GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart) /obj/structure/janitorialcart name = "janitorial cart" desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!" description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag." icon = 'icons/obj/janitor.dmi' icon_state = "cart" anchored = FALSE density = TRUE flags = OPENCONTAINER climbable = TRUE //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/obj/item/weapon/mop/mymop = null var/obj/item/weapon/reagent_containers/spray/myspray = null var/obj/item/device/lightreplacer/myreplacer = null var/obj/structure/mopbucket/mybucket = null var/has_items = FALSE var/dismantled = TRUE var/signs = 0 //maximum capacity hardcoded below var/list/tgui_icons = list() var/static/list/equippable_item_whitelist /obj/structure/janitorialcart/proc/equip_janicart_item(mob/user, obj/item/I) if(!equippable_item_whitelist) equippable_item_whitelist = typecacheof(list( /obj/item/weapon/storage/bag/trash, /obj/item/weapon/mop, /obj/item/weapon/reagent_containers/spray, /obj/item/device/lightreplacer, /obj/item/clothing/suit/caution, )) if(!is_type_in_typecache(I, equippable_item_whitelist)) to_chat(user, "There's no room in [src] for [I].") return FALSE if(!user.unEquip(I, 0, src)) to_chat(user, "[I] is stuck to your hand.") return FALSE if(istype(I, /obj/item/weapon/storage/bag/trash)) if(mybag) to_chat(user, "[src] already has \an [I].") return FALSE mybag = I setTguiIcon("mybag", mybag) else if(istype(I, /obj/item/weapon/mop)) if(mymop) to_chat(user, "[src] already has \an [I].") return FALSE mymop = I setTguiIcon("mymop", mymop) else if(istype(I, /obj/item/weapon/reagent_containers/spray)) if(myspray) to_chat(user, "[src] already has \an [I].") return FALSE myspray = I setTguiIcon("myspray", myspray) else if(istype(I, /obj/item/device/lightreplacer)) if(myreplacer) to_chat(user, "[src] already has \an [I].") return FALSE myreplacer = I setTguiIcon("myreplacer", myreplacer) else if(istype(I, /obj/item/clothing/suit/caution)) if(signs < 4) signs++ setTguiIcon("signs", I) else to_chat(user, "[src] can't hold any more signs.") return FALSE else // This may look like duplicate code, but it's important that we don't call unEquip *and* warn the user if // something horrible goes wrong. (this else is never supposed to happen) to_chat(user, "There's no room in [src] for [I].") return FALSE update_icon() to_chat(user, "You put [I] into [src].") return TRUE /obj/structure/janitorialcart/proc/setTguiIcon(key, atom/A) if(!istype(A) || !key) return var/icon/F = getFlatIcon(A, defdir = SOUTH, no_anim = TRUE) tgui_icons["[key]"] = "'data:image/png;base64,[icon2base64(F)]'" SStgui.update_uis(src) /obj/structure/janitorialcart/proc/nullTguiIcon(key) if(!key) return tgui_icons.Remove(key) SStgui.update_uis(src) /obj/structure/janitorialcart/proc/clearTguiIcons() tgui_icons.Cut() SStgui.update_uis(src) /obj/structure/janitorialcart/Destroy() QDEL_NULL(mybag) QDEL_NULL(mymop) QDEL_NULL(myspray) QDEL_NULL(myreplacer) QDEL_NULL(mybucket) clearTguiIcons() return ..() /obj/structure/janitorialcart/examine(mob/user) . = ..(user) if(istype(mybucket)) var/contains = mybucket.reagents.total_volume . += "[bicon(src)] The bucket contains [contains] unit\s of liquid!" else . += "[bicon(src)] There is no bucket mounted on it!" /obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob) if (istype(O, /obj/structure/mopbucket) && !mybucket) O.forceMove(src) mybucket = O setTguiIcon("mybucket", mybucket) to_chat(user, "You mount the [O] on the janicart.") update_icon() else ..() /obj/structure/janitorialcart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap)) if (mybucket) if(I.reagents.total_volume < I.reagents.maximum_volume) if(mybucket.reagents.total_volume < 1) to_chat(user, "[mybucket] is empty!") else mybucket.reagents.trans_to_obj(I, 5) // to_chat(user, "You wet [I] in [mybucket].") playsound(src, 'sound/effects/slosh.ogg', 25, 1) else to_chat(user, "[I] can't absorb anymore liquid!") else to_chat(user, "There is no bucket mounted here to dip [I] into!") return 1 else if (istype(I, /obj/item/weapon/reagent_containers/glass/bucket) && mybucket) I.afterattack(mybucket, usr, 1) update_icon() return 1 else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray) equip_janicart_item(user, I) return 1 else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer) equip_janicart_item(user, I) return 1 else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag) equip_janicart_item(user, I) return 1 else if(istype(I, /obj/item/clothing/suit/caution)) equip_janicart_item(user, I) return 1 else if(mybag) return mybag.attackby(I, user) //This return will prevent afterattack from executing if the object goes into the trashbag, //This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash else if (!has_items) if (I.is_wrench()) if (do_after(user, 5 SECONDS, src)) dismantle(user) return ..() //New Altclick functionality! //Altclick the cart with a mop to stow the mop away //Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash /obj/structure/janitorialcart/AltClick(mob/living/user) if(user.incapacitated() || !Adjacent(user)) return var/obj/I = usr.get_active_hand() if(istype(I, /obj/item/weapon/mop)) equip_janicart_item(user, I) else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket) var/obj/item/weapon/reagent_containers/C = I C.afterattack(mybucket, usr, 1) update_icon() /obj/structure/janitorialcart/attack_hand(mob/user) tgui_interact(user) return /obj/structure/janitorialcart/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "JanitorCart", name) // 240, 160 ui.set_autoupdate(FALSE) ui.open() /obj/structure/janitorialcart/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state) var/list/data = ..() data["mybag"] = mybag ? capitalize(mybag.name) : null data["mybucket"] = mybucket ? capitalize(mybucket.name) : null data["mymop"] = mymop ? capitalize(mymop.name) : null data["myspray"] = myspray ? capitalize(myspray.name) : null data["myreplacer"] = myreplacer ? capitalize(myreplacer.name) : null data["signs"] = signs ? "[signs] sign\s" : null data["icons"] = tgui_icons return data /obj/structure/janitorialcart/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) if(..()) return TRUE var/obj/item/I = usr.get_active_hand() switch(action) if("bag") if(mybag) usr.put_in_hands(mybag) to_chat(usr, "You take [mybag] from [src].") mybag = null nullTguiIcon("mybag") else if(is_type_in_typecache(I, equippable_item_whitelist)) equip_janicart_item(usr, I) if("mop") if(mymop) usr.put_in_hands(mymop) to_chat(usr, "You take [mymop] from [src].") mymop = null nullTguiIcon("mymop") else if(is_type_in_typecache(I, equippable_item_whitelist)) equip_janicart_item(usr, I) if("spray") if(myspray) usr.put_in_hands(myspray) to_chat(usr, "You take [myspray] from [src].") myspray = null nullTguiIcon("myspray") else if(is_type_in_typecache(I, equippable_item_whitelist)) equip_janicart_item(usr, I) if("replacer") if(myreplacer) usr.put_in_hands(myreplacer) to_chat(usr, "You take [myreplacer] from [src].") myreplacer = null nullTguiIcon("myreplacer") else if(is_type_in_typecache(I, equippable_item_whitelist)) equip_janicart_item(usr, I) if("sign") if(istype(I, /obj/item/clothing/suit/caution) && signs < 4) equip_janicart_item(usr, I) else if(signs) var/obj/item/clothing/suit/caution/sign = locate() in src if(sign) usr.put_in_hands(sign) to_chat(usr, "You take \a [sign] from [src].") signs-- if(!signs) nullTguiIcon("signs") else to_chat(usr, "[src] doesn't have any signs left.") if("bucket") if(mybucket) mybucket.forceMove(get_turf(usr)) to_chat(usr, "You unmount [mybucket] from [src].") mybucket = null nullTguiIcon("mybucket") else to_chat(usr, "((Drag and drop a mop bucket onto [src] to equip it.))") return FALSE else return FALSE update_icon() return TRUE /obj/structure/janitorialcart/update_icon() cut_overlays() if(mybucket) add_overlay("cart_bucket") if(mybucket.reagents.total_volume >= 1) add_overlay("water_cart") if(mybag) add_overlay("cart_garbage") if(mymop) add_overlay("cart_mop") if(myspray) add_overlay("cart_spray") if(myreplacer) add_overlay("cart_replacer") if(signs) add_overlay("cart_sign[signs]") //This is called if the cart is caught in an explosion, or destroyed by weapon fire /obj/structure/janitorialcart/proc/spill(var/chance = 100) var/turf/dropspot = get_turf(src) if (mymop && prob(chance)) mymop.forceMove(dropspot) mymop.tumble(2) mymop = null if (myspray && prob(chance)) myspray.forceMove(dropspot) myspray.tumble(3) myspray = null if (myreplacer && prob(chance)) myreplacer.forceMove(dropspot) myreplacer.tumble(3) myreplacer = null if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off mybucket.forceMove(dropspot) mybucket.tumble(1) mybucket = null if (signs) for (var/obj/item/clothing/suit/caution/Sign in src) if (prob(min((chance*2),100))) signs-- Sign.forceMove(dropspot) Sign.tumble(3) if (signs < 0)//safety for something that shouldn't happen signs = 0 update_icon() return if (mybag && prob(min((chance*2),100)))//Bag is flimsy mybag.forceMove(dropspot) mybag.tumble(1) mybag.spill()//trashbag spills its contents too mybag = null update_icon() clearTguiIcons() /obj/structure/janitorialcart/proc/dismantle(var/mob/user = null) if (!dismantled) if (has_items) spill() new /obj/item/stack/material/steel(src.loc, 10) new /obj/item/stack/material/plastic(src.loc, 10) new /obj/item/stack/rods(src.loc, 20) dismantled = 1 qdel(src) /obj/structure/janitorialcart/ex_act(severity) spill(100 / severity) ..() //old style retardo-cart /obj/structure/bed/chair/janicart name = "janicart" icon = 'icons/obj/vehicles.dmi' icon_state = "pussywagon" anchored = TRUE density = TRUE flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/callme = "pimpin' ride" //how do people refer to it? /obj/structure/bed/chair/janicart/New() create_reagents(300) update_layer() /obj/structure/bed/chair/janicart/examine(mob/user) . = ..() if(Adjacent(user)) . += "This [callme] contains [reagents.total_volume] unit\s of water!" if(mybag) . += "\A [mybag] is hanging on the [callme]." /obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop)) if(reagents.total_volume > 1) reagents.trans_to_obj(I, 2) to_chat(user, "You wet [I] in the [callme].") playsound(src, 'sound/effects/slosh.ogg', 25, 1) else to_chat(user, "This [callme] is out of water!") else if(istype(I, /obj/item/key)) to_chat(user, "Hold [I] in one of your hands while you drive this [callme].") else if(istype(I, /obj/item/weapon/storage/bag/trash)) to_chat(user, "You hook the trashbag onto the [callme].") user.drop_item() I.loc = src mybag = I /obj/structure/bed/chair/janicart/attack_hand(mob/user) if(mybag) mybag.loc = get_turf(user) user.put_in_hands(mybag) mybag = null else ..() /obj/structure/bed/chair/janicart/relaymove(mob/living/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis) unbuckle_mob() if(user.get_type_in_hands(/obj/item/key)) step(src, direction) update_mob() else to_chat(user, "You'll need the keys in one of your hands to drive this [callme].") /obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M) update_mob() return ..() /obj/structure/bed/chair/janicart/update_layer() if(dir == SOUTH) layer = FLY_LAYER else layer = OBJ_LAYER /obj/structure/bed/chair/janicart/unbuckle_mob() var/mob/living/M = ..() if(M) M.pixel_x = 0 M.pixel_y = 0 return M /obj/structure/bed/chair/janicart/set_dir() ..() update_layer() if(has_buckled_mobs()) for(var/mob/living/L as anything in buckled_mobs) if(L.loc != loc) L.buckled = null //Temporary, so Move() succeeds. L.buckled = src //Restoring update_mob() /obj/structure/bed/chair/janicart/proc/update_mob() if(has_buckled_mobs()) for(var/mob/living/L as anything in buckled_mobs) L.set_dir(dir) switch(dir) if(SOUTH) L.pixel_x = 0 L.pixel_y = 7 if(WEST) L.pixel_x = 13 L.pixel_y = 7 if(NORTH) L.pixel_x = 0 L.pixel_y = 4 if(EAST) L.pixel_x = -13 L.pixel_y = 7 /obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj) if(has_buckled_mobs()) if(prob(85)) var/mob/living/L = pick(buckled_mobs) return L.bullet_act(Proj) visible_message("[Proj] ricochets off the [callme]!") /obj/item/key name = "key" desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon = 'icons/obj/vehicles.dmi' icon_state = "keys" w_class = ITEMSIZE_TINY