// Cargo shuttle. /datum/shuttle/autodock/ferry/supply/cargo name = "Supply" location = FERRY_LOCATION_OFFSITE warmup_time = 10 shuttle_area = /area/shuttle/supply landmark_offsite = "supply_offsite" landmark_station = "supply_station" docking_controller_tag = "supply_shuttle" flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY /obj/effect/shuttle_landmark/southern_cross/supply_offsite name = "Centcom Supply Depot" landmark_tag = "supply_offsite" base_area = /area/centcom/command base_turf = /turf/simulated/floor/plating /obj/effect/shuttle_landmark/southern_cross/supply_station name = "Station" landmark_tag = "supply_station" docking_controller = "cargo_bay" //Admin /obj/machinery/computer/shuttle_control/multi/administration name = "shuttle control console" req_access = list(access_cent_general) shuttle_tag = "Administration Shuttle" /datum/shuttle/autodock/multi/administration name = "Administration Shuttle" current_location = "admin_offsite" warmup_time = 0 shuttle_area = /area/shuttle/administration docking_controller_tag = "admin_shuttle" move_direction = EAST destination_tags = list( "admin_offsite", "d1_aux_b", "d1_aux_c", "d2_w1_e", "d2_w2_e", "d2_w3_e" ) /obj/effect/shuttle_landmark/southern_cross/admin_offsite name = "Centcom" landmark_tag = "admin_offsite" docking_controller = "admin_shuttle_bay" base_area = /area/centcom/command base_turf = /turf/unsimulated/floor //Transport /obj/machinery/computer/shuttle_control/multi/centcom name = "shuttle control console" req_access = list(access_cent_general) shuttle_tag = "Centcom Transport Shuttle" /datum/shuttle/autodock/multi/centcom name = "Centcom Transport Shuttle" current_location = "transport1_offsite" warmup_time = 0 shuttle_area = /area/shuttle/transport1 docking_controller_tag = "centcom_shuttle" move_direction = EAST destination_tags = list( "transport1_offsite", "d1_aux_d", "d2_w3_a", "d2_w3_c" ) /obj/effect/shuttle_landmark/southern_cross/transport1_offsite name = "Centcom" landmark_tag = "transport1_offsite" docking_controller = "centcom_shuttle_bay" base_area = /area/centcom/command base_turf = /turf/unsimulated/floor //Merc //Skipjack /* /obj/machinery/computer/shuttle_control/multi/skipjack name = "skipjack control console" req_access = list(access_syndicate) shuttle_tag = "Skipjack" /datum/shuttle/multi_shuttle/skipjack/New() arrival_message = "Attention. Unidentified object approaching the station." departure_message = "Attention. Unidentified object exiting local space. Unidentified object expected to escape Kara gravity well with current velocity." ..() */ //Ninja Shuttle. /* /obj/machinery/computer/shuttle_control/multi/ninja name = "stealth shuttle control console" req_access = list(access_syndicate) shuttle_tag = "Ninja" /datum/shuttle/multi_shuttle/ninja name = "Ninja" warmup_time = 0 origin = /area/ninja_dojo/start interim = /area/ninja_dojo/transit start_location = "Clan Dojo" destinations = list( "South of First Deck" = /area/ninja_dojo/firstdeck, "North of Second Deck" = /area/ninja_dojo/seconddeck, "East of Third Deck" = /area/ninja_dojo/thirddeck, "Planet Outposts" = /area/ninja_dojo/planet, "Docking Port" = /area/ninja_dojo/arrivals_dock, ) docking_controller_tag = "ninja_shuttle" destination_dock_targets = list( "Dojo Outpost" = "ninja_base", "Docking Port" = "ninja_shuttle_dock_airlock", ) announcer = "Southern Cross Sensor Array" arrival_message = "Attention, anomalous sensor reading detected entering station proximity." departure_message = "Attention, anomalous sensor reading detected leaving station proximity." */ //Trade Ship /obj/machinery/computer/shuttle_control/multi/merchant name = "merchant shuttle control console" icon_keyboard = "power_key" icon_screen = "shuttle" shuttle_tag = "Merchant" /datum/shuttle/autodock/multi/merchant name = "Merchant" current_location = "merchant_offsite" warmup_time = 0 shuttle_area = /area/shuttle/merchant docking_controller_tag = "trade_shuttle" move_direction = WEST destination_tags = list( "merchant_offsite", "d1_aux_b", "d1_aux_c", "d2_w1_e", "d2_w2_e", "d2_w3_e" ) /obj/effect/shuttle_landmark/relicbase/merchant_offsite name = "Trade Station" landmark_tag = "merchant_offsite" docking_controller = "trade_shuttle_bay" base_area = /area/space base_turf = /turf/space // "Tram" Emergency Shuttler // Becuase the tram only has its own doors and no corresponding station doors, a docking controller is overkill. // Just open the gosh darn doors! Also we avoid having a physical docking controller obj for gameplay reasons. /datum/shuttle/autodock/ferry/emergency/centcom var/tag_door_station = "escape_shuttle_hatch" var/tag_door_offsite = "escape_shuttle_hatch" var/frequency = 1380 // Why this frequency? BECAUSE! Thats what someone decided once. var/datum/radio_frequency/radio_connection move_direction = NORTH name = "Escape" shuttle_area = /area/shuttle/escape/centcom var/base_turf = /turf/simulated/floor/reinforced /datum/shuttle/autodock/ferry/emergency/centcom/New() radio_connection = radio_controller.add_object(src, frequency, null) ..() /datum/shuttle/autodock/ferry/emergency/centcom/dock() ..() // Open Doorsunes var/datum/signal/signal = new signal.data["tag"] = location ? tag_door_offsite : tag_door_station signal.data["command"] = "secure_open" post_signal(signal) /datum/shuttle/autodock/ferry/emergency/centcom/undock() ..() // Close Doorsunes var/datum/signal/signal = new signal.data["tag"] = location ? tag_door_offsite : tag_door_station signal.data["command"] = "secure_close" post_signal(signal) /datum/shuttle/autodock/ferry/emergency/centcom/proc/post_signal(datum/signal/signal, var/filter = null) signal.transmission_method = TRANSMISSION_RADIO if(radio_connection) return radio_connection.post_signal(src, signal, filter) else qdel(signal) /datum/shuttle/autodock/ferry/arrivals/relicbase var/tag_door_station = "arrivals_shuttle_hatch" var/tag_door_offsite = "arrivals_shuttle_hatch" var/frequency = 1380 var/datum/radio_frequency/radio_connection move_direction = NORTH name = "Arrivals" location = FERRY_LOCATION_OFFSITE shuttle_area = /area/shuttle/arrival/pre_game var/base_turf = /turf/simulated/floor/reinforced /datum/shuttle/autodock/ferry/arrivals/relicbase/New() radio_connection = radio_controller.add_object(src, frequency, null) ..() /datum/shuttle/autodock/ferry/arrivals/relicbase/dock() ..() // Open Doorsunes var/datum/signal/signal = new signal.data["tag"] = location ? tag_door_offsite : tag_door_station signal.data["command"] = "secure_open" post_signal(signal) /datum/shuttle/autodock/ferry/arrivals/relicbase/undock() ..() // Close Doorsunes var/datum/signal/signal = new signal.data["tag"] = location ? tag_door_offsite : tag_door_station signal.data["command"] = "secure_close" post_signal(signal) /datum/shuttle/autodock/ferry/arrivals/relicbase/proc/post_signal(datum/signal/signal, var/filter = null) signal.transmission_method = TRANSMISSION_RADIO if(radio_connection) return radio_connection.post_signal(src, signal, filter) else qdel(signal) /obj/machinery/computer/shuttle_control/arrivalstram name = "Arrivals Tram Control Console" shuttle_tag = "Arrivals" // Arrivals ''''Shuttle'''' /datum/shuttle/autodock/ferry/arrivals/relicbase name = "Arrivals" location = FERRY_LOCATION_OFFSITE shuttle_area = /area/shuttle/arrival/pre_game landmark_offsite = "arrivals_offsite" landmark_station = "arrivals_station" docking_controller_tag = "arrivals_shuttle" move_time = SHUTTLE_TRANSIT_DURATION_RETURN /obj/effect/shuttle_landmark/relicbase/arrivals/offsite name = "Transit to Station" landmark_tag = "arrivals_offsite" base_area = /area/space base_turf = /turf/simulated/floor/tiled/techfloor/grid /obj/effect/shuttle_landmark/relicbase/arrivals/station name = "Relic Base Arrivals Station" landmark_tag = "arrivals_station" docking_controller = "arrivals_dock" //Escape ''''Shuttle'''' /datum/shuttle/autodock/ferry/emergency/centcom name = "Escape" location = FERRY_LOCATION_OFFSITE warmup_time = 10 shuttle_area = /area/shuttle/escape/centcom landmark_offsite = "escape_offsite" landmark_station = "escape_station" landmark_transition = "escape_transit" docking_controller_tag = "escape_shuttle" move_time = SHUTTLE_TRANSIT_DURATION_RETURN /obj/effect/shuttle_landmark/relicbase/escape/offsite name = "Centcom" landmark_tag = "escape_offsite" docking_controller = "centcom_dock" base_area = /area/space base_turf = /turf/simulated/floor/tiled/techfloor/grid /obj/effect/shuttle_landmark/relicbase/escape/station name = "Relic Base Departures Station" landmark_tag = "escape_station" docking_controller = "escape_dock" /obj/effect/shuttle_landmark/relicbase/escape/transit landmark_tag = "escape_transit" //mining elevator /obj/machinery/computer/shuttle_control/exploration name = "Exploration Sling Control Console" shuttle_tag = "Exploration" /datum/shuttle/autodock/ferry/mining name = "Mining" warmup_time = 10 location = FERRY_LOCATION_STATION shuttle_area = /area/shuttle/minoutpost/base landmark_offsite = "mining_undermines" landmark_station = "mining_base" docking_controller_tag = "car_mining" /obj/effect/shuttle_landmark/relicbase/mining_base name = "Mining Elevator Base" landmark_tag = "mining_base" docking_controller = "car_mining_base" base_area = /area/space base_turf = /turf/simulated/floor/reinforced /obj/effect/shuttle_landmark/relicbase/mining_undermines name = "Mining Elevator Mines" landmark_tag = "mining_undermines" docking_controller = "car_mining_undermines" /datum/shuttle/autodock/ferry/research name = "Research" warmup_time = 10 location = FERRY_LOCATION_STATION shuttle_area = /area/shuttle/research/station landmark_offsite = "rsr_undermines" landmark_station = "rsr_base" docking_controller_tag = "rsr_elevator" /obj/effect/shuttle_landmark/relicbase/research name = "Research Elevator Base" landmark_tag = "rsr_base" docking_controller = "rsr_base" base_area = /area/space base_turf = /turf/simulated/floor/reinforced /obj/effect/shuttle_landmark/relicbase/research_undermines name = "Research Elevator Mines" landmark_tag = "rsr_undermines" docking_controller = "rsr_undermines" // Mercenary Shuttle // Ninja shuttle /* /datum/shuttle/multi_shuttle/skipjack name = "Skipjack" warmup_time = 0 can_cloak = TRUE cloaked = TRUE origin = /area/skipjack_station/start interim = /area/skipjack_station/transit destinations = list( "North of First deck" = /area/skipjack_station/firstdeck, "West of Second deck" = /area/skipjack_station/seconddeck, "East of Third deck" = /area/skipjack_station/thirddeck, "Planet" = /area/skipjack_station/planet, "Docking Port" = /area/skipjack_station/arrivals_dock, ) docking_controller_tag = "skipjack_shuttle" destination_dock_targets = list( "Raider Outpost" = "skipjack_base", "Docking Port" = "skipjack_shuttle_dock_airlock", ) announcer = "Automated Traffic Control" */ // Heist shuttle