//The advanced pea-green monochrome lcd of tomorrow. var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda name = "\improper PDA" desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge." icon = 'icons/obj/pda.dmi' icon_state = "pda" item_state = "electronic" w_class = ITEMSIZE_SMALL slot_flags = SLOT_ID | SLOT_BELT sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi') //Main variables var/pdachoice = 1 var/owner = null var/default_cartridge = 0 // Access level defined by cartridge var/obj/item/weapon/cartridge/cartridge = null //current cartridge //Secondary variables var/model_name = "Thinktronic 5230 Personal Data Assistant" var/datum/data/pda/utility/scanmode/scanmode = null var/lock_code = "" // Lockcode to unlock uplink var/honkamt = 0 //How many honks left when infected with honk.exe var/mimeamt = 0 //How many silence left when infected with mime.exe var/detonate = 1 // Can the PDA be blown up? var/ttone = "beep" //The ringtone! var/list/ttone_sound = list("beep" = 'sound/machines/twobeep.ogg', "boom" = 'sound/effects/explosionfar.ogg', "slip" = 'sound/misc/slip.ogg', "honk" = 'sound/items/bikehorn.ogg', "SKREE" = 'sound/voice/shriek1.ogg', // "holy" = 'sound/items/PDA/ambicha4-short.ogg', "xeno" = 'sound/voice/hiss1.ogg') var/hidden = 0 // Is the PDA hidden from the PDA list? var/touch_silent = 0 //If 1, no beeps on interacting. var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both. var/ownjob = null //related to above - this is assignment (potentially alt title) var/ownrank = null // this one is rank, never alt title var/obj/item/device/paicard/pai = null // A slot for a personal AI device var/spam_proof = FALSE // If true, it can't be spammed by random events. var/datum/data/pda/app/current_app = null var/datum/data/pda/app/lastapp = null var/list/programs = list( new/datum/data/pda/app/main_menu, new/datum/data/pda/app/notekeeper, new/datum/data/pda/app/news, new/datum/data/pda/app/messenger, new/datum/data/pda/app/manifest, new/datum/data/pda/app/atmos_scanner, new/datum/data/pda/utility/scanmode/notes, new/datum/data/pda/utility/flashlight) var/list/shortcut_cache = list() var/list/shortcut_cat_order = list() var/list/notifying_programs = list() var/retro_mode = 0 /obj/item/device/pda/examine(mob/user) . = ..() if(Adjacent(user)) . += "The time [stationtime2text()] is displayed in the corner of the screen." /obj/item/device/pda/CtrlClick() if(issilicon(usr)) return if(can_use(usr)) remove_pen() return ..() /obj/item/device/pda/AltClick() if(issilicon(usr)) return if ( can_use(usr) ) if(id) remove_id() else to_chat(usr, "This PDA does not have an ID in it.") /obj/item/device/pda/proc/play_ringtone() var/S if(ttone in ttone_sound) S = ttone_sound[ttone] else S = 'sound/machines/twobeep.ogg' playsound(loc, S, 50, 1) for(var/mob/O in hearers(3, loc)) O.show_message(text("[bicon(src)] *[ttone]*")) /obj/item/device/pda/proc/set_ringtone() var/t = input("Please enter new ringtone", name, ttone) as text if(in_range(src, usr) && loc == usr) if(t) if(hidden_uplink && hidden_uplink.check_trigger(usr, lowertext(t), lowertext(lock_code))) to_chat(usr, "The PDA softly beeps.") close(usr) else t = sanitize(copytext(t, 1, 20)) ttone = t return 1 else close(usr) return 0 /obj/item/device/pda/New(var/mob/living/carbon/human/H) ..() PDAs += src PDAs = sortAtom(PDAs) update_programs() if(default_cartridge) cartridge = new default_cartridge(src) cartridge.update_programs(src) new /obj/item/weapon/pen(src) pdachoice = isnull(H) ? 1 : (ishuman(H) ? H.pdachoice : 1) switch(pdachoice) if(1) icon = 'icons/obj/pda.dmi' if(2) icon = 'icons/obj/pda_slim.dmi' if(3) icon = 'icons/obj/pda_old.dmi' if(4) icon = 'icons/obj/pda_rugged.dmi' if(5) icon = 'icons/obj/pda_holo.dmi' if(6) icon = 'icons/obj/pda_wrist.dmi' item_state = icon_state item_icons = list( slot_belt_str = 'icons/mob/pda_wrist.dmi', slot_wear_id_str = 'icons/mob/pda_wrist.dmi', slot_gloves_str = 'icons/mob/pda_wrist.dmi' ) desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a wrist-bound version." slot_flags = SLOT_ID | SLOT_BELT | SLOT_GLOVES sprite_sheets = list( SPECIES_TESHARI = 'icons/mob/species/teshari/pda_wrist.dmi', SPECIES_VR_TESHARI = 'icons/mob/species/teshari/pda_wrist.dmi', ) else icon = 'icons/obj/pda_old.dmi' log_debug("Invalid switch for PDA, defaulting to old PDA icons. [pdachoice] chosen.") start_program(find_program(/datum/data/pda/app/main_menu)) /obj/item/device/pda/proc/can_use(mob/user) return (tgui_status(user, GLOB.tgui_inventory_state) == STATUS_INTERACTIVE) /obj/item/device/pda/GetAccess() if(id) return id.GetAccess() else return ..() /obj/item/device/pda/GetID() return id /obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location) var/mob/M = usr if((!istype(over_object, /obj/screen)) && can_use(usr)) return attack_self(M) return /obj/item/device/pda/proc/close(mob/user) SStgui.close_uis(src) /obj/item/device/pda/attack_self(mob/user as mob) user.set_machine(src) if(active_uplink_check(user)) return tgui_interact(user) return /obj/item/device/pda/proc/start_program(datum/data/pda/P) if(P && ((P in programs) || (cartridge && (P in cartridge.programs)))) return P.start() return 0 /obj/item/device/pda/proc/find_program(type) var/datum/data/pda/A = locate(type) in programs if(A) return A if(cartridge) A = locate(type) in cartridge.programs if(A) return A return null // force the cache to rebuild on update_ui /obj/item/device/pda/proc/update_shortcuts() shortcut_cache.Cut() /obj/item/device/pda/proc/update_programs() for(var/A in programs) var/datum/data/pda/P = A P.pda = src /obj/item/device/pda/proc/detonate_act(var/obj/item/device/pda/P) //TODO: sometimes these attacks show up on the message server var/i = rand(1,100) var/j = rand(0,1) //Possibility of losing the PDA after the detonation var/message = "" var/mob/living/M = null if(ismob(P.loc)) M = P.loc //switch(i) //Yes, the overlapping cases are intended. if(i<=10) //The traditional explosion P.explode() j=1 message += "Your [P] suddenly explodes!" if(i>=10 && i<= 20) //The PDA burns a hole in the holder. j=1 if(M && isliving(M)) M.apply_damage( rand(30,60) , BURN) message += "You feel a searing heat! Your [P] is burning!" if(i>=20 && i<=25) //EMP empulse(P.loc, 1, 2, 4, 6, 1) message += "Your [P] emits a wave of electromagnetic energy!" if(i>=25 && i<=40) //Smoke var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem S.attach(P.loc) S.set_up(P, 10, 0, P.loc) playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3) S.start() message += "Large clouds of smoke billow forth from your [P]!" if(i>=40 && i<=45) //Bad smoke var/datum/effect/effect/system/smoke_spread/bad/B = new /datum/effect/effect/system/smoke_spread/bad B.attach(P.loc) B.set_up(P, 10, 0, P.loc) playsound(P, 'sound/effects/smoke.ogg', 50, 1, -3) B.start() message += "Large clouds of noxious smoke billow forth from your [P]!" if(i>=65 && i<=75) //Weaken if(M && isliving(M)) M.apply_effects(0,1) message += "Your [P] flashes with a blinding white light! You feel weaker." if(i>=75 && i<=85) //Stun and stutter if(M && isliving(M)) M.apply_effects(1,0,0,0,1) message += "Your [P] flashes with a blinding white light! You feel weaker." if(i>=85) //Sparks var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, P.loc) s.start() message += "Your [P] begins to spark violently!" if(i>45 && i<65 && prob(50)) //Nothing happens message += "Your [P] bleeps loudly." j = prob(10) if(j && detonate) //This kills the PDA qdel(P) if(message) message += "It melts in a puddle of plastic." else message += "Your [P] shatters in a thousand pieces!" if(M && isliving(M)) message = "[message]" M.show_message(message, 1) /obj/item/device/pda/proc/remove_id() if (id) if (ismob(loc)) var/mob/M = loc M.put_in_hands(id) to_chat(usr, "You remove the ID from the [name].") playsound(src, 'sound/machines/id_swipe.ogg', 100, 1) else id.loc = get_turf(src) id = null /obj/item/device/pda/proc/remove_pen() var/obj/item/weapon/pen/O = locate() in src if(O) if(istype(loc, /mob)) var/mob/M = loc if(M.get_active_hand() == null) M.put_in_hands(O) to_chat(usr, "You remove \the [O] from \the [src].") return O.loc = get_turf(src) else to_chat(usr, "This PDA does not have a pen in it.") /obj/item/device/pda/verb/verb_reset_pda() set category = "Object" set name = "Reset PDA" set src in usr if(issilicon(usr)) return if(can_use(usr)) start_program(find_program(/datum/data/pda/app/main_menu)) notifying_programs.Cut() overlays -= image(icon, "pda-r") to_chat(usr, "You press the reset button on \the [src].") else to_chat(usr, "You cannot do this while restrained.") /obj/item/device/pda/verb/verb_remove_id() set category = "Object" set name = "Remove id" set src in usr if(issilicon(usr)) return if ( can_use(usr) ) if(id) remove_id() else to_chat(usr, "This PDA does not have an ID in it.") else to_chat(usr, "You cannot do this while restrained.") /obj/item/device/pda/verb/verb_remove_pen() set category = "Object" set name = "Remove pen" set src in usr if(issilicon(usr)) return if ( can_use(usr) ) remove_pen() else to_chat(usr, "You cannot do this while restrained.") /obj/item/device/pda/verb/verb_remove_cartridge() set category = "Object" set name = "Remove cartridge" set src in usr if(issilicon(usr)) return if(!can_use(usr)) to_chat(usr, "You cannot do this while restrained.") return if(isnull(cartridge)) to_chat(usr, "There's no cartridge to eject.") return cartridge.forceMove(get_turf(src)) if(ismob(loc)) var/mob/M = loc M.put_in_hands(cartridge) // mode = 0 // scanmode = 0 if (cartridge.radio) cartridge.radio.hostpda = null to_chat(usr, "You remove \the [cartridge] from the [name].") playsound(src, 'sound/machines/id_swipe.ogg', 100, 1) cartridge = null update_programs() update_shortcuts() start_program(find_program(/datum/data/pda/app/main_menu)) /obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. if(choice == 1) if (id) remove_id() return 1 else var/obj/item/I = user.get_active_hand() if (istype(I, /obj/item/weapon/card/id) && user.unEquip(I)) I.loc = src id = I return 1 else var/obj/item/weapon/card/I = user.get_active_hand() if (istype(I, /obj/item/weapon/card/id) && I:registered_name && user.unEquip(I)) var/obj/old_id = id I.loc = src id = I user.put_in_hands(old_id) return 1 return 0 // access to status display signals /obj/item/device/pda/attackby(obj/item/C as obj, mob/user as mob) ..() if(istype(C, /obj/item/weapon/cartridge) && !cartridge) cartridge = C user.drop_item() cartridge.loc = src cartridge.update_programs(src) update_shortcuts() to_chat(usr, "You insert [cartridge] into [src].") if(cartridge.radio) cartridge.radio.hostpda = src else if(istype(C, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/idcard = C if(!idcard.registered_name) to_chat(user, "\The [src] rejects the ID.") return if(!owner) owner = idcard.registered_name ownjob = idcard.assignment ownrank = idcard.rank name = "PDA-[owner] ([ownjob])" to_chat(user, "Card scanned.") else //Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand. if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) ) if(id_check(user, 2)) to_chat(user, "You put the ID into \the [src]'s slot.") updateSelfDialog()//Update self dialog on success. return //Return in case of failed check or when successful. updateSelfDialog()//For the non-input related code. else if(istype(C, /obj/item/device/paicard) && !src.pai) user.drop_item() C.loc = src pai = C to_chat(user, "You slot \the [C] into \the [src].") SStgui.update_uis(src) // update all UIs attached to src else if(istype(C, /obj/item/weapon/pen)) var/obj/item/weapon/pen/O = locate() in src if(O) to_chat(user, "There is already a pen in \the [src].") else user.drop_item() C.loc = src to_chat(user, "You slot \the [C] into \the [src].") return /obj/item/device/pda/attack(mob/living/C as mob, mob/living/user as mob) if (istype(C, /mob/living/carbon) && scanmode) scanmode.scan_mob(C, user) /obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(proximity && scanmode) scanmode.scan_atom(A, user) /obj/item/device/pda/proc/explode() //This needs tuning. //Sure did. if(!src.detonate) return var/turf/T = get_turf(src.loc) if(T) T.hotspot_expose(700,125) explosion(T, 0, 0, 1, rand(1,2)) return /obj/item/device/pda/Destroy() PDAs -= src if (src.id && prob(100) && !delete_id) //IDs are kept in 90% of the cases //VOREStation Edit - 100% of the cases, excpet when specified otherwise src.id.forceMove(get_turf(src.loc)) else QDEL_NULL(src.id) current_app = null scanmode = null QDEL_NULL(pai) QDEL_LIST(programs) QDEL_NULL(cartridge) return ..() //Some spare PDAs in a box /obj/item/weapon/storage/box/PDAs name = "box of spare PDAs" desc = "A box of spare PDA microcomputers." icon = 'icons/obj/pda.dmi' icon_state = "pdabox" /obj/item/weapon/storage/box/PDAs/New() ..() new /obj/item/device/pda(src) new /obj/item/device/pda(src) new /obj/item/device/pda(src) new /obj/item/device/pda(src) new /obj/item/weapon/cartridge/head(src) var/newcart = pick( /obj/item/weapon/cartridge/engineering, /obj/item/weapon/cartridge/security, /obj/item/weapon/cartridge/medical, /obj/item/weapon/cartridge/signal/science, /obj/item/weapon/cartridge/quartermaster) new newcart(src) // Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP /obj/item/device/pda/emp_act(severity) for(var/atom/A in src) A.emp_act(severity)