//Body snatcher. Based off the sleevemate, but instead of storing a mind it lets you swap your mind with someone. Extremely illegal and being caught with one s /obj/item/bodysnatcher name = "\improper Body Snatcher Device" desc = "An extremely illegal tool that allows the user to swap minds with the selected humanoid victim. The LED panel on the side states 'Place both heads on the device, pull trigger, then wait for the transfer to complete.'" icon = 'icons/obj/device_alt.dmi' icon_state = "sleevemate" //Give this a fancier sprite later. item_state = "healthanalyzer" slot_flags = SLOT_BELT w_class = ITEMSIZE_SMALL matter = list(MAT_STEEL = 200) origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2, TECH_ILLEGAL = 1) pickup_sound = 'sound/items/pickup/device.ogg' drop_sound = 'sound/items/drop/device.ogg' flags = NOBLUDGEON /obj/item/bodysnatcher/attack(mob/living/M, mob/living/user) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) if(ishuman(M) || issilicon(M)) //Allows body swapping with humans, synths, and pAI's/borgs since they all have a mind. if(user == M) to_chat(user,span_warning(" A message pops up on the LED display, informing you that you that the mind transfer to yourself was successful... Wait, did that even do anything?")) return if(!M.mind) //Do they have a mind? to_chat(user,span_warning("A warning pops up on the device, informing you that [M] appears braindead.")) return if(!M.allow_mind_transfer) to_chat(user,span_danger("The target's mind is too complex to be affected!")) return if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.resleeve_lock && user.ckey != H.resleeve_lock) to_chat(src, span_danger("[H] cannot be impersonated!")) return if(M.stat == DEAD) //Are they dead? to_chat(user,span_warning("A warning pops up on the device, informing you that [M] is dead, and, as such, the mind transfer can not be done.")) return var/choice = tgui_alert(user,"This will swap your mind with the target's mind. This will result in them controlling your body, and you controlling their body. Continue?","Confirmation",list("Continue","Cancel")) if(choice == "Continue" && user.get_active_hand() == src && user.Adjacent(M)) if(M.ckey && !M.client) log_and_message_admins("attempted to body swap with [key_name(M)] while they were SSD!") else log_and_message_admins("attempted to body swap with [key_name(M)].") user.visible_message(span_warning("[user] pushes the device up their forehead and [M]'s head, the device beginning to let out a series of light beeps!"),span_notice("You begin swap minds with [M]!")) if(do_after(user,35 SECONDS, target = M)) if(user.mind && M.mind && M.stat != DEAD && user.stat != DEAD) log_and_message_admins("[user.ckey] used a Bodysnatcher to swap bodies with [M.ckey]", user) to_chat(user,span_notice("Your minds have been swapped! Have a nice day.")) var/datum/mind/user_mind = user.mind var/datum/mind/prey_mind = M.mind var/target_ooc_notes = M.ooc_notes var/target_likes = M.ooc_notes_likes var/target_dislikes = M.ooc_notes_dislikes var/target_favs = M.ooc_notes_favs var/target_maybes = M.ooc_notes_maybes var/target_style = M.ooc_notes_style var/user_favs = user.ooc_notes_favs var/user_maybes = user.ooc_notes_maybes var/user_style = user.ooc_notes_style var/user_ooc_notes = user.ooc_notes var/user_likes = user.ooc_notes_likes var/user_dislikes = user.ooc_notes_dislikes M.ghostize() user.ghostize() user.mind = null M.mind = null user_mind.current = null prey_mind.current = null user_mind.active = TRUE //If they are 'active', their client is automatically pushed to the mob user_mind.transfer_to(M) //This works. Transfers mind & Ckey. prey_mind.active = TRUE prey_mind.transfer_to(user) M.ooc_notes = user_ooc_notes //Let's keep their OOC notes over to their new body. M.ooc_notes_likes = user_likes M.ooc_notes_dislikes = user_dislikes M.ooc_notes_favs = user_favs M.ooc_notes_maybes = user_maybes M.ooc_notes_style = user_style user.ooc_notes_favs = target_favs user.ooc_notes_maybes = target_maybes user.ooc_notes_style = target_style if(M.tf_mob_holder == user) M.tf_mob_holder = null else M.tf_mob_holder = user if(user.tf_mob_holder == M) user.tf_mob_holder = null else user.tf_mob_holder = M user.ooc_notes = target_ooc_notes user.ooc_notes_likes = target_likes user.ooc_notes_dislikes = target_dislikes user.SetSleeping(10) //Device knocks out both the user and the target. user.eye_blurry = 30 //Blurry vision while they both get used to their new body's vision user.slurring = 50 //And let's also have them slurring while they attempt to get used to using their new body. if(ishuman(M)) //Let's not have the AI slurring, even though its downright hilarious. M.SetSleeping(10) M.eye_blurry = 30 M.slurring = 50 else to_chat(user,span_warning(" A warning pops up on the LED display on the side of the device, informing you that the target is not able to have their mind swapped with!")) /obj/item/bodysnatcher/attack_self(mob/living/user) to_chat(user,span_warning(" A message pops up on the LED display, informing you that you that the mind transfer to yourself was successful... Wait, did that even do anything?")) return