//Dance pole /obj/structure/dancepole name = "dance pole" desc = "Engineered for your entertainment" icon = 'icons/obj/objects_vr.dmi' icon_state = "dancepole" density = FALSE anchored = TRUE /obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob) if(O.is_screwdriver()) anchored = !anchored playsound(src, O.usesound, 50, 1) if(anchored) to_chat(user, "You secure \the [src].") else to_chat(user, "You unsecure \the [src].") if(O.is_wrench()) playsound(src, O.usesound, 50, 1) to_chat(user, "Now disassembling \the [src]...") if(do_after(user, 30 * O.toolspeed)) if(!src) return to_chat(user, "You dissasembled \the [src]!") new /obj/item/stack/material/steel(src.loc, 1) qdel(src)