/obj/item/holder/proc/sync(var/mob/living/M) dir = 2 overlays.Cut() if(M.item_state) item_state = M.item_state color = M.color name = M.name desc = M.desc overlays |= M.overlays /obj/item/holder/protoblob slot_flags = SLOT_HEAD | SLOT_OCLOTHING | SLOT_HOLSTER | SLOT_ICLOTHING | SLOT_ID | SLOT_EARS w_class = ITEMSIZE_TINY allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton) item_icons = list( slot_l_hand_str = 'modular_chomp/icons/mob/lefthand_holder.dmi', slot_r_hand_str = 'modular_chomp/icons/mob/righthand_holder.dmi', slot_head_str = 'modular_chomp/icons/mob/head_ch.dmi', slot_w_uniform_str = 'modular_chomp/icons/mob/uniform_ch.dmi', slot_wear_suit_str = 'modular_chomp/icons/mob/suit_ch.dmi', slot_r_ear_str = 'modular_chomp/icons/mob/ears.dmi', slot_l_ear_str = 'modular_chomp/icons/mob/ears.dmi')