/obj/item/gun/projectile/revolver/slab name = "slab revolver" desc = "No coins. Cope." caliber = "14.5mm" //This will ultrakill anything in front of it ammo_type = /obj/item/ammo_casing/a145 projectile_type = /obj/item/projectile/bullet/rifle/a145 icon_state = "ukr" item_state = "ukr" icon = 'modular_chomp/icons/obj/guns/altmarksman/altmarksman.dmi' fire_sound = 'modular_chomp/sound/weapons/marksmanalt.ogg' item_icons = list( slot_l_hand_str = 'modular_chomp/icons/obj/guns/altmarksman/lefthand_guns.dmi', slot_r_hand_str = 'modular_chomp/icons/obj/guns/altmarksman/righthand_guns.dmi', )