/obj/structure/stasis_cage name = "stasis cage" desc = "A high-tech animal cage, designed to keep contained fauna docile and safe." icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit icon_state = "critteropen" density = TRUE unacidable = TRUE var/mob/living/simple_mob/contained /obj/structure/stasis_cage/Initialize() . = ..() var/mob/living/simple_mob/A = locate() in loc if(A) contain(A) /obj/structure/stasis_cage/attack_hand(var/mob/user) release() /obj/structure/stasis_cage/attack_robot(var/mob/user) if(Adjacent(user)) release() /obj/structure/stasis_cage/proc/contain(var/mob/living/simple_mob/animal) if(contained || !istype(animal)) return contained = animal animal.forceMove(src) animal.in_stasis = 1 if(animal.buckled && istype(animal.buckled, /obj/effect/energy_net)) animal.buckled.forceMove(animal.loc) icon_state = "critter" desc = initial(desc) + " \The [contained] is kept inside." /obj/structure/stasis_cage/proc/release() if(!contained) return contained.dropInto(src) if(contained.buckled && istype(contained.buckled, /obj/effect/energy_net)) contained.buckled.dropInto(src) contained.in_stasis = 0 contained = null icon_state = "critteropen" underlays.Cut() desc = initial(desc) /obj/structure/stasis_cage/Destroy() release() return ..() /mob/living/simple_mob/MouseDrop(var/obj/structure/stasis_cage/over_object) if(istype(over_object) && Adjacent(over_object) && CanMouseDrop(over_object, usr)) if(!src.buckled || !istype(src.buckled, /obj/effect/energy_net)) to_chat(usr, "It's going to be difficult to convince \the [src] to move into \the [over_object] without capturing it in a net.") return usr.visible_message("[usr] begins stuffing \the [src] into \the [over_object].", "You begin stuffing \the [src] into \the [over_object].") Bumped(usr) if(do_after(usr, 20, over_object)) usr.visible_message("[usr] has stuffed \the [src] into \the [over_object].", "You have stuffed \the [src] into \the [over_object].") over_object.contain(src) else return ..()