugly w_class = 3 load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. max_shells = 22 caliber = "9mm" origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c9mm multi_aim = 1 firemodes = list( list(name="semiauto", burst=1, fire_delay=0), list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/mini_uzi name = "\improper Uzi" desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds." icon_state = "mini-uzi" w_class = 3 load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. max_shells = 15 caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) ammo_type = /obj/item/ammo_casing/c45 /obj/item/weapon/gun/projectile/automatic/c20r name = "\improper C-20r SMG" desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp" icon_state = "c20r" item_state = "c20r" w_class = 3 force = 10 caliber = "12mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a12mm auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' /obj/item/weapon/gun/projectile/automatic/c20r/update_icon() ..() if(ammo_magazine) icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "c20r" return /obj/item/weapon/gun/projectile/automatic/sts35 name = "\improper STS-35 automatic rifle" desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked." icon_state = "arifle" item_state = null w_class = 4 force = 10 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c762 firemodes = list( list(name="semiauto", burst=1, fire_delay=0), list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)), list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/sts35/update_icon() ..() icon_state = (ammo_magazine)? "arifle" : "arifle-empty" update_held_icon() /obj/item/weapon/gun/projectile/automatic/wt550 name = "\improper W-T 550 Saber" desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds." icon_state = "wt550" item_state = "wt550" w_class = 3 caliber = "9mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = "/obj/item/ammo_casing/c9mmr" fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber /obj/item/weapon/gun/projectile/automatic/wt550/update_icon() ..() if(ammo_magazine) icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "wt550" return /datum/firemode/z8 var/use_launcher = 0 /obj/item/weapon/gun/projectile/automatic/z8 name = "\improper Z8 Bulldog" desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it." icon_state = "carbine" item_state = "z8carbine" w_class = 4 force = 10 caliber = "a556" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) ammo_type = "/obj/item/ammo_casing/a556" fire_sound = 'sound/weapons/Gunshot.ogg' slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a556 auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' burst_delay = 4 firemode_type = /datum/firemode/z8 firemodes = list( list(name="semiauto", burst=1, fire_delay=0), list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)), list(name="fire grenades", use_launcher=1) ) var/obj/item/weapon/gun/launcher/grenade/underslung/launcher /obj/item/weapon/gun/projectile/automatic/z8/New() ..() launcher = new(src) /obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user) if((istype(I, /obj/item/weapon/grenade))) launcher.load(I, user) else ..() /obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user) var/datum/firemode/z8/current_mode = firemodes[sel_mode] if(user.get_inactive_hand() == src && current_mode.use_launcher) launcher.unload(user) else ..() /obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) var/datum/firemode/z8/current_mode = firemodes[sel_mode] if(current_mode.use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) switch_firemodes() //switch back automatically else ..() /obj/item/weapon/gun/projectile/automatic/z8/update_icon() ..() if(ammo_magazine) icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]" else icon_state = "carbine" return /obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user) ..() if(launcher.chambered) user << "\The [launcher] has \a [launcher.chambered] loaded." else user << "\The [launcher] is empty." /obj/item/weapon/gun/projectile/automatic/l6_saw name = "\improper L6 SAW" desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever" icon_state = "l6closed100" item_state = "l6closedmag" w_class = 4 force = 10 slot_flags = 0 max_shells = 50 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2) slot_flags = SLOT_BACK ammo_type = "/obj/item/ammo_casing/a762" fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a762 firemodes = list( list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)), ) var/cover_open = 0 /obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user) if(cover_open) user << "[src]'s cover is open! Close it before firing!" return 0 return ..() /obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user) cover_open = !cover_open user << "You [cover_open ? "open" : "close"] [src]'s cover." update_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) if(cover_open) toggle_cover(user) //close the cover else return ..() //once closed, behave like normal /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob) if(!cover_open && user.get_inactive_hand() == src) toggle_cover(user) //open the cover else return ..() //once open, behave like normal /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" /obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) user << "You need to open the cover to load [src]." return ..() /obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1) if(!cover_open) user << "You need to open the cover to unload [src]." return ..()