/obj/item/gun/magic/firestaff/vrwizard name = "hardlight staff" desc = "A magical staff brimming with energy." icon = 'icons/obj/wizard.dmi' icon_state = "staffoffire" item_state = "staff" fire_sound = 'sound/weapons/emitter.ogg' w_class = ITEMSIZE_HUGE checks_antimagic = FALSE max_charges = 10 charges = 0 recharge_rate = 2 charge_tick = 0 can_charge = TRUE projectile_type = /obj/item/projectile/energy/homing_bolt/wizard /obj/item/gun/magic/firestaff/vrwizard/fire description_info = "It will burn the target along with reducing their bleeding." projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/fire color = "#FF0000" /obj/item/gun/magic/firestaff/vrwizard/lighting description_info = "It will lightly burn targets and open them up to energy based attacks." projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/lighting color = "#C1F20B" /obj/item/gun/magic/firestaff/vrwizard/poison description_info = "It will heavly poison targets." projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/poison color = "#003300" /obj/item/gun/magic/firestaff/vrwizard/frost description_info = "Will slow down and minorly poison targets." projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/frost color = "#00CCFF" /obj/item/gun/magic/firestaff/vrwizard/nuclear description_info = "A high powered staff that burns through energy quickly but unleashes high energy bolts." projectile_type = /obj/item/projectile/energy/nuclearblast color = "#660066"