/* Surgery Tools * Contains: * Retractor * Hemostat * Cautery * Surgical Drill * Scalpel * Circular Saw * Bio-Regenerator */ /obj/item/weapon/surgical name = "Surgical tool" desc = "This shouldn't be here, ahelp it." icon = 'icons/obj/surgery.dmi' w_class = ITEMSIZE_SMALL drop_sound = 'sound/items/drop/weldingtool.ogg' pickup_sound = 'sound/items/pickup/weldingtool.ogg' var/helpforce = 0 //For help intent things /obj/item/weapon/surgical/attack(mob/M, mob/user) if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery return 0 ..() /* * Bio-Regenerator */ /obj/item/weapon/surgical/bioregen name="bioregenerator" desc="A special tool used in surgeries which can pull toxins from and restore oxygen to organic tissue as well as recreate missing biological structures to allow otherwise irreperable flesh to be mended." icon='icons/obj/surgery_vr.dmi' icon_state="bioregen" drop_sound = 'sound/items/drop/scrap.ogg' /* * Retractor */ /obj/item/weapon/surgical/retractor name = "retractor" desc = "Retracts stuff." icon_state = "retractor" matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) drop_sound = 'sound/items/drop/scrap.ogg' /* * Hemostat */ /obj/item/weapon/surgical/hemostat name = "hemostat" desc = "You think you have seen this before." icon_state = "hemostat" matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") drop_sound = 'sound/items/drop/scrap.ogg' /* * Cautery */ /obj/item/weapon/surgical/cautery name = "cautery" desc = "This stops bleeding." icon_state = "cautery" matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("burnt") drop_sound = 'sound/items/drop/scrap.ogg' /* * Surgical Drill */ /obj/item/weapon/surgical/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' matter = list(MAT_STEEL = 15000, MAT_GLASS = 10000) force = 15.0 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") drop_sound = 'sound/items/drop/accessory.ogg' /* * Scalpel */ /obj/item/weapon/surgical/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon_state = "scalpel" force = 10.0 sharp = TRUE edge = TRUE w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS throwforce = 5.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") drop_sound = 'sound/items/drop/knife.ogg' /* * Researchable Scalpels */ /obj/item/weapon/surgical/scalpel/laser1 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1_on" damtype = "fire" /obj/item/weapon/surgical/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2_on" damtype = "fire" force = 12.0 /obj/item/weapon/surgical/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3_on" damtype = "fire" force = 15.0 /obj/item/weapon/surgical/scalpel/manager name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager_on" force = 7.5 /obj/item/weapon/surgical/scalpel/ripper name = "organ pincers" desc = "A horrifying bladed tool with a large metal spike in its center. The tool is used for rapidly removing organs from hopefully willing patients." icon_state = "organ_ripper" item_state = "bone_setter" force = 15.0 toolspeed = 0.75 origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2) /* * Circular Saw */ /obj/item/weapon/surgical/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon_state = "saw3" hitsound = 'sound/weapons/circsawhit.ogg' drop_sound = 'sound/items/drop/accessory.ogg' force = 15.0 w_class = ITEMSIZE_NORMAL throwforce = 9.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = TRUE edge = TRUE /obj/item/weapon/surgical/circular_saw/manager name = "energetic bone diverter" desc = "For heavy duty cutting (and sealing), with science!" icon_state = "adv_saw" item_state = "saw3" hitsound = 'sound/weapons/emitter2.ogg' damtype = SEARING w_class = ITEMSIZE_LARGE origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6) matter = list(MAT_STEEL = 12500) attack_verb = list("attacked", "slashed", "seared", "cut") toolspeed = 0.75 //misc, formerly from code/defines/weapons.dm /obj/item/weapon/surgical/bonegel name = "bone gel" desc = "For fixing bones." icon_state = "bone-gel" force = 0 throwforce = 1.0 drop_sound = 'sound/items/drop/bottle.ogg' /obj/item/weapon/surgical/FixOVein name = "FixOVein" desc = "Like bone gel. For veins." icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3) var/usage_amount = 10 drop_sound = 'sound/items/drop/accessory.ogg' /obj/item/weapon/surgical/bonesetter name = "bone setter" desc = "Put them in their place." icon_state = "bone_setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") drop_sound = 'sound/items/drop/scrap.ogg' /obj/item/weapon/surgical/bone_clamp name = "bone clamp" desc = "The best way to get a bone fixed fast." icon_state = "bone_clamp" force = 8 throwforce = 9 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") // Cyborg Tools /obj/item/weapon/surgical/retractor/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/hemostat/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/cautery/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/surgicaldrill/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/scalpel/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/circular_saw/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/bonegel/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/FixOVein/cyborg toolspeed = 0.5 /obj/item/weapon/surgical/bonesetter/cyborg toolspeed = 0.5 // Alien Tools /obj/item/weapon/surgical/retractor/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/hemostat/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/cautery/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/surgicaldrill/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/scalpel/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/circular_saw/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/FixOVein/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/weapon/surgical/bone_clamp/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.75