//THIS FILE HAS BEEN UNTICKED, We already got energy_ch.dm, we dont need to override twice /obj/item/projectile/energy/excavate //damage = 20 armor_penetration = 60 /obj/item/projectile/energy/excavate/weak //damage = 10 excavation_amount = 100 /obj/item/projectile/energy/acid //damage = 15 /obj/item/projectile/energy/neurotoxin/toxic damage = 10 // /obj/item/projectile/energy/phase/bolt range = 4 SA_bonus_damage = 15 // 30 total on animals icon_state = "cbbolt" hud_state = "taser" /obj/item/projectile/energy/phase/bolt/heavy range = 4 SA_bonus_damage = 25 // 20 total on animals hud_state = "taser" /obj/item/projectile/energy/plasma/vepr //damage = 30 armor_penetration = 15 /obj/item/projectile/energy/phase //damage = 5 SA_bonus_damage = 15 armor_penetration = 0 SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION) /obj/item/projectile/energy/phase/light SA_bonus_damage = 5 armor_penetration = 0 /obj/item/projectile/energy/phase/heavy //damage = 5 SA_bonus_damage = 20 armor_penetration = 0 /obj/item/projectile/energy/phase/heavy/cannon //damage = 5 SA_bonus_damage = 35 armor_penetration = 0