var/church_name = null /proc/church_name() if (church_name) return church_name var/name = "" name += pick("Holy", "United", "First", "Second", "Last") if (prob(20)) name += " Space" name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses") name += " of [religion_name()]" return name /proc/command_name() if(istype(using_map)) return using_map.boss_name /proc/change_command_name(var/name) using_map.boss_name = name return name var/religion_name = null /proc/religion_name() if (religion_name) return religion_name var/name = "" name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob") name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity") return capitalize(name) /proc/system_name() return using_map.starsys_name /proc/station_name() if (using_map.station_name) return using_map.station_name var/random = rand(1,5) var/name = "" var/new_station_name = null //Rare: Pre-Prefix if (prob(10)) name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented") new_station_name = name + " " // Prefix switch(Holiday) //get normal name if(null,"",0) name = pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza") if(name) new_station_name += name + " " //For special days like christmas, easter, new-years etc ~Carn if("Friday the 13th") name = pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby") new_station_name += name + " " random = 13 else //get the first word of the Holiday and use that var/i = findtext(Holiday," ",1,0) name = copytext(Holiday,1,i) new_station_name += name + " " // Suffix name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp") new_station_name += name + " " // ID Number switch(random) if(1) new_station_name += "[rand(1, 99)]" if(2) new_station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega") if(3) new_station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX") if(4) new_station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu") if(5) new_station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen") if(13) new_station_name += pick("13","XIII","Thirteen") if (config && config.server_name) world.name = "[config.server_name]: [name]" else world.name = new_station_name return new_station_name // Is this even used? /proc/world_name(var/name) using_map.station_name = name if (config && config.server_name) world.name = "[config.server_name]: [name]" else world.name = name return name var/syndicate_name = null /proc/syndicate_name() if (syndicate_name) return syndicate_name var/name = "" // Prefix name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib") // Suffix if (prob(80)) name += " " // Full if (prob(60)) name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive") // Broken else name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive") name += pick("", "-") name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code") // Small else name += pick("-", "*", "") name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive") syndicate_name = name return name //Traitors and traitor silicons will get these. Revs will not. var/syndicate_code_phrase//Code phrase for traitors. var/syndicate_code_response//Code response for traitors. /* Should be expanded. How this works: Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation. Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict." The phrase should then have the words: James Smith. The response should then have the words: run, void, and derelict. This way assures that the code is suited to the conversation and is unpredicatable. Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay. Can probably be done through "{ }" but I don't really see the practical benefit. One example of an earlier system is commented below. -N */ /proc/generate_code_phrase()//Proc is used for phrase and response in master_controller.dm var/code_phrase = ""//What is returned when the proc finishes. var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely. 50; 2, 200; 3, 50; 4, 25; 5 ) var/safety[] = list(1,2,3)//Tells the proc which options to remove later on. var/nouns[] = list("love","hate","anger","peace","pride","sympathy","bravery","loyalty","honesty","integrity","compassion","charity","success","courage","deceit","skill","beauty","brilliance","pain","misery","beliefs","dreams","justice","truth","faith","liberty","knowledge","thought","information","culture","trust","dedication","progress","education","hospitality","leisure","trouble","friendships", "relaxation") var/drinks[] = list("vodka and tonic","gin fizz","bahama mama","manhattan","black Russian","whiskey soda","long island tea","margarita","Irish coffee"," manly dwarf","Irish cream","doctor's delight","Beepksy Smash","tequilla sunrise","brave bull","gargle blaster","bloody mary","whiskey cola","white Russian","vodka martini","martini","Cuba libre","kahlua","vodka","wine","moonshine") var/locations[] = teleportlocs.len ? teleportlocs : drinks//if null, defaults to drinks instead. var/names[] = list() for(var/datum/data/record/t in data_core.general)//Picks from crew manifest. names += t.fields["name"] var/maxwords = words//Extra var to check for duplicates. for(words,words>0,words--)//Randomly picks from one of the choices below. if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected. safety = list(pick(1,2))//Select choice 1 or 2. else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen, safety = list(3)//Default to list 3 switch(pick(safety))//Chance based on the safety list. if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc. switch(rand(1,2))//Mainly to add more options later. if(1) if(names.len&&prob(70)) code_phrase += pick(names) else code_phrase += pick(pick(first_names_male,first_names_female)) code_phrase += " " code_phrase += pick(last_names) if(2) code_phrase += pick(joblist)//Returns a job. safety -= 1 if(2) switch(rand(1,2))//Places or things. if(1) code_phrase += pick(drinks) if(2) code_phrase += pick(locations) safety -= 2 if(3) switch(rand(1,3))//Nouns, adjectives, verbs. Can be selected more than once. if(1) code_phrase += pick(nouns) if(2) code_phrase += pick(adjectives) if(3) code_phrase += pick(verbs) if(words==1) code_phrase += "." else code_phrase += ", " return code_phrase