#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 ) #define CURRENT_RUNLEVEL (2 ** (Master.current_runlevel - 1)) #define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count #define MC_SPLIT_TICK \ if(split_tick_phases > 1){\ Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\ --split_tick_phases;\ } else {\ Master.current_ticklimit = original_tick_limit;\ } // Used to smooth out costs to try and avoid oscillation. #define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current)) #define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current)) #define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current)) #define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) #define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current)) ///creates a running average of "things elapsed" per time period when you need to count via a smaller time period. ///eg you want an average number of things happening per second but you measure the event every tick (50 milliseconds). ///make sure both time intervals are in the same units. doesn't work if current_duration > total_duration or if total_duration == 0 #define MC_AVG_OVER_TIME(average, current, total_duration, current_duration) ((((total_duration) - (current_duration)) / (total_duration)) * (average) + (current)) #define MC_AVG_MINUTES(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 MINUTES, current_duration)) #define MC_AVG_SECONDS(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 SECONDS, current_duration)) #define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} #define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum} #define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum //! SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) /// subsystem does not initialize. #define SS_NO_INIT 1 /** subsystem does not fire. */ /// (like can_fire = 0, but keeps it from getting added to the processing subsystems list) /// (Requires a MC restart to change) #define SS_NO_FIRE 2 /** subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) */ /// SS_BACKGROUND has its own priority bracket #define SS_BACKGROUND 4 /// subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) #define SS_NO_TICK_CHECK 8 /** Treat wait as a tick count, not DS, run every wait ticks. */ /// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) /// (implies all runlevels because of how it works) /// (overrides SS_BACKGROUND) /// This is designed for basically anything that works as a mini-mc (like SStimer) #define SS_TICKER 16 /** keep the subsystem's timing on point by firing early if it fired late last fire because of lag */ /// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. #define SS_KEEP_TIMING 32 /** Calculate its next fire after its fired. */ /// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) /// This flag overrides SS_KEEP_TIMING #define SS_POST_FIRE_TIMING 64 //! SUBSYSTEM STATES #define SS_IDLE 0 /// aint doing shit. #define SS_QUEUED 1 /// queued to run #define SS_RUNNING 2 /// actively running #define SS_PAUSED 3 /// paused by mc_tick_check #define SS_SLEEPING 4 /// fire() slept. #define SS_PAUSING 5 /// in the middle of pausing // Subsystem init stages #define INITSTAGE_EARLY 1 //! Early init stuff that doesn't need to wait for mapload #define INITSTAGE_MAIN 2 //! Main init stage #define INITSTAGE_MAX 2 //! Highest initstage. #define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\ /datum/controller/subsystem/##X/New(){\ NEW_SS_GLOBAL(SS##X);\ PreInit();\ }\ /datum/controller/subsystem/##X #define TIMER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/timer/##X);\ /datum/controller/subsystem/timer/##X/New(){\ NEW_SS_GLOBAL(SS##X);\ PreInit();\ }\ /datum/controller/subsystem/timer/##X/fire() {..() /*just so it shows up on the profiler*/} \ /datum/controller/subsystem/timer/##X #define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\ /datum/controller/subsystem/processing/##X/New(){\ NEW_SS_GLOBAL(SS##X);\ PreInit();\ }\ /datum/controller/subsystem/processing/##X/fire() {..() /*just so it shows up on the profiler*/} \ /datum/controller/subsystem/processing/##X #define VERB_MANAGER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/verb_manager/##X);\ /datum/controller/subsystem/verb_manager/##X/New(){\ NEW_SS_GLOBAL(SS##X);\ PreInit();\ }\ /datum/controller/subsystem/verb_manager/##X/fire() {..() /*just so it shows up on the profiler*/} \ /datum/controller/subsystem/verb_manager/##X // Boilerplate code for multi-step processors. See machines.dm for example use. #define INTERNAL_PROCESS_STEP(this_step, initial_step, proc_to_call, cost_var, next_step)\ if(current_step == this_step || (initial_step && !resumed)) /* So we start at step 1 if not resumed.*/ {\ timer = TICK_USAGE;\ proc_to_call(resumed);\ cost_var = MC_AVERAGE(cost_var, TICK_DELTA_TO_MS(TICK_USAGE - timer));\ if(state != SS_RUNNING){\ return;\ }\ resumed = 0;\ current_step = next_step;\ }