/obj/item/weapon/material/star name = "shuriken" desc = "A sharp, perfectly weighted piece of metal." icon_state = "star" force_divisor = 0.1 // 6 with hardness 60 (steel) thrown_force_divisor = 0.75 // 15 with weight 20 (steel) throw_speed = 10 throw_range = 15 sharp = TRUE edge = TRUE /obj/item/weapon/material/star/New() ..() src.pixel_x = rand(-12, 12) src.pixel_y = rand(-12, 12) /obj/item/weapon/material/star/throw_impact(atom/hit_atom) ..() if(material.radioactivity>0 && istype(hit_atom,/mob/living)) var/mob/living/M = hit_atom M.adjustToxLoss(rand(20,40)) /obj/item/weapon/material/star/ninja default_material = "uranium"