//Oh this are apparently a thing // Rod for railguns. Slightly less nasty than the sniper round. //Combat refactor walkback, keeping AP and SA bonus /* /obj/item/projectile/bullet/magnetic damage = 33 /obj/item/projectile/bullet/magnetic/slug damage = 37 /obj/item/projectile/bullet/magnetic/flechette damage = 10 /obj/item/projectile/bullet/magnetic/flechette/small damage = 6 /obj/item/projectile/bullet/magnetic/flechette/small/khi damage = 9 */ /obj/item/projectile/bullet/magnetic/flechette/hunting armor_penetration = 15 SA_bonus_damage = 20 /* /obj/item/projectile/bullet/magnetic/heated/weak damage = 7 /obj/item/projectile/bullet/magnetic/fuelrod damage = 15 /obj/item/projectile/bullet/magnetic/fuelrod/tritium damage = 20 /obj/item/projectile/bullet/magnetic/fuelrod/phoron damage = 17 /obj/item/projectile/bullet/magnetic/fuelrod/supermatter damage = 7 /obj/item/projectile/bullet/magnetic/bore damage = 10 */