#define RMS_STEEL 1 #define RMS_GLASS 2 #define RMS_CLOTH 3 #define RMS_PLASTIC 4 #define RMS_STONE 5 #define RMS_RAND 6 /obj/item/weapon/rms name = "Rapid Material Synthesizer" desc = "A tool that converts battery charge to materials." icon = 'icons/obj/tools_vr.dmi' icon_state = "rms" item_state = "rms" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi', ) force = 7 throwforce = 10 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3) matter = list(DEFAULT_WALL_MATERIAL = 5000) preserve_item = FALSE var/mode_index = RMS_STEEL //start at steel creation var/list/modes = list(RMS_STEEL, RMS_GLASS, RMS_CLOTH, RMS_PLASTIC, RMS_STONE, RMS_RAND) var/stored_charge = 0 var/max_charge = 1000000 //large storage, equivalent to 50 steel sheets var/charge_cost = 20000 var/charge_cost_o = 50000 var/charge_cost_r = 100000 var/charge_stage = 0 var/overcharge = 0 var/emagged = 0 var/datum/effect/effect/system/spark_spread/spark_system var/static/image/radial_image_steel = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-metal") var/static/image/radial_image_glass = image(icon= 'icons/mob/radial_vr.dmi', icon_state = "sheet-glass") var/static/image/radial_image_cloth = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-cloth") var/static/image/radial_image_plastic = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-plastic") var/static/image/radial_image_stone = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-sandstone") var/static/image/radial_image_random = image(icon = 'icons/mob/radial_vr.dmi', icon_state = "sheet-random") /obj/item/weapon/rms/Initialize() . = ..() src.spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) add_overlay("rms_charge[charge_stage]") /obj/item/weapon/pipe_dispenser/Destroy() qdel_null(spark_system) return ..() /obj/item/weapon/rms/update_icon() charge_stage = round((stored_charge/max_charge)*4) if(charge_stage >= 4) charge_stage = 4 cut_overlays() add_overlay("rms_charge[charge_stage]") /obj/item/weapon/rms/examine(mob/user) . = ..() . += display_resources() /obj/item/weapon/rms/proc/display_resources() return "It currently holds [round(stored_charge/1000)]/[max_charge/1000] kW charge." /obj/item/weapon/rms/proc/drain_battery(user, battery) var/obj/item/weapon/cell/C = battery if(stored_charge == max_charge) to_chat(user, "The Rapid Material Synthesizer is full on charge!.") if(C.charge == 0) to_chat(user, "The battery has no charge.") else playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1) if(do_after(user, 2,target = C)) stored_charge += C.charge C.charge = 0 C.update_icon() to_chat(user, "You drain [C].") stored_charge = CLAMP(stored_charge, 0, max_charge) update_icon() /obj/item/weapon/rms/proc/consume_resources(amount) stored_charge -= amount update_icon() return /obj/item/weapon/rms/proc/can_afford(amount) if(stored_charge < amount) return FALSE else return TRUE /obj/item/weapon/rms/proc/use_rms(atom/A, mob/living/user) var/obj/product if(!overcharge) if(!can_afford(charge_cost)) to_chat(user, "There is not enough charge to use this mode.") return else consume_resources(charge_cost) else if(!can_afford(charge_cost_o)) to_chat(user, "There is not enough charge to use the overcharged mode.") return else consume_resources(charge_cost_o) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 5, target = A)) switch(mode_index) if(RMS_STEEL) if(overcharge) product = new /obj/item/stack/material/plasteel // can only create one sheet at max charge, and uses five times more charge spark_system.start() else product = new /obj/item/stack/material/steel if(RMS_GLASS) if(overcharge) product= new /obj/item/stack/material/glass/phoronglass // can only create one sheet at max charge, and uses five times more charge spark_system.start() else product = new /obj/item/stack/material/glass if(RMS_CLOTH) if(overcharge) product= new /obj/item/stack/material/leather // can only create one sheet at max charge, and uses five times more charge spark_system.start() else product = new /obj/item/stack/material/cloth if(RMS_PLASTIC) if(overcharge) product= new /obj/item/stack/material/cardboard // can only create one sheet at max charge, and uses five times more charge spark_system.start() else product = new /obj/item/stack/material/plastic if(RMS_STONE) if(overcharge) product= new /obj/item/stack/material/marble // can only create one sheet at max charge, and uses five times more charge spark_system.start() else product = new /obj/item/stack/material/sandstone if(RMS_RAND) if(!overcharge && !emagged) product = pick(10;new /obj/item/trash/material/metal, 10;new /obj/item/weapon/material/shard, 10;new /obj/item/stack/cable_coil/random, 10;new /obj/item/stack/material/wood, 10;new /obj/item/stack/material/wood/sif, 10;new /obj/item/stack/material/snow) if(overcharge && !emagged) product = pick(1;new /obj/item/stack/rods, 5;new /obj/item/device/fbp_backup_cell, 5;new /obj/item/trash/rkibble, 10;new /obj/item/stack/tile/grass, 10;new /obj/item/stack/tile/carpet) spark_system.start() if(!overcharge && emagged) product = pick(10;new /obj/item/trash/material/metal, 10;new /obj/item/weapon/material/shard, 10;new /obj/item/stack/cable_coil/random, 10;new /obj/item/stack/material/wood, 10;new /obj/item/stack/material/wood/sif, 10;new /obj/item/stack/material/snow, 5;new /obj/item/stack/material/phoron, 5;new /obj/item/stack/material/silver, 5;new /obj/item/stack/material/gold, 1;new /obj/item/stack/material/diamond ) if(overcharge && emagged) product = pick(1;new /obj/item/stack/rods, 5;new /obj/item/device/fbp_backup_cell, 5;new /obj/item/trash/rkibble, 10;new /obj/item/stack/tile/grass, 10;new /obj/item/stack/tile/carpet, 10;new /obj/item/weapon/reagent_containers/spray/waterflower, 10;new /obj/item/weapon/bikehorn, 10;new /obj/item/weapon/storage/backpack/clown, 10;new /obj/item/clothing/under/rank/clown, 10;new /obj/item/clothing/shoes/clown_shoes, 10;new /obj/item/clothing/mask/gas/clown_hat, 10;new /obj/item/device/pda/clown, 1;new /mob/living/simple_mob/vore/catgirl ) spark_system.start() product.loc = get_turf(A) /obj/item/weapon/rms/proc/check_menu(mob/living/user) if(!istype(user)) return FALSE if(user.incapacitated() || !user.Adjacent(src)) return FALSE return TRUE //Start of attack functions /obj/item/weapon/rms/afterattack(atom/target, mob/user, proximity) if(!proximity) return if(istype(target, /obj/item/weapon/cell)) //Check for a battery on-click drain_battery(user, target) return if(istype(target, /turf/simulated)) // Check for a proper area on-click to spawn items use_rms(target, user) return else to_chat(user, "Invalid target for the device.") return /obj/item/weapon/rms/attack_self(mob/user) var/list/choices = list( "Steel" = radial_image_steel, "Glass" = radial_image_glass, "Cloth" = radial_image_cloth, "Plastic" = radial_image_plastic, "Stone" = radial_image_stone, "Random" = radial_image_random ) var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) if(!check_menu(user)) return switch(choice) if("Steel") mode_index = modes.Find(RMS_STEEL) if("Glass") mode_index = modes.Find(RMS_GLASS) if("Cloth") mode_index = modes.Find(RMS_CLOTH) if("Plastic") mode_index = modes.Find(RMS_PLASTIC) if("Stone") mode_index = modes.Find(RMS_STONE) if("Random") mode_index = modes.Find(RMS_RAND) else return to_chat(user, span("notice", "Changed mode to '[choice]'.")) playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) return ..() /obj/item/weapon/rms/emag_act(var/remaining_charges, var/mob/user) emagged = !emagged playsound(src.loc, "sparks", 100, 1) return 1 /obj/item/weapon/rms/attackby(obj/item/W, mob/user) if(W.is_multitool()) overcharge = !overcharge if(overcharge) to_chat(user, "The Rapid Material Synthesizer quietly whirrs...") else to_chat(user, "The Rapid Material Synthesizer resumes normal operation.") return ..() #undef RMS_STEEL #undef RMS_GLASS #undef RMS_CLOTH #undef RMS_PLASTIC #undef RMS_STONE #undef RMS_RAND