/obj/item/chameleon name = "chameleon projector" icon = 'icons/obj/device.dmi' icon_state = "shield0" slot_flags = SLOT_BELT item_state = "electronic" throwforce = 5.0 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4) var/can_use = 1 var/obj/effect/dummy/chameleon/active_dummy = null var/saved_item = /obj/item/trash/cigbutt var/saved_icon = 'icons/inventory/face/item.dmi' var/saved_icon_state = "cigbutt" var/saved_overlays pickup_sound = 'sound/items/pickup/device.ogg' drop_sound = 'sound/items/drop/device.ogg' /obj/item/chameleon/dropped(mob/user) disrupt() ..() /obj/item/chameleon/equipped() ..() disrupt() ..() /obj/item/chameleon/attack_self(mob/user) toggle(user) /obj/item/chameleon/afterattack(atom/target, mob/user, proximity) if(!proximity) return if(!active_dummy) if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear)) playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6) to_chat(user, span_notice("Scanned [target].")) saved_item = target.type saved_icon = target.icon saved_icon_state = target.icon_state saved_overlays = target.overlays /obj/item/chameleon/proc/toggle(mob/user) if(!can_use || !saved_item) return if(active_dummy) eject_all() playsound(src, 'sound/effects/pop.ogg', 100, 1, -6) qdel(active_dummy) active_dummy = null to_chat(user, span_notice("You deactivate the [src].")) var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME) else playsound(src, 'sound/effects/pop.ogg', 100, 1, -6) var/obj/O = new saved_item(src) if(!O) return if(istype(user.loc, /obj/item/holder)) // This doesn't go well... return var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(user.loc) C.activate(O, user, saved_icon, saved_icon_state, saved_overlays, src) qdel(O) to_chat(user, span_notice("You activate the [src].")) var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME) /obj/item/chameleon/proc/disrupt(var/delete_dummy = 1) if(active_dummy) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) spark_system.start() eject_all() if(delete_dummy) qdel(active_dummy) active_dummy = null can_use = 0 addtimer(CALLBACK(src, PROC_REF(allow_use)), 5 SECONDS, TIMER_DELETE_ME) /obj/item/chameleon/proc/allow_use() can_use = 1 /obj/item/chameleon/proc/eject_all() for(var/atom/movable/A in active_dummy) A.forceMove(get_turf(active_dummy)) /obj/effect/dummy/chameleon name = "" desc = "" density = FALSE anchored = TRUE flags = REMOTEVIEW_ON_ENTER var/can_move = 1 var/obj/item/chameleon/master = null /obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C) name = O.name desc = O.desc icon = new_icon icon_state = new_iconstate overlays = new_overlays set_dir(O.dir) M.forceMove(src) master = C master.active_dummy = src /obj/effect/dummy/chameleon/attackby() for(var/mob/M in src) to_chat(M, span_warning("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/attack_hand() for(var/mob/M in src) to_chat(M, span_warning("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/ex_act() for(var/mob/M in src) to_chat(M, span_warning("Your chameleon-projector deactivates.")) master.disrupt() /obj/effect/dummy/chameleon/bullet_act() for(var/mob/M in src) to_chat(M, span_warning("Your chameleon-projector deactivates.")) ..() master.disrupt() /obj/effect/dummy/chameleon/proc/allow_move() can_move = 1 /obj/effect/dummy/chameleon/relaymove(var/mob/user, direction) if(istype(loc, /turf/space)) return //No magical space movement! if(can_move) can_move = 0 switch(user.bodytemperature) if(300 to INFINITY) addtimer(CALLBACK(src, PROC_REF(allow_move)), 1 SECOND, TIMER_DELETE_ME) if(295 to 300) addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.3 SECONDS, TIMER_DELETE_ME) if(280 to 295) addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.6 SECONDS, TIMER_DELETE_ME) if(260 to 280) addtimer(CALLBACK(src, PROC_REF(allow_move)), 2 SECONDS, TIMER_DELETE_ME) else addtimer(CALLBACK(src, PROC_REF(allow_move)), 2.5 SECONDS, TIMER_DELETE_ME) step(src, direction) return /obj/effect/dummy/chameleon/Destroy() master.disrupt(0) . = ..()